Author Topic: Dweller (Now at 1.24.9)  (Read 23495 times)

getter77

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Re: Dweller (Now at 1.22.0)
« Reply #15 on: August 24, 2012, 01:04:56 AM »
v1.22.0

Quote
This release contains a few performance improvements and stability fixes that should speed up key areas of the game. The major performance bottleneck right now, especially on Android, is the actual rendering of graphics. I will have to look into switching to another graphics engine for Android, but it will have to wait a little while longer.

The new version also fixes some recently introduced bugs related to the Sewers and to poisons ans poison immunity.

Please note that this version breaks save game compatibility.

#415 Improve performance
#416 Doors and chests should be generated in the sewers
#417 All undead should be immune to poison
#418 Horned Helmet graphics is off by one pixel
#419 Oozes should be immune to poison
#420 Fix problem with poison immunity
#421 Improve speed when changing orientation [Android]
#422 Effects with a 1 cell radius incorrectly affected some targets twice


2012-08-22 v.1.21.11
#409 Improve bitmasking to work on cave walls as well
#410 Adjust broadsword, longsword, great sword, battle axe, great axe and mace stats slightly
#411 When scrolling in menus using a touch gesture you incorrectly select the menu item you touched when you started scrolling
#412 The new monster and ally AI should not be able to "see through walls" while searching for a target
#413 Fix issue with not being able to put items in quickslots
#414 Add dungeon branch The Sewers

2012-08-20 v.1.21.9
#402 Wand effect descriptions are written twice
#403 Don't show an "ally attack" message after the target has died
#405 Quest details show the incorrect amount for quest rewards
#404 If a creature dies and drops loot on a trap door it should trigger and the item should be removed
#406 Android targeting crash bug occurs after changing phone orientation

2012-08-19 v.1.21.8
#394 Pressure plates should not be triggered while flying
#395 Calvin's Imagination is not working while flying
#397 Update Swedish translation with recently added texts
#398 Allies should not summon more creatures
#391 Add Great Helm and make it only available to warriors
#392 It should be possible to summon creatures on more floor types
#358 Creatures that do poison damage should be immune to it
#348 Add flag to mark certain items as unenchantable
#399 Items that are picked up and used via the "Use/Put in backpack" menu should be put in a quickslot as well if appropriate
#400 Armor and weapons can have activated effects
#321 Create teleport spells that transport a group of creatures

2012-08-17 v.1.21.6
#393 Fix rare crash bug after killing a creature using a ranged attack

2012-08-17 v.1.21.4
#386 Fix crash bugs
#387 Allies should not be able to swap places with NPCs
#389 Some creatures should never start as passive
#390 Update graphics for Training dummy and Prismatic band

2012-08-16 v.1.21.3
#369 Improved logging when sending a save game to help with bug tracking
#383 Fix problem when using the look command without a visible target
#384 Keybinding names are not translated when changing language
#385 Equipment categories are not translated when changing

2012-08-15 v.1.21.2
#382 Fix crash when moving between levels

2012-08-15 v.1.21.1
#380 Improve error handling
#381 Add Bag of Treasure item
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getter77

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Re: Dweller (Now at 1.22.6)
« Reply #16 on: September 11, 2012, 12:14:28 PM »
v1.22.6  Early ARRP 2012 Edition   8)

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It's been a little longer between releases than usual, but I've needed the extra time to expand existing functionality and develop new supporting functions that will lead to interesting item designs and quests in future versions. (This release is also my contribution to the Annual Roguelike Release Party 2012)

Items can from now on have effects that trigger when a creature is killed. The current use of this functionality can be seen in the new donor created item Pearlescent Soul Stone. The Soul Stone increases it's charges each time the player kills a creature and when fully charged it's power can be released to provide the same effect as using a Scroll of Enchant. This new "on kill" trigger can be used to create a lot of interesting items, for instance weapons that heal when a creature is killed (as opposed to the drain ability that exists now and work while the target is alive), wands that recharge when a target is killed or items similar to the Pearlescent Soul Stone that charge and when fully charged provides an on-use effect of some kind.

An interesting change for room contributors is that pressure plates can be used to open the new and otherwise impassable Iron Doors. This can be expanded to unlocking gates and doors as well but it should be done in collaboration with the Dweller community. Oh, yes, pressure plates and dart traps are hidden now! And there might be something else that is triggered by pressure plates as well...

