Well, I sure learned to save often. Black mambas working together wasted me that time.
Untitled seems to be very much ADOM-themed. The spiders laying webs on the fly, plethora of quests, wilderness map and the bugs (yeah, that too) remind me of it. Quarrels as ammunition for crossbow are also specific to ADOM or games inspired by it. I haven't seen any roguelike not influenced by Thomas Biskup's game featuring quarrels. It is bolts for all others. Also you encounter "a lone wizard/necromancer" is copied phrase. That said I'm enjoying Untitled's theme. Such a fine game badly needs a title to complement its world.
Oh, in the manual you wrote I should upgrade my hardware. Well, I agree. :-)
More crash situations:
- If you read fireball scroll and click somewhere not on a map (I clicked empty spell slot by mistake) leads to crash with message that fireball is not supposed to search for targets.
- Sometimes just wandering around random wilderness has Untitled check for CitizeM and die without apparent reason. Hard to avoid.
My error.log file has grown to 9KB now. Most are CitizenM.u file checks. That bug is interrupting the game quite often. Here is error message for each distinct situation triggering crashes:
Details: Spell 'Fireball' is not intended to look for a target.
Source file: Spells.cpp
Function: CSpell::FindTarget
Line: 784
Details: Portal not found: up
Source file: World.cpp
Function: CWorld::ReadyLoc
Line: 399
Details: Quest 'q_book_no_name' not found.
Source file: Gameplay.cpp
Function: CGameplayInterface::EndQuest
Line: 91
Details: Script file not found - Data/Scripts/CitizenM.u
Source file: Loc.cpp
Function: CLoc::AddNPC
Line: 1926
There is possibility to easily obtain unlimited gold. Here is how (order of steps is very important):
1. Enter trade with person with gold.
2. Put up two items for trade. One has to be something the trader will buy but the other needs to be something he will reject.
3. Click sell button.
4. Remove item the trader rejected from your bargain side.
5. Remove gold from trader's bargain side by right-clicking it.
6. While trader has gold: click sell button. Each time worth of your item trader is interested in will be subtracted from his gold and given to you but the item you placed on sale will stay there.
For example switching steps 4 and 5 means the trade goes correctly. Discovered this by mistake when trying to figure out what the trader will buy by offering items in bulk. I bought the necro evil book for scummed gold but it does not seem to be wanted by anyone anywhere.
Some more issues:
- When you hold L for look you can only move the cursor using arrow keys, numpad is ignored. That came as a surprise because hero can be controlled using numpad.
- Entering the alchemist dungeon draws whole map to terminal. Is that intended?
- Terminal is spammed with region name not found or some such when look command is used.
Here is a small feature request. Let shift-click (or ctrl, or alt) on ground item when at inventory window try to stuff it into your backpack. Try merging of course. Maybe while the modifier key is held give background to items? Blue: you have free space in backpack or this item can merge with some stack you have. Red: cannot fit this one due to weight or space issues.
Another useful addition would be reporting full mass of stacks. Right now for a bundle of seven javelins status line says:
Javelin (3-11) 18/20 Weight:2It would be a bit more helpful if it read:
Javelin (3-11) 18/20 Weight:2 Total weight: 14Total weight can (and perhaps should) be skipped if the item is a single thing. I had those seven javelins and wondered why it would not let me pack them up. Turned out I needed fourteen free weight points, not merely two. Also for arrows it would help immersion if you said "Weight: negligible" instead of "Weight: 0". If something has negligible individual weight (arrows) skip total weight naturally.
Make talk command used in presence of hostile humanoids say they are more interested in killing the player instead of pretending there is nobody to talk to.
I will wait for the crash bugs to get fixed. Meanwhile the 100-level dungeon should keep me entertained. At least this place does not crash and gives good old hack 'n' slash roguelike style fun.