Author Topic: Roguelike graphics project  (Read 40340 times)

benappo

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Roguelike graphics project
« on: June 26, 2012, 12:21:51 PM »
Hello there,

I've started a new (hopefully interesting) roguelike tileset/spriting project, which tries to capture the traditional ASCII roguelike ethos, but with a twist.

Please see my new blog for some intial images, and let me know what you think.

http://roguelikepixels.blogspot.co.uk/

Cheers
Benappo

Darren Grey

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Re: Roguelike graphics project
« Reply #1 on: June 26, 2012, 12:51:41 PM »
Haha, nice stuff  :)  I look forward to seeing more of this.

XLambda

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Re: Roguelike graphics project
« Reply #2 on: June 26, 2012, 01:17:20 PM »
Oh wow, that's hilarious! ;D Looking forward to what you come up with next!

Destroid

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Re: Roguelike graphics project
« Reply #3 on: June 26, 2012, 01:43:48 PM »
Reminds me of some of the custom dwarf fortress tile sets which twist the characters to look like the things they represent.

getter77

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Re: Roguelike graphics project
« Reply #4 on: June 26, 2012, 02:40:50 PM »
Spiffy stuff indeed.
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Snargleplax

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Re: Roguelike graphics project
« Reply #5 on: June 26, 2012, 02:58:04 PM »
Really cute.  Do more.

Alex E

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Re: Roguelike graphics project
« Reply #6 on: June 26, 2012, 06:24:26 PM »
Really interesting way of doing tile graphics :). I can't wait to see you do more.

guest509

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Re: Roguelike graphics project
« Reply #7 on: June 26, 2012, 11:54:24 PM »
  Pretty neat. Are you thinking of doing monsters as letters, or sticking with '@' signs for all actors?

benappo

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Re: Roguelike graphics project
« Reply #8 on: June 27, 2012, 07:45:16 AM »
Jo: I've gone for "@" symbols for humanoid monsters (orcs, cyclops, goblins etc.) and I'm trying to use the ADOM symbol nomenclature for other monsters - so "D" for dragons, "e" for floating eyeballs, etc.

Some of them are really quite tricky given that I'm going for a cartoony, simple look.

I've posted some monsters on the blog. I'm not sure about the eyeball, and may redo it.

guest509

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Re: Roguelike graphics project
« Reply #9 on: June 27, 2012, 09:06:15 AM »
  No man! I like the eye. Is anyone using your graphics?

Psiweapon

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Re: Roguelike graphics project
« Reply #10 on: June 27, 2012, 09:53:20 AM »
hahahah so funny.

Keep making them.
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benappo

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Re: Roguelike graphics project
« Reply #11 on: June 27, 2012, 01:43:00 PM »
Jo: nobody is using the graphics at the moment. I'll probably prepare a tileset and put it out for downloading in the future (when I have enough for a full tileset).

I had intended to use them myself in a roguelike I'd started, but I just don't have the time to code and create graphics, and I like creating graphics more...

Any suggestions on adventurer professions I should draw - I'm working on mages, healers and more melee types - but any suggestions welcome.

guest509

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Re: Roguelike graphics project
« Reply #12 on: June 27, 2012, 11:34:48 PM »
  Well, if you had the standard Rogue, Wizard, Warrior, Priest that's a good start. There are just so many different classes really, and different races too. Probably I'd pick a major Roguelike (Crawl, Nethack, Adom, ToME) and see if I could come up with graphics for the major choices.

benappo

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Re: Roguelike graphics project
« Reply #13 on: June 28, 2012, 07:39:04 AM »
Thanks Jo.

I'll start with Nethack - gotta love that Tourist...

Hi

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Re: Roguelike graphics project
« Reply #14 on: June 29, 2012, 12:59:35 AM »
I really love the tile you have so far, but the torch on the stairs makes it harder to read them as stairs.  Because the outline of the tile is so important in this tileset the torch tricks me into thinking that it is the most important part, and I almost ignore the stairs in the tile.