Author Topic: ADOM: Resurrection via IndieGoGo (~$90K funded, 1.2.0p4 private update out)  (Read 30587 times)

Holsety

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Re: ADOM: Resurrection IndieGoGo now live
« Reply #45 on: August 22, 2012, 12:49:30 PM »
As for THIS particular project, it's never going to happen.*
I doubt he'll be getting any money out of people who don't know ADOM.
[...]
*I'll write these words down on a piece of paper and eat them if I'm wrong.

 ;D

It's a good thing I'm used to eating paper...
(It's not cheating if I only wrote down "It's never going to happen.", is it?)
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… and it won't stop until we get to the first, unknown ignorance. And after that – well, who knows?

Krice

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Re: ADOM: Resurrection on IndieGoGo (Now funded and Stretching!)
« Reply #46 on: August 23, 2012, 08:25:40 AM »
It's really easy to get money these days don't you think? 48K from couple of bug fixes in a roguelike game. Not bad.

TheCreator

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Re: ADOM: Resurrection on IndieGoGo (Now funded and Stretching!)
« Reply #47 on: August 23, 2012, 09:23:32 AM »
It's really easy to get money these days don't you think? 48K from couple of bug fixes in a roguelike game. Not bad.

First you need to create a roguelike game that a couple of users will desire bug fixes for. And this is the single reason I still admire Thoma$ Bi$kup. It is not uncommon these days to see guys demanding money for games that have not been completed yet, which is much more disgusting in my opinion.
Fame (Untitled) - my game. Everything is a roguelike.

Krice

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Re: ADOM: Resurrection on IndieGoGo (Now funded and Stretching!)
« Reply #48 on: August 23, 2012, 09:38:22 AM »
I think it's worse to ask money for bug fixes, because they should be covered in new releases without payment. It's like betraying the players which TB really did.

TheCreator

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Re: ADOM: Resurrection on IndieGoGo (Now funded and Stretching!)
« Reply #49 on: August 23, 2012, 11:09:09 AM »
I think it's worse to ask money for bug fixes, because they should be covered in new releases without payment. It's like betraying the players which TB really did.

He could as well say "Sorry guys, I won't support that old stuff anymore" like many do these days. Several months ago I wanted to purchase Diablo 1 and realized that nobody sells it anymore. Why? I guess that for a company as big as Blizzard it's not a big deal to delegate some employees for supporting legacy products, but for some reason they don't want to do it. That's why the game industry sucks and I respect anybody who doesn't follow this way.
Fame (Untitled) - my game. Everything is a roguelike.

getter77

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Re: ADOM: Resurrection on IndieGoGo (Now funded and Stretching!)
« Reply #50 on: August 23, 2012, 12:36:50 PM »
Well, it IS bugfixes, balancing, now a fair heap of new content, and original musical score, and tileset support with an official tileset being created also looking pretty hopeful at this point---a fair accomplishment for 4 guys even if it took years and all sorts of strange detours to get here.

Honestly, aside from the money aspect, it raises a bit as to what a "team" can affect in terms of the Roguelike world as opposed to the classic individual or the loose "group" such that is common with some of the open source ones that are at least somewhat actively maintained.  There are certainly others currently and some in the past----but really it isn't a common expectation.
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Shin Majin

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Re: ADOM: Resurrection on IndieGoGo (Now funded and Stretching!)
« Reply #51 on: August 23, 2012, 02:12:59 PM »
Am I the only one here drooling over the stretch goals?  I mean, ratlings and chaos knights?  Take my money!

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Re: ADOM: Resurrection on IndieGoGo (Now funded and Stretching!)
« Reply #52 on: August 24, 2012, 08:03:23 AM »
  I've never played the game, but this is definitely exciting.

  The usual suspects (I'm looking at you Krice!  ;-)  ), they might want to shit on this effort, but enough people want to support the game that this Biskup guy made his goals.

