Integration with Necklace of the Eye might be a worthy alternative to reinventing the wheel and doing things from scratch. I will have to consider the thing very seriously.
Yes, I think it would be a good solution. Unforunately so far it almost lacks documentation and comments, so it is probably currently very hard to do any programming with it for anyone else than myself.
Integration is done by replacing Curses functions with ones from noteye-curses.h (only the functions I use in Hydra Slayer are done for now, and in some cases I implement HS's wrappers rather than original Curses functions, for example a wrapper "int ghch(int context)" (which should be in noteye-curses.h but is not) is used for input to circumvent the problems with arrow keys in Curses). Hydra Slayer has a special function which gives all the information about a given cell (as a Lua table), and NotEye calls this function directly instead of looking at the ASCII map. The current context (map/dialog/etc) is obtained from analyzing the ASCII screen, but with the integrated approach it is also possible to pass this information directly, if there are any problems with it.
The log says you farmed tribbles quite a bit. Was that because they multiplied too fast or you noticed they stopped giving experience late?
Yes, I have noticed that they do not give experience after > 3000. But I also noticed that this 3000 seems to give a substantial advantage for the rest of the early game (at least), so I go for it when I meet a tribble early. In this game I think they were one of the first monsters I met, but the level layout was such that they multiplied a lot and it was difficult to defeat them after 3000, so it took me a lot of kills to eliminate them.
- Why you haven't activated haste? It almost benefit-only power costing merely two psi points to sustain.
Forgot about it.
Why only four brain implants?
I think I had only mecha-dendrites (which conflicted with the helmet so used only when doing repairs and programming), health monitors (not very useful apparently), a +1 psi amplifier (which I did not find useful), and some useless ones.
- Really niiice set of ray guns you had there.
But the transporter one was the only one I actually used, I think. I tend to avoid using wands in roguelikes, because they are a limited resource, and I usually do not know how powerful they are.
- Glad to hear you killed the templar. They are formidable enemies. You also killed a defiler. Was it any threat to you?
A defiler seemed to be not a threat, the shield belt worked well.
- Good to hear you figured the pills.
Was quite obvious (and probably most players get the reference). But I did not risk using a red pill when facing Shodan. Used the transporter ray first. Also I did not try to use the fake Orgasmatrons.
I would like to know what exactly spoilery details you were looking for. This might be indication some knowledge that should be available easily is not.
I don't remember exactly what I was looking for, but:
- what are the chance of successfully using disks of hacking and blank disks?
- is it possible to get something out of an infected disk of identify?
- why did a grid bug have a force field?
- there are lots of strange pieces of armor, do they give any special powers?
- how to get rid of alien embryos?
- how to use the matter compiler? [it is not obvious that you should stand on a pile of matter to decompile... also it is strange that leftover matter is compiled into piles of cosmic junk, which is one of the heaviest items in the game and means that lots of matter is lost]
EDIT: The next version of NotEye will be a shared library, and will include a very simple sample "roguelike". So it should be easier to use for integration than the current version.