There's also two new monsters and two new quests, one of which gives a really nice reward!

And there's a whole bunch of bug fixes and tweaks.


Quote
2012-09-10 v.1.22.6
#475 Fix broken quest counter
#476 Remove message spam from Pearlescent Soul Stone
#477 Warrior ally should never become hostile when summoned
#478 Increase the number of kills needed to charge the Pearlescent Soul Stone
#479 Fix "out of range" message when enchanting stacks of items

2012-09-09 v.1.22.5
#451 Increase number of sold Master Keys by the Merchant
#452 Add a portal to the Rat King's Lair
#453 All classes should start with a few Master keys
#454 Fix melee combat shield blocks
#455 Adjust melee combat dodge chance
#456 Remove "Summon Ratling Elder" ability from Rat King
#457 Items dropped by bosses should always replace any existing items on the ground
#458 Pressure plates and dart traps start hidden
#459 It should be possible to use lock pick on locked gates
#460 It should be possible to target creatures standing on a secret door
#461 Stairs should never be generated on the map edges
#462 Purple oozes should not have a 100% chance to drop gold
#463 Purple oozes should drop bones
#464 It should not be possible to put Calvin's Imagination in a quickslot
#465 Remove free teleport ability from Hell Cloak
#466 Add firesweep ability (with a twist) to Hell Cloak
#467 Reduced price of items when selling to a merchant
#469 Remove chance of Scrolls of Enchant to grant magic resistance
#470 Tweak the soft cap where Scrolls of Enchant start to become useless
#471 Add Pearlescent Soul Stone (donor item)
#472 Add Mouth of the King
#473 Add Animated Armor
#474 Add option to allow the d-pad to be moved to the right hand side of the screen

2012-08-31 v.1.22.3
#439 It should not be possible to go beyond the carrying capacity when picking up a stack of items
#436 Extend autopickup to everything that weighs 0
#55 Make locked doors more interesting
#440 Add a message telling about losing an item when dropped in water (or similar terrain)
#441 Improve quest completion message
#442 Bookshelves should only create books
#407 It should be possible to see if an item can be used when inspecting it
#443 Add new creatures to the Sewers
#444 Remove jammed doors
#445 Add a second level to the sewers
#446 Add a boss to the sewers

2012-08-28 v.1.22.2
#433 Unique artifacts cannot be enchanted
#434 Add poison immunity to the Rat Hunter's Cloak
#437 Fix incorrect error message about quests not being completed properly when entering the training grounds
#438 Goblin King is not spawned properly

2012-08-26 v.1.22.1
#423 Fix potential crash on new game after dying while having an "Equip/Put in backpack" dialog open
#427 Bag of Treasure should generate better than average items
#428 Fix bug which prevents resetting the key bindings
#429 Prevent pets and immobile monsters from swapping places
#430 It should be possible to inspect an item lying in an open door
#431 Quiver of Arrows shows an amount of zero
#432 Removed alternate key binding on keys where primary binding isn't locked
#355 Add option to configure d-pad scale via settings menu
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getter77

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Re: Dweller (Now at 1.22.7)
« Reply #17 on: September 29, 2012, 10:13:22 PM »
v1.22.7

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I'm back from vacation and I've almost caught up with my e-mails. And more importantly, I have released Dweller 1.22.7. This version contains quite a few tweaks and some new stuff for you as well:


#480 Fix Scroll of Enchant abuse bug
#481 Reduce sales price to one fourth of purchase price (previously one third)
#482 Remove the Use menu option from Piles of Bones
#483 Add a Miscellaneous item category in the inventory where Piles of Bones are listed
#484 The last item picked up from a loot quest does not trigegr a message or scrolling text
#485 Remove bogus "It is you!" message when using a Scroll of Enchant
#486 Remove empty "You get:" message when completing quests that give XP but no reward
#487 Remove small random variation in stats on some artifact items
#488 Reduce chance of finding artifacts
#489 Fix blocking "room" in the labyrinth
#490 Reduce sensitivity of fling gesture to reduce the number of touch events that do not register properly
#491 Elven Water should be sold by the Healer instead of the Merchant
#492 Add new arrow types
#493 Add a better arrow type sold by the Merchant
#494 Add the unique rings 'Ring of Longevity' and 'Ring of Mobility'
#496 Show on the minimap which part of a level is currently on screen
#497 Nerf Pearlescent Soul Stone
#498 Spell range no longer scale with magic stat
#499 Add Restless Ghost quest
#500 Add missing description to the Dungeon Atlas
#501 Adjust item prices to take item immunities into account
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getter77

