Author Topic: Share your ideas for 7DRL  (Read 44058 times)

NeedsFoodBadly

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Re: Share your ideas for 7DRL
« Reply #30 on: March 08, 2012, 11:50:53 PM »
Here's one up for grabs (if it hasn't already been done) :P

You're a programmer who has to complete the 7DRL challenge in 7 days and present a finished roguelike.

You journey down into the depths of your computer/the internet, fighting off webads, viruses, malware, naughty websites, program bugs and similar time wasters to retrieve the coveted code and return to the surface with it.

Alternatively, instead of having just ONE object to retrieve you could have to get a bunch of different code parts and return to the surface to win.  You could even name them like main.cpp and so on :P

Spells & Equipment could be like functions, data files or something like that in keeping with the theme.
« Last Edit: March 09, 2012, 01:07:18 AM by NeedsFoodBadly »
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guest509

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Re: Share your ideas for 7DRL
« Reply #31 on: March 09, 2012, 03:20:20 AM »
  Lol like you don't have hitpoints but rather 'time'. So each time wasting monster will take away a bit of your time if you are hit.

  Nice.

Z

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Re: Share your ideas for 7DRL
« Reply #32 on: March 09, 2012, 08:02:10 AM »
I also had a idea that there could be a roguelike about writing a roguelike. The stats could be called Laziness, Impatience and Hubris (inspired by the famous quote of Larry Wall).


XLambda

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Re: Share your ideas for 7DRL
« Reply #33 on: March 09, 2012, 10:52:49 AM »
That's actually an awesome idea! I think I'll try something like that :)

Player class could be your programming language. Equipment like text editor, compiler...
"You find a +2 emacs of bug killing!" "You strike the bug with your emacs! The bug fades away!" LOL!
« Last Edit: March 09, 2012, 11:17:00 AM by XLambda »

guest509

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Re: Share your ideas for 7DRL
« Reply #34 on: March 09, 2012, 03:29:03 PM »
  Jug of Ben and Jerry's means you no longer require food. +4 time.


Nolithius

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Re: Share your ideas for 7DRL
« Reply #35 on: March 09, 2012, 04:30:46 PM »
This year's 7DRL challenge, I'll be tackling a party-based dungeon crawler, something which we've seen little of in roguelikes (the party-based part ;).

I've posted some working artwork for the character portraits as well as a few more details over at: http://www.nolithius.com/game-design/plans-for-7drl-challenge

Best of luck to everyone participating in the challenge!

george

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Re: Share your ideas for 7DRL
« Reply #36 on: March 09, 2012, 04:42:12 PM »
Great portraits Nolithius.  :)

jasonpickering

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Re: Share your ideas for 7DRL
« Reply #37 on: March 09, 2012, 07:31:44 PM »
I am going to be reusing some old art trying to make a small Kaiju based Roguelike. not much combat, just you and a big monster fighting in a city. we will see if I can do it or not.

Ari Rahikkala

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Re: Share your ideas for 7DRL
« Reply #38 on: March 09, 2012, 09:26:39 PM »
I wasn't going to participate, but then I kind of got the picture from the latest Roguelike Radio episode that if you are a Real Man (or a Real Woman) you can still make a 7DRL even if you had plans to live a life otherwise. So I guess I'll be doing this, announcement on rgrd tomorrow and all.

I was thinking of a roguelike that takes the Paradox Mage class concept from TOME4 and supercharges it. You can time travel into the past - maybe a few dozen turns at most (I don't know yet how much memory it will take to store the previous game states the way I intend to) and change past events. AI actors will respond to you in the past, but previous versions of yourself will be completely oblivious to your existence. Causing changes in the past will increase your Paradox resource, and the more you've changed the past from the original timeline, the more Paradox you will build up. Just like in TOME, a higher Paradox powers up your spells and strange powers but also makes gameplay more dangerous and chaotic, and it takes concentration over time to reduce your Paradox. I have a weird science fiction explanation for all this planned out, too.

NeedsFoodBadly

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Re: Share your ideas for 7DRL
« Reply #39 on: March 11, 2012, 08:48:07 AM »
I just announced MarioRL.  Pressure is kind of on with the short list of competitors so far. :P

Here's a quick mockup I made:



I'm working on tile graphics, mapping & movement right now.
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Darren Grey

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Re: Share your ideas for 7DRL
« Reply #40 on: March 11, 2012, 04:06:40 PM »
Someone on reddit jokingly suggested a 7-dimensional roguelike, where you can end up being surrounded on all sides by 2186 rats.  I don't think this is really workable, but it's a cool idea...
« Last Edit: March 11, 2012, 06:20:59 PM by getter77 »

getter77

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Re: Share your ideas for 7DRL
« Reply #41 on: March 11, 2012, 06:21:09 PM »
Closest would be a 3D 360 degree particle approach, essentially in the middle of Hyberbolic Rogue's Sphere I suppose.

Yep, colored bits of particle instead of "fancy" ASCII---we'd definitely be through the looking glass there folks.
Brian Emre Jeffears
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Darren Grey

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Re: Share your ideas for 7DRL
« Reply #42 on: March 11, 2012, 06:55:36 PM »
Well, there was the fully 3D EmoSquid last year (or was it the year before?) which showed you 9 window panes so you could see and act in the third dimension.  It was a bit confusing.  Over 2000 panes for 7 dimensions would be even harder.

XLambda

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Re: Share your ideas for 7DRL
« Reply #43 on: March 11, 2012, 10:25:11 PM »
Here's one up for grabs (if it hasn't already been done) :P

You're a programmer who has to complete the 7DRL challenge in 7 days and present a finished roguelike.


I just couldn't resist.


NeedsFoodBadly

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Re: Share your ideas for 7DRL
« Reply #44 on: March 12, 2012, 04:25:10 AM »
Ha!  Nice one!  I look forward to playing it sir! :P

I was almost going to do it myself but I went with the Mario themed thing instead on a whim.
Here's my wip so far, actual screenshot (not another mock).

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