Author Topic: ADOM: Resurrection via IndieGoGo (~$90K funded, 1.2.0p4 private update out)  (Read 40167 times)


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Re: ADOM: Resurrection on IndieGoGo (FUNDING SUCCESSFUL at ~$90K USD)
« Reply #76 on: October 20, 2012, 07:59:15 PM »
I am absolutely thrilled that along with linux and windows 7...there's support for DOS and Amiga OS :)

I downloaded the new beta promptly to my Amiga 1200. Because rogue-likes run well on 56 mhz :)


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Re: ADOM: Resurrection on IndieGoGo (FUNDING SUCCESSFUL at ~$90K USD)
« Reply #77 on: October 21, 2012, 05:01:30 AM »
hell of money
Wolfgang Wozniak
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Re: ADOM: Resurrection on IndieGoGo (FUNDING SUCCESSFUL at ~$90K USD)
« Reply #78 on: October 21, 2012, 05:44:07 PM »
First backer-update!

Finally the time has come... due to Jochens tireless efforts we just managed to upload all the prerelease variants of ADOM 1.2.0 prerelease 4. This is the first closed prerelease for donors of the ADOM: The Resurrection crowfunding campaign who donated for the Wanderer+ levels (Seeker donors excluded - something I am cursed having to explain endlessly ;-) ).

ADOM 1.2.0p4 is the most available ADOM ever - 16 platform variants were compiled by Jochen (Windows, MS-DOS, 2 x OS X, 5 x Linux, 2 x NetBSD, 2 x FreeBSD, 3 x Amiga).

The access data was mailed a couple of minutes ago to everyone on my donor list who should be applicable. I repeat: Seeker donors are not applicable, Villagers neither.

To everyone else: If you haven't received an email by tomorrow with your access data get back to me at creator(at) - hopefully the donor lists finally will be consolidated (man, did I underestimate the effort for that).

ADOM 1.2.0 Prerelease 4 Changelog (21 October 2012)

    Feature 1284 - Add 12 new corruptions (actually 17 were added)
    Issue 716 - another batch of typos was fixed
    Issue 720 - Breakable/alterable artifacts
    Issue 728 - 'your muscles bulge' message without strength gains
    Issue 918 - +Crit armor doesn't increase critical hit rate
    Issue 1245 - Altar changes to white instead of black(Mac OS X)
    Issue 1246 - "u"sing a hatchet always advances turn
    Issue 1252 - wrong list of artefacts in post-mortem info (see Issue 1265 and Issue 1268)
    Issue 1254 - Burning Hands +modifier remains at 0
    Issue 1272 - Hunger status doesn't change immediately with drakeling spit
    Issue 1274 - Deciding not to attack a neutral monster increases energy cost of next action (see Issue 765)
    Issue 1275 - ADOM crashes on launch after crash during play
    Issue 1280 - Improve error handling on Windows and OSX
Brian Emre Jeffears
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