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Re: Dweller (Now at 1.22.8)
« Reply #18 on: October 03, 2012, 01:05:50 AM »
v1.22.8

Quote
This is mostly a game balance release with a few bug fixes as an added bonus:

#502 Merging oozes should reward more xp the larger they grow
#503 Quickslot item count does not auto-increase when picking something up
#504 Add random names to artifact items again
#506 Decrease base HP of the Ranger's dog
#507 Decrease base Magic and increase base Speed of Magical Cat
#508 Increase chance of finding Thieves's Tools
#509 Show item names in plural in inventory list if there's more than one of an item
#510 Fix missing item effect descriptions
#511 Adjust weight and attack value of some weapons to make them more useful
#512 Add a cooldown on Magical Catnip, Dog Whistle and Horn of the Warrior
#513 Increase defense on heavy armor
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dweller

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Re: Dweller (Now at 1.22.8)
« Reply #19 on: October 03, 2012, 06:16:35 PM »
Too bad that they don't make the game downloadable in a normal way now. Not all of us have internet in the phone. Or dweller is not longer free?

getter77

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Re: Dweller (Now at 1.22.8)
« Reply #20 on: October 03, 2012, 08:34:58 PM »
What?  The game is freely available for a wide range of platforms, desktop included.

http://www.dwellergame.com/p/download.html
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Re: Dweller (Now at 1.22.8)
« Reply #21 on: October 12, 2012, 04:46:26 AM »
What?  The game is freely available for a wide range of platforms, desktop included.

http://www.dwellergame.com/p/download.html

See that:
 Mobile version (J2ME)
Dweller for Mobile can be installed from Handster or GetJar

You can also download it by pointing your handset's browser to the Dweller WML page at http://files.dwellergame.com/j2me/index.wml

You can only download old versions, new for J2ME are only downloadable directly from phone.


getter77

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Re: Dweller (Now at 1.22.8)
« Reply #22 on: October 12, 2012, 11:47:17 AM »
Ah, my mistake---never noticed that change since I'm just on desktop.  Still, given it is a strikethrough---perhaps such options will be restored again in the future.
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getter77

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Re: Dweller (Now at 1.22.9)
« Reply #23 on: October 23, 2012, 10:32:34 PM »
v1.22.9

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It took a while didn't it? Sorry 'bout that... but it's finally here, the new version of Dweller! The new version is shipped with a long list of changes. Some highlights:

    -Shields are now in the off-hand category and can have on-block effects. Check out the spiked buckler!
    -You no longer auto-gain a point of HP on level up. HP will be listed along with the rest of the stats that you're able to pick
    -The required skull for the Restless Ghost quest should now be spawned on only the level where you get the quest, not randomly at any level.
    -You will now find small status icons next to you HP bar if you get poisoned, slowed, disarmed or when you are levitating


Full list of changes:

#514 Change description of warrior ally to not use the same as the warrior class description
#515 Change so that required quest items such as the Skull in the Restless Ghost quest are generated on the same level as the quest
#517 Review item prices for standard items
#520 Move Gold coins from Jewellery category
#521 Change Shield category to an Off-hand category
#522 Quiver of Elven Arrows (unlimited use) should always be generated with basic stats (no fine, worn etc)
#505 Add option to toggle minimap rectangle on/off
#524 HP and Energy (mana) should not automatically increased on level up
#525 HP and Energy should get fully recharged on level up
#526 It should be possible to increase Energy (mana) on level up
#527 Named monsters should have higher stats to make them more of a challenge
#528 Dropping an equipped item did not remove any on-remove effects (such as levitation)
#529 Spiked bucklers should do damage to attacker when a block is successful
#530 Fix crash when pressing center/use on an empty inventory section
#532 Fix spamming quest complete message on loot quests when picking up more than the required number of items
#533 Remove duplicate "You fall through a trapdoor" message
#534 Change so that item cooldowns/auto-recharging on player action is triggered on the entire inventory and not only the equipment
#10 Add visual feedback on buttonclicks
#540 Add Czech translation
#537 Do not show "you can not use this" message for Gold
#541 It should be possible to assign items to the clicked on quickslot instead of first available quickslot
#535 Fix problems with wands and tools being removed from the quickslot when used
#538 Optimize inventory list
#9 Show status icons in the character portrait
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getter77

