Author Topic: 99 Levels to Hell (Now v1.0!) $  (Read 11732 times)

getter77

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Re: 99 Levels to Hell (Now at Alpha 1)
« Reply #15 on: June 07, 2012, 11:59:52 AM »
Made it onto Desura for the high convenience factor:

http://www.desura.com/games/99-levels-to-hell
Brian Emre Jeffears
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BoBlond

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Re: 99 Levels to Hell (Now at Alpha 1)
« Reply #16 on: June 08, 2012, 06:58:02 AM »
Yeah I tried that with the keys.
Didn't really work that good, but I'm working on game pad control, that might help :)

And thanks.

I made this group on Desura to promote Roguelikes join if you like :D
http://www.desura.com/groups/roguelike

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Re: 99 Levels to Hell (Now at Alpha 1)
« Reply #17 on: June 19, 2012, 09:41:04 AM »
Alpha 0.2.0 is live

Preview here ;) http://www.youtube.com/watch?v=3L4zE2kd8Y4

Quote
General gameplay tweaks
All BossFights tweaked
Reset Game (in options)
Tutorial Level Changed

Bugfixes:
redbat crash
better lighting (easier to see)
Boxcollision pushing player through
walls
Spawn two weapons
Added

features:
Damage Text on hit
PickUp Text
Vsync support
Bubble bombs
Special

Items:
FlashLight
FireOrb (shooter)

New dungeon "Jail"

New Enemies:
Spider type 1, 2, 3 and 4
New

Boss:
SpiderSpitter

Sounds:
New Key sound
New Dungeon track
New Mix of GreenUnderground track
New Gun Sounds

5 New levels
« Last Edit: June 19, 2012, 11:45:59 AM by getter77 »

getter77

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Re: 99 Levels to Hell (Now at Alpha 1)
« Reply #18 on: June 19, 2012, 11:46:19 AM »
Excellent work, keep on growing those Alphas!   8)
Brian Emre Jeffears
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getter77

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Re: 99 Levels to Hell (Now at Alpha 0.3.0)
« Reply #19 on: July 12, 2012, 09:33:27 PM »
Alpha 0.3.0

New video in the update at the top of the homepage

Quote
This update has been all about making the game more fun.

So some new rules have been added.
First, we now have a Heart-cap, this means that you can only carry 5 hearts at the time, until you level up your Heart-cap.

You can now level up your weapons to level 3, and add boosts such as Range, Damage and Bullet size.

There is a time limit on the levels, that will start hell-mode if you take too long.

I rewritten the jumping so it's easier to control, and some enemies will now charge you.

Most of the graphic bits have been redrawn and lightened to make it easier to see where you are going.
Have fun!!



Quote
Bugfixes:

    Curser aim improved
    No more than one pet
    More control when jumping straight
    Added features:
    Shake on hit and explosions
    Heart container. 5/5
    One UP extra heart for heart-container
    Volume slider
    New Character animations
    Rewamped Weapons and power-up system
    New tutorial
    Shotgun re-made
    New GUI
    BossFight SHAKE DOWN ladders
    Earth gold blocks!
    Graphic retouch of all dungeons
    TimeLimit on Levels
    New Shooting animations
    Pickup Weapons On ā€Sā€
    New gold nugget
    Some enemies Charge you!
    New box explosion
    15 new levels (40 levels total)

Special Items:

    RangeUp
    DamageUp
    BulletSizeUp

WeaponLevelUp:

    Bluestaff 1-2-3
    BubbleGun 1-2-3
    Cannon 1-2-3
    CrossBow 1-2-3
    IceStaff 1-2-3
    MachineGun 1-2-3
    RedStaff 1-2-3
    ShotGun 1-2-3
    Sniper 1-2-3

Sounds:

    New Death sounds.
    New Themes
    Theme OVERTIME
Brian Emre Jeffears
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getter77

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Re: 99 Levels to Hell (Now at Alpha 0.4.0)
« Reply #20 on: August 28, 2012, 08:38:13 PM »
Alpha 0.4.0   after this it jumps to Beta and with it a tad higher price:

Quote
Build 0.4.0 has been released, lots of great stuff in the update.

This will be the last Alpha, which mean that at next release the price of the game will go up.

This also means that I have had to scale down the game, to be able finish with in reasonable time.
It always hurts to cut out stuff, but I think it was necessary. The game was changed at a lot and the focus has shifted.

This means that two player is gone. It's really sad, but it would change some of the basics that make the single player so much fun.

I now want to make the best single player experience I can make, not to say that two player will never  happen.

Changelog ALPHA 0.4.0:

Bugfixes:
Bossfight ā€“ shit just got REAL!!
New controls
You can now jump from ladder
PickUp and enter doors on E
Jump on Space

Added features:
Traps:
triggered trap
spike trap

Casino:
Slut Machine Gold, Heart, Bomb

Special Items:
Black-hole
Protectors
Magic Skull
Orbs
Green
Ice
Purple
Symbols
Heart
Pentagram
Satanic
Eye
Ghost

Sounds:
trap sounds
death sounds
Bat
Box
Skull
Machine
New BossFight Track!!
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BoBlond

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Re: 99 Levels to Hell (Now at Alpha 0.4.0)
« Reply #21 on: August 30, 2012, 08:23:00 AM »
Hi Guys

Please let me know what think of the build. This is the last release before I go Beta, so I would like to catch the big issues now.
Thanks.

all response is helpful  :)

Bo

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Re: 99 Levels to Hell (Now at Alpha 0.4.0)
« Reply #22 on: August 31, 2012, 07:36:00 AM »

Legend

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Re: 99 Levels to Hell (Now at Alpha 0.4.0)
« Reply #23 on: September 03, 2012, 03:32:44 PM »
Is there anywhere I can download the demo to check out without having to register or download extra software like desura?

