Author Topic: Valhalla (Now at Alpha Build 54)  (Read 15448 times)

getter77

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Valhalla (Now at Alpha Build 54)
« on: May 03, 2012, 12:23:31 PM »
http://iniquitatis.narod.ru/projects/valhalla.html   Formerly Zero Player Game

Well the site is pretty spartan, the discussion forum seemingly Russian, and the file size incredibly small, but the dev pace appears to be pretty lively of late.  Alpha, closed source, FreeBASIC, and Windows at the least though.

Fresh info:

Quote
ZPG is a program in which the user selects a name and a class for a generic hero character, and the program proceeds to use this data to show a projection of their progress in the form of a character sheet that updates every second.

The entire game is displayed in blue ASCII. However, the font color can be changed in settings.

The character sheet shows:

    Character Name
    Character Class
    Character Level
    Character Experience
    Character Stats
        Strength
        Agility
        Intelligence
    Damage being dealt with current Stats and Equipment
    Defence
    HP
    MP
    Inventory
    Time Elapsed
    Current Currency (Gold)

Upon levelling, the character recieves some random new equipment and a few stat bonuses


5/3/12
Quote
-added certain characteristics to each item
-Fixed: bug with the remainder of gold at the beginning of a new game
-Changed: performance optimization
-Fixed: bug with obtaining equipment
-Added: 70 new weapons
-Added: 30 new types of armor
-Changed: method of obtaining equipment
-Added: division of equipment by classes
-Added: 13 new weapons
-Changed: performance optimization
-Added: equipment
-Changed: minor changes in UI
-Fixed: bug when changing the background color because of vertical synchronization
-Added: vertical synchronization to prevent screen flicker while updating the information
-Changed: performance optimization
-Changed: a new type of timer, which prevents interference in gameplay until you press Escape
-Changed: performance optimization
-Added: counter of gold
-Changed: performance optimization
-Fixed: format of the time counter
-Added: counter of in-game time
-Added: in the menu settings have now specified for each of its current state
-Added: in-game UI settings
-Changed: rebalanced parameters for all classes
-Changed: all commands are now entered in numbers
-Fixed: corrected bug with auto-background color
-Added: added two commands (inversion and automatic selection) to the font color and background color menu
-Added: added two commands (restore default parameters and random color) to the font color and background color menu
-Added: changing background color
-Fixed: eliminated screen flicker after exiting screen settings menu
-Changed: another improvement in UI
-Changed: performance optimization
-Added: Arena mode
-Changed: slight improvement in UI
-Added: main menu
-Added: settings menu
-Changed: remade most part of UI
-Added: 4 new character classes (the class is changed automatically upon reaching level 30)
-Added: fullscreen mode
-Changed: selection of character class moved from game process to process of creating a character
-Changed: brightness of the font increased by 20%
-Removed: indicator of characteristics improvement
-Added: the possibility of entering the name of the character
-Added: change of the character class (affects the increase in characteristics, switch buttons 1-4 on your keyboard)

The first public release
22.04.2012 21:26
Published the first public version of my project Zero-Player Game. A few features:
-Exit is produced by pressing the Escape
-There is a system to automatically save after the game
-The maximum level is unlimited
« Last Edit: April 16, 2015, 12:06:44 PM by getter77 »
Brian Emre Jeffears
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getter77

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Re: Zero-Player Game (Now at Alpha Build 35)
« Reply #1 on: May 06, 2012, 04:18:41 PM »
Alpha Build 35

Quote
-Changed: format of time counter
-Fixed: time more than 99 hours is now displayed correctly
-Added: window of character movement
-Changed: resolution in windowed mode is reduced to 640x420, font, respectively, reduced
-Removed: interface settings
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jocke the beast

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Re: Zero-Player Game (Now at Alpha Build 35)
« Reply #2 on: May 06, 2012, 06:14:54 PM »
Well, perhaps the strangest roguelike I've encountered so far...
Wonders if the author aims for non-playing-roguelike or if it's just temporary...  ::)

getter77

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Re: Zero-Player Game (Now at Alpha Build 37)
« Reply #3 on: May 07, 2012, 11:52:51 AM »
Alpha Build 37

Quote
-Fixed: a bug with the remnants of the text when redrawing interface elements
-Changed: improved performance by almost three times due to the fact that now does not redraw the entire interface, but only dynamic elements
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getter77

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Re: Zero-Player Game (Now at Alpha Build 39)
« Reply #4 on: June 01, 2012, 01:36:03 PM »
Alpha Build 39

Quote
-Changed: tweaked character's starting position
-Changed: resorted equipment in a more logical order (now at higher levels the character will not get weaker equipment)
-Changed: completely rewritten code, responsible for changing equipment
-Changed: completely rewritten code, responsible for changing the character class
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getter77