  I dig it. Whether it's all about bug fixing or not. The community voted with their dollars. That's great. Just great.

  Think about this. A text game just made tens of thousands for an update.

  Sometimes the world makes me smile.

JO

Thomas_Biskup

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Re: ADOM: Resurrection on IndieGoGo (Now funded and Stretching!)
« Reply #53 on: August 25, 2012, 08:54:28 AM »
  Think about this. A text game just made tens of thousands for an update.
  Sometimes the world makes me smile.

Thanks for putting it into these words. Interesting view. I never had thought about it from that angle. Now I'm gonna smile for the rest of the day, too ;-)

BTW, only $407 and Krys will be having several months of work ahead of himself working full time on an awesome tile set for ADOM. Not to mention improved audio and eventually tile support for ADOM II :-) Oh beautiful world, this is really going to be a lot of fun :-)

Cheers
Thomas

getter77

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Re: ADOM: Resurrection on IndieGoGo (Now funded and Stretching!)
« Reply #54 on: August 25, 2012, 04:22:08 PM »
Exclusive 64x64 tileset stretch goal has been cleared---to the substantial benefit of ADOM and ADOM II.   :)

Next target nets a pair each of new races and classes.
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getter77

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Re: ADOM: Resurrection on IndieGoGo (Now funded and Stretching!)
« Reply #55 on: August 26, 2012, 12:23:48 AM »
Now apparently a final, final, final gambit for the last few days has been unveiled----a mini quest quest.


Yeah.

http://www.ancientdomainsofmystery.com/2012/08/adom-crowd-funding-mini-quest-quest.html

Quote
Hi everyone!

For the final five days of the ADOM crowd funding campaign I'm hereby announcing the

mini quest quest

Yes, the name is correct. The quest for mini quests. The quests already defined as stretch goals are complex quests (e.g. multi-level quests with interesting dependencies and secrets). To keep the momentum of the crowd funding campaign the mini quest quest is designed to allow for the addition of so-called (surprise!) mini quest.

A mini quest is defined as a quest that will add one new special map to the game, probably with new monsters, items or other special features to make for an interesting experience. Many of those will be added as side levels to existing dungeons, to further the chance of more variations in play. None of those mini quests will have non-local effects, e.g. they are just interesting and challenging extra locations to spice up the overall game.

How can mini quests be added to the free content of the game?

These are the rules:

    -There are daily pledge level brackets defined which are used to count the number of mini quests gained.
    -Pledge level brackets are $1,000 (for August, 26th), $2,000 (for August, 27th), $4,000 (for August, 28th), $8,000 (for August 29th) and $16,000 (for August, 30th - the final day of the campaign).
    -For every full multiple of pledges of a specific bracket, one mini quest will be added to the game (in addition to whatever stretch goals might be unlocked).
    -No more than 10 mini quests can be added for one single pledge level bracket. If enough donations are accumulated for a single bracket on a single day (example below), the next mini quests are figured out according to the next higher pledge level bracket (and so on).


Example: On August, 26th, a total of $3,248 are pledged. This would make for three free mini quests to be added (three multiples of the pledge level bracket defined for August, 26th, were donated). On August, 27th, someone pledges for the $50,000 demigod level. Additionally another $3,450 are pledged by other people for a total of $53,450 (yeah, dreaming here - that really would alter the future of ADOM ;-) ). First of all ten mini quests would be added as there is a maximum of ten multiples of $2,000 (the pledge level bracket for August, 27th). This leaves $33,450 in donations unaccounted for. They are handled according to the next higher pledge level bracket ($4,000 for August 28th) adding yet another eight new mini quests (eight additional multiples of the pledge level bracket of $4,000). A total of 18 (!) mini quests thus would be added to the game.

