Author Topic: Share your ideas for 7DRL  (Read 55643 times)

Darren Grey

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Re: Share your ideas for 7DRL
« Reply #45 on: March 12, 2012, 05:32:51 AM »
So can you only kill them by bumping from one of the northerly directions or by fireball?  Could produce some interesting gameplay, that  :)

El Barto

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Re: Share your ideas for 7DRL
« Reply #46 on: March 12, 2012, 07:17:59 AM »
So can you only kill them by bumping from one of the northerly directions or by fireball?  Could produce some interesting gameplay, that  :)

Do some tube act like a teleport spell? a disconnected section of the map you can access (and leave) only by tube may be interesting too...
They should contain some enemy, and loot...something like a vault, actually :)

NeedsFoodBadly

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Re: Share your ideas for 7DRL
« Reply #47 on: March 12, 2012, 08:39:41 AM »
So can you only kill them by bumping from one of the northerly directions or by fireball?  Could produce some interesting gameplay, that  :)

It works like a standard roguelike, you move towards an enemy to attack them.  If you have fire flower (active for limited amount of turns) then you can attack using a throw/fire like mechanic.  Star power will give you limited invincibility for a limited number of turns as well.

@El Barto:  There could be pipes for hidden areas but for now, I'm probably just going to stick to up and down stairs type.  We'll see how much progress I make this week.

The second pipe in the screenshot at the bottom of page 3 is in view, outside Mario's view range for debugging purposes btw.
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NeedsFoodBadly

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Re: Share your ideas for 7DRL
« Reply #48 on: March 12, 2012, 09:19:00 AM »
@XLambda:

Oh hey, I forgot to add: Working Title for the game idea I had, 7DRLRL. :P

/obvious

Of course, you're free to call it whatever you want.

If you're throwing in to the 7DRL, they're asking contestants to add their game entry here:
http://roguebasin.roguelikedevelopment.org/index.php/7DRL_Contest_2012

You can register an account at 7DRL.org and make your own blog post too if you like.  Should get some laughs.
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XLambda

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Re: Share your ideas for 7DRL
« Reply #49 on: March 12, 2012, 10:57:59 AM »
@XLambda:

Oh hey, I forgot to add: Working Title for the game idea I had, 7DRLRL. :P

/obvious

Of course, you're free to call it whatever you want.

That's hilarious! I didn't even think of that one! That MUST be the subtitle!  ;D

You can register an account at 7DRL.org and make your own blog post too if you like.  Should get some laughs.

Mmh, yeah, probably going to do that. :)

guest509

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Re: Share your ideas for 7DRL
« Reply #50 on: March 12, 2012, 10:26:18 PM »
  I've just come to the disappointing realization that having a space ship as your avatar does not garner much feeling or connection.

  I'll continue my project but it makes me kind of sad. I'm going to focus more on a robust engine so that I can use it again later. So that way at least something good comes of it all.

  Here is a screen shot.


Apparently I do not know how to post a screen shot.

corremn

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Re: Share your ideas for 7DRL
« Reply #51 on: March 12, 2012, 11:21:55 PM »
  I've just come to the disappointing realization that having a space ship as your avatar does not garner much feeling or connection.

Just give it, I mean him, a personality. Make it a living thing.

"Open the pod bay doors, HAL.
HAL: I'm sorry, Dave. I'm afraid I can't do that.
"

  Here is a screen shot.


Apparently I do not know how to post a screen shot.

Not when you link to your harddrive anyway. :), upload it to that web thing first. Or, click "Additional Options" when posting below your post. (note the second option does not work for me). 
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

guest509

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Re: Share your ideas for 7DRL
« Reply #52 on: March 13, 2012, 12:04:02 AM »
  Web Thingy? I googled it and found nothing to show screen shots. I did, unfortunately, find several pics I wish I hadn't seen.

  I swear I've posted screen shots before. How am I screwing this up?

  The upload option doesn't work for me either.

EDIT: Screw Screen Shots. Took my half a day to figure out how to only shoot when I clicked on an adjacent ship....Apparently GridSize != GridScale...stupid!

if distance_to_object (ShipO) < global.GridSize  //take damage if adjacent
  {
     HullPoints = HullPoints - ShipO.AttackValue;
  }

corremn

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Re: Share your ideas for 7DRL
« Reply #53 on: March 13, 2012, 01:07:43 AM »
Ok I was trying to be funny.  :-\ Upload your picture to the Web somewhere, then use the <img>uploaded picture link</img>

P.s Stop looking at TotR forums, you are supposed to be coding  ;)  You would never catch me wasting my time like that.  Which reminds me, I really should start coding...
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Z

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Re: Share your ideas for 7DRL
« Reply #54 on: March 13, 2012, 01:17:58 AM »
Closest would be a 3D 360 degree particle approach, essentially in the middle of Hyberbolic Rogue's Sphere I suppose.

Yep, colored bits of particle instead of "fancy" ASCII---we'd definitely be through the looking glass there folks.

Hyperbolic Rogue does not take place on a sphere, it is rather a hyperboloid (but not in a normal space) :) Anyway, Hyperbolic Rogue has 7 directions of movement, so it is a Seven Directional Roguelike. I have tried to make other things also count to 7 for the 7DRLC version.

guest509

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Re: Share your ideas for 7DRL
« Reply #55 on: March 13, 2012, 01:21:43 AM »
Ok I was trying to be funny.  :-\ Upload your picture to the Web somewhere, then use the <img>uploaded picture link</img>

P.s Stop looking at TotR forums, you are supposed to be coding  ;)  You would never catch me wasting my time like that.  Which reminds me, I really should start coding...

  Yeah seriously Cor! You have a reputation to uphold. Don't mess up.

corremn

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Re: Share your ideas for 7DRL
« Reply #56 on: March 13, 2012, 03:44:46 AM »
My last 2 entrants were 4DRLs, so I have plenty of time right? :-\ 
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

guest509

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Re: Share your ideas for 7DRL
« Reply #57 on: March 13, 2012, 04:53:57 AM »
My last 2 entrants were 4DRLs, so I have plenty of time right? :-\ 

No.

Check it!

guest509

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Re: Share your ideas for 7DRL
« Reply #58 on: March 13, 2012, 07:30:05 AM »
  Yay I already found some emergent game play. I fired off a Sun Crusher in between two Warbirds and then blew it up with my phasers. BOOM. Blackhole forms in between the 2 Warbirds.

corremn

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Re: Share your ideas for 7DRL
« Reply #59 on: March 13, 2012, 10:33:52 AM »
  Yay I already found some emergent game play. I fired off a Sun Crusher in between two Warbirds and then blew it up with my phasers. BOOM. Blackhole forms in between the 2 Warbirds.


Looking sweet Jo.

No progress today, but I did managed to watch a couple of eps of the Walking Dead.  That sheriff dude finally did something cool, 'bout time. :)
Seriously I did manage to "start" a project, hopefully tomorrow I will get some serious work done.
« Last Edit: March 13, 2012, 12:02:28 PM by corremn »
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