Author Topic: Roguelike graphics project  (Read 40592 times)

benappo

  • Newcomer
  • Posts: 16
  • Karma: +0/-0
    • View Profile
    • Email
Re: Roguelike graphics project
« Reply #30 on: February 05, 2013, 08:22:53 AM »
Well, sorry for necroing this, but I've done quite a few new tiles since the last post and I've posted the current tileset on:
 
http://roguelikepixels.blogspot.com
 
I'm going to try increase the speed of new tiles, as I've got a bit more free time now.
 
Yes, there are non-ADOM tiles there too, but I just can't resist doing them when they pop into my head.
 
Anyone know how to draw a Unicorn from a "U", or an owlbear from an "N"? I have a couple of ideas, but they might be lame

deathknight1728

  • Newcomer
  • Posts: 27
  • Karma: +0/-0
    • View Profile
    • Email
Re: Roguelike graphics project
« Reply #31 on: February 19, 2013, 04:04:14 PM »
As for graphics Im of the belief that they dont really need to be that great. Doom RL graphics are fine for me. What I find makes all the difference is how easy the game is to use and the leveling system. The reason why Doom RL is fun for me is that the game is easy to use, its got an awesome and very fluid leveling system and everything else is awesome too. Here's to hoping Kornel works on Aliens RL next making it just like Doom!

Omnomnom

  • Rogueliker
  • ***
  • Posts: 79
  • Karma: +0/-0
    • View Profile
    • Email
Re: Roguelike graphics project
« Reply #32 on: February 20, 2013, 10:35:11 PM »
I enjoyed looking at each of these tiles, I especially like the snake ring, I wish I had a ring like that in real life.

Dark_Oppressor

  • Newcomer
  • Posts: 13
  • Karma: +0/-0
    • View Profile
    • Email
Re: Roguelike graphics project
« Reply #33 on: March 03, 2013, 12:22:15 PM »
These are really cool, keep up the good work! :-)

benappo

  • Newcomer
  • Posts: 16
  • Karma: +0/-0
    • View Profile
    • Email
Re: Roguelike graphics project
« Reply #34 on: January 24, 2017, 04:33:10 PM »
Necropost - but I've resurrected my roguelike sprites blog, after 3 years :o

I've been busy though and there are a lot of sprites/tileset to post. Once I've got everything collated, I'll also upload a zip file with all of the graphics, which will be free to use under a Creative Commons licence (non-commercial, no derivatives).


Avagart

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 567
  • Karma: +0/-0
    • View Profile
Re: Roguelike graphics project
« Reply #35 on: January 24, 2017, 04:51:22 PM »
Hey, man, it looks great!

benappo

  • Newcomer
  • Posts: 16
  • Karma: +0/-0
    • View Profile
    • Email
Re: Roguelike graphics project
« Reply #36 on: January 25, 2017, 04:41:57 PM »
All 841 sprites are now downloadable (I hope) from the site - go to the downloads page and there's a link to Google Drive with them.

Free for non-commercial use - contact me for if you want to use them in a commercial game.

I'll slowly add more....

Avagart

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 567
  • Karma: +0/-0
    • View Profile
Re: Roguelike graphics project
« Reply #37 on: January 25, 2017, 05:56:33 PM »
Seems impossible to download whole directory at once - is it intended? It's tedious due necessity to manual navigate through whole >800 sprites and / or download sprites one by one.

benappo

  • Newcomer
  • Posts: 16
  • Karma: +0/-0
    • View Profile
    • Email
Re: Roguelike graphics project
« Reply #38 on: January 25, 2017, 08:52:22 PM »
Seems impossible to download whole directory at once - is it intended? It's tedious due necessity to manual navigate through whole >800 sprites and / or download sprites one by one.

I've added a link to the zip file - it should work, but I'm not very good with Google Drive, so who knows.

I'll be adding links to the full sprite sheets when I do them - please bear with me, I don't have much time at the moment.

Avagart

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 567
  • Karma: +0/-0
    • View Profile
Re: Roguelike graphics project
« Reply #39 on: January 26, 2017, 09:16:50 AM »
Thanks!

I suppose you could create new folder on google drive, and move all sprites to that folder. In that case, google drive should permit to download whole directory as zip, without necessity of creating and uploading 'standalone' archive.

benappo

  • Newcomer
  • Posts: 16
  • Karma: +0/-0
    • View Profile
    • Email
Re: Roguelike graphics project
« Reply #40 on: January 27, 2017, 10:00:21 AM »
The whole set should also be on OpenGameArt shortly, once the mods have approved them - there will be a zip file for download there.
« Last Edit: January 31, 2017, 12:00:27 PM by benappo »

jonathanmcc

  • Newcomer
  • Posts: 8
  • Karma: +0/-0
    • View Profile
    • Email
Re: Roguelike graphics project
« Reply #41 on: February 22, 2017, 10:18:00 AM »
These are great  :D

I did a bit of editing to the Brogue font files once and made the J look like a jackal with eyes, arms etc

Me and my son nearly bust a gut each when we saw what it did to the text messages in the game ;D


daver64

  • Newcomer
  • Posts: 16
  • Karma: +0/-0
    • View Profile
    • Indigo
    • Email
Re: Roguelike graphics project
« Reply #42 on: March 16, 2017, 11:26:50 AM »
Hi, So I went to take a look and I get a "This blog is open to invited readers only" message.

Cheers
Dave

Elronnd

  • Newcomer
  • Posts: 16
  • Karma: +0/-0
    • View Profile
    • NetHack and Slash'EM EU server
Re: Roguelike graphics project
« Reply #43 on: March 26, 2017, 10:55:00 PM »
Looks like you need an invitation for this?
Wishes, wishes.  Wish in one hand and do something else in the other, and squeeze them both and see which comes true

 —Roger Zelazny, Nine Princes in Amber

Looks like a fish, moves like a fish, steers like a cow.

 —Douglas Adams, Hitchhiker's Guide to the Galaxy Fit the Fifth