Yes, it's quite costly to get one free mini quest (but I guess, we'll see a couple nonetheless). That's because it's also quite a bit of dangerous work to add them to ADOM (it's complex and the code for that is pretty fiddly and ancient). And yes, it's worthwhile to pledge as much as possible early on :-) Later on less mini quests will be added.
Brian Emre Jeffears
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Z

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Re: ADOM: Resurrection on IndieGoGo (Now funded and Stretching!)
« Reply #56 on: August 29, 2012, 06:54:25 PM »
Did Notch already donate? I hope he is going to surprise us in the last 36 hours :)

getter77

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Re: ADOM: Resurrection on IndieGoGo (Now funded and Stretching!)
« Reply #57 on: August 29, 2012, 07:43:25 PM »
I don't think anybody knows for certain yet, or at least if he has if he'll be doing any upgrading or not.

Anyhow, a new wrinkle emerges alongside a good mistake Biskup made which means a Mini-Quest was unlocked afterall:

http://www.ancientdomainsofmystery.com/2012/08/adom-crowd-funding-37-hours-and-1078-to.html

Quote
Hi everyone!

So the final hours finally have begun and its less than 37 hours till the end of the ADOM crowd funding campaign (37 - my magic number :-) ). Currently $1,078 are missing to get us trying to have ADOM Deluxe on Steam, Gamersgate and Desura (and maybe others), the pace again has trickled down quite a bit but I'm more than happy as we achieved so much more than I ever expected - so this will be a glorious end in any case.

Two exciting things have happened:

One of the legend level donors - Andriy - just promised that he will donate $2,500 if the pledge level reaches $67,500 (see the image below with my marker). Now I wouldn't ever hold Andriy responsible for that promise but seeing that he is a legend level donor he surely is someone to be taken very seriously. Which raises the interesting question: Do we manage the $67,500? Because then we might have a pretty serious chance of getting to $70,000 - stretch goal #5 - which means an achievement system and global highscores :-) Exciting times. And try to see it like this: We'd need less than $97 per remaining hour to get there. Truly exciting times :-)

I'm still betting on making stretch goal #4 and then the work will start... this probably is one of my last posts here before the end of the campaign... as I'm watching exhausted and elated.

BTW, as the mini quest quest is running I'm happy to state that we actually scored one new mini quest. I'm not sure why I reported something different earlier but the latest fund balance from Indiegogo indicates that we scored $1,455 (easily surpassing the required $1,000 on August, 26th), $1,890 (sadly failing the required $2,000 on August 27th by a slight margin) and $3,269 (again failing the required $4,000 on August, 28th by a little more).

So here's the deal I offer as the hopefully second exciting thing to happen:

If we make the $67,500 and if Andriy really meant his promise seriously I'll add the two missed mini quests for free as we both times had amazing pledge levels and missed by only a little bit - and I will add a third one just for the sake of it!
So that's the final and ultimate chance to procure more free content from the campaign. Wanna try your luck or get others to pledge? And you probably need to act fast as Andriy might need time to act, too :-)

Cheers
Thomas

P.S.: Sorry, Andriy, but that was just to tempting not to mention ;-) And if you don't do it I won't hold it against you - you already have pledged so much as a legend (and beyond) that I'm close to being totally ashamed :-)
Brian Emre Jeffears
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Darren Grey

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Re: ADOM: Resurrection on IndieGoGo (Now funded and Stretching!)
« Reply #58 on: August 29, 2012, 09:12:53 PM »
Notch hasn't donated. Hopefully he'll chip in with a significant amount very soon.

guest509

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Re: ADOM: Resurrection on IndieGoGo (Now funded and Stretching!)
« Reply #59 on: August 30, 2012, 03:08:35 AM »
Notch hasn't donated. Hopefully he'll chip in with a significant amount very soon.

  That's the Minecraft guy right? He follows ADOM? Of course he does.


EDIT: Pushing hard past 65k. So that means a fully graphical steam release? That's awesome. I might have to delve into this one when it comes out. Is it hard? Probably. They all are. ;-)