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Re: Zero-Player Game (Now at Alpha Build 40)
« Reply #5 on: June 03, 2012, 02:50:59 PM »
Alpha Build 40

Quote
-Added: display of the enemy on the map
-Changed: vastly improved menu
-Changed: "Auto" => "Auto adjust"
-Changed: changed the color of the map
-Fixed: bug with the continuation of the "Arena" mode at the beginning of a new game
-Fixed: bug with incorrect application of the background color because of the vertical synchronization
-Fixed: minor bug with the every second recalculation of maximum gold amount
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getter77

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Re: Zero-Player Game (Now at Alpha Build 41)
« Reply #6 on: June 07, 2012, 04:06:15 PM »
Alpha Build 41

Quote
Added: character menu
Added: function of changing the character name
Added: function of changing the character class
Added: export performance of the character to a text file
Changed: slightly changed in-game interface
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getter77

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Re: Zero-Player Game (Now at Alpha Build 43)
« Reply #7 on: June 17, 2012, 01:45:47 AM »
Alpha Build 43

Quote
-Changed: formulas for calculating the secondary characteristics are now different for each class
-Changed: second classes receive a bonus to the secondary characteristics
-Added: four new character classes, which received at the 100th character level
-Changed: transition to the second class is performed now at the 50th character level
-Fixed: a bug with the change of character class, when the level was sufficient for the second class
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krabby

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Re: Zero-Player Game (Now at Alpha Build 43)
« Reply #8 on: June 17, 2012, 06:48:08 AM »
Progress Quest is more fun actually...

getter77

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Re: Zero-Player Game (Now at Alpha Build 43)
« Reply #9 on: June 17, 2012, 11:41:45 AM »
On the other hand, who knows how fun Progress Quest was back when it was in Alpha state?   :P

As such, I'm going to reckon the journey and destination to this is going to be a bit different indeed considering.
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getter77

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Re: Zero-Player Game (Now at Alpha Build 49)
« Reply #10 on: March 04, 2013, 04:16:10 PM »
Alpha 49 and since last time:


Quote
Added: cache cleaning
Fixed: a bug with the third classes lack of weapons
Fixed: a bug with an exit from the settings menu without savefile


Changed: menu position

Added: pathfinding for the enemy


Added: indicator of number of the slain enemies
Changed: massive refactoring of a source code


Added: introduced the basic parameter "Vitality"
Changed: parameter "Health" is now calculated from the parameter "Vitality", instead from the "Strength"
Fixed: several small fixes


Added: support more, than one enemy
Added: now enemies can put damage to the character
Added: character "death"
Added: "death" of the character
Added: indicator of quantity of the taken steps
Changed: refactoring of the most part of a code
Changed: game modes are changed
Changed: formulas of regeneration, calculation of damage and mana consumption are changed
Changed: big performance optimization
Fixed: a lot of small corrections in a code
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getter77

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Re: Zero-Player Game (Now at Alpha Build 51)
« Reply #11 on: December 30, 2013, 09:49:57 PM »
Alpha build 51

Quote
-Game has been rewritten from scratch

[Added]
The fully-fledged world map
Camera movement depending on the position of the character
"Font size" menu
Every class now wearing own weapon type

[Changed]
All units now using own colors
Huge performance optimization
Many code corrections

[Fixed]
Units won't buy non-existant equipment anymore (better compatibility with future versions)
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getter77

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Re: Zero-Player Game (Now at Alpha Build 52)
« Reply #12 on: May 21, 2014, 04:57:00 PM »
Build 52

Quote
[Added]
-World map generation
Skill system:
-List
-Using in-battle
-Training
-ATB system
-Inventory, which displays all character's items
-Log, which displays in-game events
-Unit name generation
-Progress bars, visually representing some variables in battle and on the character screen
-Training of the units' stats
-Victim chasing, if it appears in unit's field of view
-Random item searching, while moving on the world map
-Hit and miss chance in battle
-Vertical synchronization
-Autosaving every 10 minutes

[Changed]
-Expanded the world map size
-Incrementing stats on level up is now more balanced
-Inventory content and learned skills now exports to text file
-Savefile format
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Kimchi

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Re: Zero-Player Game (Now at Alpha Build 52)
« Reply #13 on: May 22, 2014, 11:51:42 PM »
Hey, Getter77, the website link is broken. Is this temporary? I'd like to check it out. Thanks.

getter77

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Re: Zero-Player Game (Now at Alpha Build 52)
« Reply #14 on: May 23, 2014, 01:56:22 AM »
Probably from the looks of it, here's an alternative link:

http://sourceforge.net/projects/zpg/
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