Author Topic: PRIME 2.0  (Read 74264 times)

Ancient

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Re: PRIME 2.0
« Reply #60 on: August 30, 2012, 10:16:58 AM »
In FPP mode arrow keys rotate you and allow to go forward or backward. Numpad issues strafe movements without changing your view angle.


04.09.2012:
Didn't manage to pull off Windows build today so development version is only for Linux now. Also be wary of the source. This package does not contain Windows files (the build system is badly broken) nor NotEye sources.

Linux 32 bit binary
Source
« Last Edit: September 04, 2012, 06:46:57 PM by Ancient »
Michał Bieliński, reviewer for Temple of the Roguelike

Z

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Re: PRIME 2.0
« Reply #61 on: September 18, 2012, 11:09:28 PM »
Aye mate!

Sorry if the files above already use NotEye (if so then I misunderstood your message and waited for a new version). I have downloaded the official ones now.

It is too late today for embarking on a real adventure, but it seems that the plain ASCII mode does not work. Also there seems to be no information that F3 is used for the NotEye menu.

Ancient

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Re: PRIME 2.0
« Reply #62 on: September 18, 2012, 11:38:23 PM »
True, files above do use NotEye. I wanted to say you need to provide the front end shared library (or compile sources) yourself. These had a ton of problems so really nothing is lost.

Yes, plain ASCII needs to be invoked with "-a" instead of "-N --ascii". This is deliberate and employs NCurses by itself instead of relying on NotEye. Unfortunately it is not working on Windows because the game is relying on getopts() which is unavailable outside POSIX compliant systems. You need to reverse the test in main.cpp and recompile to force true ASCII at the moment.

Hmm. The game is supposed to say "Press F3 for Necklace of the Eye menu". For me it appears just below "send bug reports" line. Did you miss it or it really didn't appear? I should have changed welcome message so returning players would read it instead of just assuming it is as always.



Time to summarize Prime in the Incubator so far.

Goal I has been 60% met in its original form. However, the experience of trying PRIME under NotEye left both me and Psiweapon craving for more. We plan on overlay elements like DCSS has, some primitive animation (much like the ASCII mode does it), creating doors by stacking tiles representing color code, lock state, force field, etc. and introducing flavor pictures for items that need their type to be identified. If you identify purple ray gun as freeze ray gun the resulting picture will be that of purple ray gun with snow flake in corner. If you know item type but not appearance that also will be reflected. So more like 40% actually.

Goal II has been 95% met. There are no special rules of conduct for Yautja except not breaking a combi-stick.

Goal III has been replaced with polish. Pushed into our giant evergrowing to-do list it has high chances of being implemented in one of upcoming versions. Especially given that we have a tile for first skeletal robot already.
« Last Edit: September 18, 2012, 11:49:34 PM by Ancient »
Michał Bieliński, reviewer for Temple of the Roguelike

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Re: PRIME 2.0
« Reply #63 on: September 19, 2012, 02:22:51 PM »
ESC for menu does not seem to appear in the Help (at least for ADOM).

Ancient

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Re: PRIME 2.0
« Reply #64 on: September 19, 2012, 08:18:04 PM »
Main menu command is not listed at all. In our help menu we made slight progress from ADOM-like alphabetical list of commands but this is still not good enough nowadays. I hope to achieve something similar to what DCSS does. Commands grouped by category in neat tables.

Edit: Here is someone trying to compile PRIME and NotEye on Mac. We could use your help.
http://roguetemple.com/forums/index.php?topic=2063.msg21841#msg21841
« Last Edit: September 19, 2012, 08:34:14 PM by Ancient »
Michał Bieliński, reviewer for Temple of the Roguelike

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Re: PRIME 2.0
« Reply #65 on: September 20, 2012, 02:48:14 AM »
  My mouse wheel walks the character toward the cursor. Brilliant. Seriously brilliant.

Z

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Re: PRIME 2.0
« Reply #66 on: September 20, 2012, 05:20:04 PM »
  My mouse wheel walks the character toward the cursor. Brilliant. Seriously brilliant.

Seems to be an unintentional feature of NotEye. But nice indeed.

What happened to searching? There is no Search command, but there is a Search skill (also Spot).

You don't see the cursor when looking at stuff, probably something to fix in the next versions.

Psiweapon

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Re: PRIME 2.0
« Reply #67 on: September 20, 2012, 06:38:12 PM »
  My mouse wheel walks the character toward the cursor. Brilliant. Seriously brilliant.

Seems to be an unintentional feature of NotEye. But nice indeed.


Dafuq? Is that true? Awesome.


What happened to searching? There is no Search command, but there is a Search skill (also Spot).

You don't see the cursor when looking at stuff, probably something to fix in the next versions.


Just now I finished pixeling the cursors. So far I made a default one, a psychic power one, and an item-related one.

I'm also making some effects, the lack of laser bolts darting around really dampens the atmosphere.
The invisible hand is a lie, the fiendish dogma of the market cultists. Lest the apostasy grows strong, their blood god will devour each and everyone, pious and infidel alike.

Ancient

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Re: PRIME 2.0
« Reply #68 on: September 20, 2012, 10:55:12 PM »
What happened to searching? There is no Search command, but there is a Search skill (also Spot).

You don't see the cursor when looking at stuff, probably something to fix in the next versions.

Searching is invoked by resting in place. This was motivated by wild drive to lessen the number of commands but really that was not a smartest move.

Yes, cursor is missing. It was not implemented for graphical release. Yet.


One thing is sure: I have not implemented the walk on mouse scroll feature. The news surprised me. You see ... such event where a certain feature undeniably exists but no one remembers putting it in is only possible in IT. At least elsewhere it is rarely heard of.
Michał Bieliński, reviewer for Temple of the Roguelike

Z

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Re: PRIME 2.0
« Reply #69 on: September 21, 2012, 06:43:38 AM »
Yes, plain ASCII needs to be invoked with "-a" instead of "-N --ascii". This is deliberate and employs NCurses by itself instead of relying on NotEye. Unfortunately it is not working on Windows because the game is relying on getopts() which is unavailable outside POSIX compliant systems. You need to reverse the test in main.cpp and recompile to force true ASCII at the moment.

Hydra Slayer always draws the ASCII screen, and NotEye simply ignores it unless in the plain ASCII mode ("mapregion" is cleared when we are on the map).

Quote
Hmm. The game is supposed to say "Press F3 for Necklace of the Eye menu". For me it appears just below "send bug reports" line. Did you miss it or it really didn't appear? I should have changed welcome message so returning players would read it instead of just assuming it is as always.

I simply missed it, probably. I suppose adding it to the Help screen would help.

Z

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Re: PRIME 2.0
« Reply #70 on: September 21, 2012, 09:06:22 AM »
Searching is invoked by resting in place. This was motivated by wild drive to lessen the number of commands but really that was not a smartest move.

Maybe it is OK, but simply there is not enough information about this. Update the Search skill description and the Help screen ("Rest and search with 5 key.").

kraflab

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Re: PRIME 2.0
« Reply #71 on: September 27, 2012, 08:44:52 AM »
Finally got a chance to play the new build...

In terms of the tiles, I think they are done quite well.  I still prefer the ascii though ;)

The font looks kind of weird whenever it is placed over a gray background, which must have something to do with alpha blending:



When the program exits, rather than doing so smoothly I get a "this program has stopped working" message from Windows.

I think as a default, when choosing from a list of things to pick up, tapping the key should pick it up.  I think this is more intuitive since pressing the pick up button when only one thing is on the ground grabs it immediately.  Why do I need to confirm this action when choosing from a list?