I like less:
- I think that the "creator" is a bit overpowered on the 4th dlevel, never killed him, yet. Maybe im just not good enough.. Any hints about it?
- The more of each monster i kill, the easier it becomes to kill it with other characters after. Am i right if i say that it also means that the easiest and more common monsters will be easier to kill after a few games and the tougher (rarer) will barely change. So the more i play, the more difficulty spikes there will be?. This may or may not be so bad, as i have to play more games to really know if it will unbalanced the game much.
- Also i saw that when a monster kills me, the log says it gains experience, does that mean it will be easier for him to kill me from now on? If so, that may be a bit discouraging (damn Creator!).
- I think that the new animation for getting experience have too much visibility. It seems as if it is of equal (or greater) importance as leveling. It would have been great as a leveling animation btw.
- Having to die to see the highscores.
I think it'll be even better if there was:
- More small things unlocked by achievements.
- A minimap (on a separate window?).
- More armor and weapons variety (effects and base items) would add much to the replayability.
- (as Ancient mentioned) Info in tooltip about npcs attack/defense type (ph,ma,li,da,fi,ic), so we have the impression the bonuses other than phys and mag are usefull. I know they are, but i want to "feel it" a bit more, and it may help to know when to be careful or charge, or swap weapons/shield...
- Random "variants" for dungeon levels layouts. Anything that adds to the replayability should be good.
- More insight about what's hot in the full version would makes it sells more, maybe.
Didn't played the full version yet, will probably buy it after this week-end (never bought anything online, waiting after paypal).
Also didn't tried alchemy yet (didn't even checked how it works).
Have a nice day.
First of all, I'm glad you like the game!
Now onto the feedback:
The bosses do seem overpowered at first, which I think they should. If it's any consolation, I can usually get past the 4th level, although it took some time to figure out the best strategy (even though I'm the developer
). Items, items, items is all I will say
The amount that things get easier to kill is relatively small. And yes, it also is difficult to get an advantage on rare monsters. I didn't want there to be a situation where they become less meaningful.
The monsters gaining experience is really just a flavor thing. They won't get stronger in future playthroughs
Yes, I was unsure if I wanted the exp animation to happen only at level up or not. In the end I decided to put it on xp gain so there was a definitive visual feedback on kills (in case someone has their sound off).
I agree that I should put the high score lists in the menu somewhere.
There
was a minimap before, when the screen resolution was wider, but I removed it to fit things down to a smaller size and reduce clutter. I may figure out a way to bring it back.
I'll consider adding additional lines to enemy tooltips like "Light attack, Dark defense" flags to make it a bit clearer.
There actually
are random variants to the dungeon levels
There are 3 additional generators, though much rarer than the standard cave-like one. I can see about adding some more common ones.
The full version adds 3 levels, as well as 3 additional gameplay modes. There are 2 "hard" modes for people who want more of a challenge, and 1 puzzle-like mode for people that want something where every step is more meaningful. The 3 bonus levels are really the heart of the game, where things get real. The game becomes very unforgiving, but luckily you won't get there unless you know pretty well how to survive
Oh, you haven't done alchemy? I imagine you will have an easier time dealing with the bosses if you partake in the creation of extra items, although it is not totally necessary.
Thanks for the feedback! Gives me something to think about
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As an aside, I am proud to announce that epilogue is now available for purchase on Desura!