Thanks! It's worth noting that the game has a lot of UnRogueLike qualities, such as:
No randomness in gameplay - there's no D&D style To-Hit% type things.
No items (other than scrolls which are just one-shot use abilities)
No equipment
No "exploration" really, or fog of war, or minimap
No complicated D&Dish stats systems
The game is very much a non-random strategy game, that's randomly generated and score based. More like Tetris in a lot of ways than ROGUE.