After almost ten years of inactivity on a roguelike to which he himself admits has critical bugs...
I don't think that anyone thought "If only this game had some immersive music, like Skyrim! Or tiles!".
(Ok, someone may have thought about tiles, but feh.)
There's plenty of things I outright dislike about Mr. Biskup that would immediately go away if he was just honest with himself. Just say you're not going to release the source, don't be a tease, don't shroud your shit with "maybe, but I doubt we'll reach that goal".
If he wasn't so dead set against people maybe modifying his game (adding races and classes, just like he's planning to do now if he gets more money than he wanted) this game would have remained a major roguelike, and it would have had its bugfixes 9 or 8 years ago.
I can understand full well (and respect) that it's his game, and it will be developed according to his vision, but it's just such a weird vision!
If you KNOW you might not make your 48k goal because your "loyal following" is "out there, unaware", and if you KNOW you're not going to do ANYTHING to the game if you don't make the goal,
*inhales*
why not just cut out the MUSIC and VISUALS guys and turn THEM into stretch goals, since they're un-needed extras? If there's anything people who like ADOM want from Biskup it's to fix the bugs already and make sure it runs on modern systems. Not MUSIC, not TILES, not extra races and classes, NOT STATUES OR A DONATORS' TOME.
Maybe, just maybe the goal would be LESS than 48k if he didn't have to pay sound-n-visuals' salaries.
Maybe it'd be around 24k, and he'd be well over halfway there already off the donations of what little fanbase he has left after 10 years of silence. (Completely disregarding JADE)
This crowdfunding campaign just rubs me all the wrong ways because he's dangling a bone in front of whatever fanbase he has left, when he should know the goal could have been more realistic if he had a more humble project in mind. (Ie just fixing the bugs, and not adding sound, tiles and additional platforms to it)
And as a mostly unrelated side note, concerning the people in the RPS article's comments section who ask "Does eeeeeeevery roguelike HAVE to be open source?"; Well, no I guess not. But if you've made a game for free, and it has glaring bugs, and you're not planning to work on it ever again because you've already moved on to your NEXT game, why not just release the source code so other people can learn from it and maybe fix your errors. Worst thing they can do is release a fork/variant/branch oh no.