I just wanna check it out and make sure it could run on my computer before I thinking about signing up for the alpha funding. Also, any other way to do that besides desura?

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Re: 99 Levels to Hell (Now at Alpha 0.4.0)
« Reply #24 on: September 03, 2012, 05:00:58 PM »

getter77

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Re: 99 Levels to Hell (Now at BETA v1.0.0)
« Reply #25 on: September 23, 2012, 12:08:54 PM »
BETA v1.0.0

Quote
-Demo updated to beta level

If you are updating from a previous version, I recommend going to options and reset the game before starting your adventure, just to make sure you don't get any PlayerPref bugs.

 Bugfixes:
General fixes and polish.
GUI Key, key appears in the GUI when you've found it

Slot Machines got sound, and higher chance of getting a WIN

Fixed jumping bug!

Healthbars on all boss'

Lighter dungeons.
Added features:
Overtime Ghost

Traps
Saw trap
Bomb trap

New Dungeons
Into The Machine
Wet Caves
 Bossfight Robot
Bossfight Giant Worm

Unlock Playable Characters
Major

10 new levels 50 in total!
Sounds:
Death sounds
Robot
Worm

Music
SpiderTheme
Casino
SecretroomTheme

Storyline for the first 3 dungeons + prolog

I know I didn't get controller support in the first Beta but I promise it's the first thing I do for the next update ;)
Brian Emre Jeffears
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getter77

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Re: 99 Levels to Hell (Now at BETA v1.1.0)
« Reply #26 on: November 13, 2012, 11:47:25 PM »
BETA v1.1.0

Quote
Change Log:
Unlock Playable Characters
-Hunter

Continue!
-You can now exit the game and save the state.

Dungeons:
-Into The Beast

Enemies:
-Maggot
-Flying Maggot
-Flying Shooting Maggot

Trap:
-Maggot Trap

Boss fights:
-MeatBalls!!

Xbox Controller support!!!

New Dungeon Theme.
Brian Emre Jeffears
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getter77

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Re: 99 Levels to Hell (Now at BETA v1.2.0)
« Reply #27 on: December 18, 2012, 05:58:42 PM »
Beta v1.2.0

Quote
BugFixes:
-Final Jump fixes
-Jump of edge
-Better physics
-HeartSymbol not OP any more
-Fewer special items spawn
-Better options menu
-player red when hit

-Rest of the story are in game!!

Dungeons
-Deminsion
-Total Random

Enemies
-BomberBee
-BomberEye

Bossfights
-Planet
-who will we fight next?

-More items in Shop

New items
-2 New symbol
-Mushroom
-Flip
-Less/more Time

New Character!!
-The Dragon

-25 new levels, 75 in total!
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BoBlond

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Re: 99 Levels to Hell (Now at BETA v1.2.0)
« Reply #28 on: February 20, 2013, 05:13:26 PM »
the game is ready to be released!!

99 Levels To Hell Releases On February 26th!

A roguelike platform-shooter with a more demonic side.
Press Kit / Website / Trailer / Soundtrack / Greenlight
--
99 Levels To Hell will be released on GOG.com with a 20% launch discount on February 26th. It's currently available to purchase on Desura (25% off until launch) and IndieCity and is immediately playable too.
99 LEVELS TO HELL?!
Yes - well, actually there's 100 levels to descend in this game. No, you won't survive. By now you should have got around to playing Spelunky and have surely got a taste for challenging indie roguelikes with a focus on platforming. 99 Levels To Hell is cut from the same cloth as Spelunky but comes coated in a metal soundtrack and more guns, blood, and top hat tomfoolery than anything else before it (probably).
Of course, this being a roguelike means that permanent death is in place. You CAN save the game and return to it at a later point, but if you die then you'll have to restart and the levels will be randomized once again. However, you can unlock dungeons by defeating one of the ferocious bosses that you'll encounter every 10 levels. Say, for instance, you get to level 10 and defeat that boss, you'll then unlock the dungeon to level 11 so you can continue on from there. Simples. 
UNLOCKABLES AND UPGRADES
Dwelling on the 10 level structure, 99 Levels To Hell has 10 different environments for you to struggle through, and these are divided by (yes, you guessed it!) tiers of 10 levels. As you progress through the game you'll happen across shops where you can buy upgrades and new weapons - some of them even fire lasers - and if you're lucky you may even find portals that will help you out a little. The game contains over 25 monsters to discover and battle, as well as over 50 power ups and weapons to get your grubby mitts on. More unusual findings include casinos, elevators and secret rooms. The latter of which will unlock more of the game's story and some may even hide new characters you can then play as once you've freed them.
THE REST YOU'LL HAVE TO DISCOVER YOURSELVES!
LINKS
Release Trailer http://www.youtube.com/watch?v=uvbR_iitdMI
Desura: http://www.desura.com/games/99-levels-to-hell
IndieCity: http://zaixsgames.indiecity.com/projects/99-Levels-To-Hell
Soundtrack: http://oldmanmusic.bandcamp.com/
Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=92942433
 
Blog: http://99levelstohell.blogspot.dk/
About: http://99levelstohell.blogspot.dk/p/about.html
Press Page: http://b-evil.dk/99LevelsToHell/sheet.php?p=99%20Levels%20To%20Hell

getter77

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Re: 99 Levels to Hell (Now v1.0!) $
« Reply #29 on: February 27, 2013, 01:49:20 AM »
v1.0 successfully reached----a hearty congrats and here's hoping for a bright future of post-release support and development alongside the other greats!   8)
Brian Emre Jeffears
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