Hi guys
I'm new here, my name is Bo I'm from Denmark and currently I'm working on 99 Levels To Hell.
It's a one man project, that I'm trying to fund by my self and with help from my old boss Jacob from Zaxis Games.
@getter77 Thank you for posting the first build in the forum
The game is a dungeon crawler with roguelike elements, so it wouldn't be a hardcore roguelike.
The game will have 100+ levels and they will spawn random in sets of 10 with a boss fight as level 10. Boss fights will also be random.
The game will have a variety of different weapons, pets and power ups, some will stack and some won't, so it's all about knowing the items. Similar to The Binding Of Isaac.
I have a new build up.
Here is a video of what's new
http://www.youtube.com/watch?v=_TYCJnjSnl4Change-log Pre-Alpha 0.0.3:Enemies:Fixed "gets stuck"
New animations
New timed shooting and animations
New Sounds
New Lighting (optimized):Level Spawn:You wouldn't get the same level in the first 10 level
Added two more levels
Added more special chests and shops (higher chance of getting new weapons and protectors.)
First Pet/Protector:RedOrb, protects you and kills enemies on hit
Art:More art for the first Dungeon "The Castle"
Fixed resolution, Barrels, Boxes, Weapons
Added shadow, Ladder, Pillars
Weapons:BlueStaff got bouncing bullet
First Boss fight:Knight On Wheels!!
Build:Window mode and more resolutions
The game ends at level 10.
You can download the build and future builds here
http://99levelstohell.blogspot.com/p/download.html