I do not know how to pick up items in doors, or to stand in the door.
"Diminish trap: like a weaken trap" does not sound convincing.
Somebody has already mentioned this, but it should show the alchemy combinations I have tried. Would be cool to have the ingredients arranged on a circle, with lines corresponding to known colors and untested combinations.
I suppose that purple monsters are bosses, but it should be explained.
Maybe this is some Linux oddity, but Alt+right click opens some system menu for me.
Why I get items raising my DEF by +40 and the effect is much lower than 40? This should be explained. If they are precentages then "40%" should be shown, and I do not know what is the base value (if I use two +100% items, is it 3x or 4x?)
Tooltips for items should show "left click to drop, right click to equip, alt+right click to use" or something.
Maybe show the line "left click to move, right click to [whatever you are using]" on each map tooltip.
Right-clicking when you have no ranged attack, or your items are not charged, seems to simply do nothing. This is bad.
Ah yes, mouse into doorway. I guess I don't use the mouse enough to run into these problems. Hmm. In the meantime, you can use wasd in such a situation, but I realize this is not ideal.
The weaken trap says that it is like the diminish trap. It's kind of a silly joke
Rearranging alchemy in some way would prove useful. I'll look into it.
Purple monsters? I assume you are talking about a monster flavor, such as captain or king. These are just more powerful varieties, as indicated by their title. You'll know when you get to the bosses
Hmm idk about the Linux alt+right click. I will check that out and see if it is just you or if it happens to me too. It definitely doesn't happen on windows (at least for me). I can perhaps change it to ctrl instead of alt.
Yes those numbers are percents, which should be obvious since +40 would be an insane amount, but I'll add percent signs. It shows the base value right next to the stat: "DEF 13/10" when you have a +30 item for instance.
I can add left/right control to all the tooltips i guess. I'll have to see if it doesn't make them too long/cluttered.
What kind of control would you like that can only happen when you try to do an attack that you cannot do? Or would you prefer a warning like "item not charged" or something?
Thanks again for the feedback. It is becoming clear to me that you are perhaps the first person to seriously play using the mouse, which is why this hasn't been brought up before
Edit: I double checked that alt-right click works fine for me on my linux, so I guess this is something specific to your distribution. At any rate, I think I will move alt commands to ctrl or make it reconfigurable.
Edit Edit:
Released a new version since I found some bugs.
Change Log:
Added a % sign to the item descriptions to be more explicit
Added alchemy memory - previously combined ingredients show up darker
Added the command "ctrl+left-click" to close doors with the mouse, while left-clicking now walks onto the tile. This feels more intuitive to me
Changed any control using alt to use control instead due to possible op-sys problems
Fixed autoexplore not proceeding through open doors in certain situations
Fixed a bug in pathfinding that was brought out with the new autoexplore
Fixed a crash involving saving after loading in certain situations
Fixed an error in the controls