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Re: Dweller (Now at 1.22.12)
« Reply #24 on: November 13, 2012, 12:34:12 AM »
v1.22.12

Quote
#553 Remove teleport traps from the labyrinth
#554 Unique monsters/bosses should ignore hidden traps
#555 Make sure that banishing a previously summoned ally when trying to summon it again never fails
#556 Adjust message sequence to show trigger message before damage message when moving to a cell with a trap
#557 Remove duplicate "You miss" message when the player misses a target
#558 Periodic effects such as poison should trigger on any action, not just movement
#559 Items that recharge when an enemy is killed should not have to be equipped to be recharged
#560 Adjust delay of stun effect to be half the time it takes for the stunned creature to make a move
#561 Make sure to not change position of an item in a quickslot if it is enchanted or recharged
#552 Fix broken room where items can sometimes be generated in walls
#544 Fix problem with item on the ground being destroyed when receiving a quest reward
#531 Being disarmed while all neighboring tiles are filled with items should not destroy the dropped weapon
#564 Player box does not properly update at all times
#565 Chest traps should not prevent the player from opening chest using targeting mode
#566 It should be possible to see if an item is in a quickslot from the inventory list

#546 Remove "You resist" message when already poisoned
#547 Remove "You feel slowed down" message when already slowed
#545 Fix lingering enemy HP bar in top left corner of level
#548 Fix incorrect graphics for Claw of Wendingo
#549 Fix missing sleep and idle animations
#550 Add poisoned chest trap
#551 Reduce dodge chance
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getter77

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Re: Dweller (Now at 1.22.13)
« Reply #25 on: December 31, 2012, 03:30:43 PM »
v1.22.13

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After an unusually long period of no releases I'm finally back with a new Dweller release. I have been very busy at work, there's been the Christmas holiday to plan and enjoy and it's taken some time to set up the Dweller build environment on a Macbook Pro (I've used a PC up until now), but now it's pretty safe to say that most hurdles and road blocks for swift development of Dweller have been cleared away. 2013 will be a great year for Dweller with many exciting things planned! Happy new year everyone!


#569 Fix issue with quickslot indicator in inventory list not working for all items
#584 Add Elven Quicksilver Blade
#576 Try to clarify what the attack speed % means (ie is 80% better or worse than 120%)
#571 Pathfinding should work across poison if you're poison resistant
#583 Reduce casting time of spells to 100% (same as other actions)
#582 Minotaur's Axe should not be enchantable
#562 Add a way to distinguish named monsters from normal ones
#579 zzZ not present over a sleeping monster
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Re: Dweller (Now at 1.22.14)
« Reply #26 on: January 02, 2013, 02:10:19 PM »
v1.22.14

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I managed to screw up the last release by not having the new dev machine properly configured. It's resolved now and a new version with several game play tweaks and a few new items has been released. Here's the full list of changes:

#599 Adjust distance penalty for missiles
#594 Nerf starting stats of the Ranger's dog
#593 It should not be possible to use missile weapons at point blank range
#592 Show Mana on item info screen
#591 Add Moonstone Circlet
#590 Add Mana increase to several items
#589 Add Rod of Subduing
#588 Increase drop chance of Wizard's Staff
#587 Mark Animated Armor as undead/lifeless
#586 Make sure creatures wake up if they are pushed aside by larger creatures
#585 Make sure creatures wake up if they are knocked back
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Re: Dweller (Now at 1.22.14)
« Reply #27 on: January 03, 2013, 06:34:02 AM »
pretty fun. Is there a list of compatible phones? Not sure mine would work. It's an older keyocera. An s2300 I think.

Sound effects would be really nice for this one.
« Last Edit: January 03, 2013, 06:42:52 AM by Legend »

getter77

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Re: Dweller (Now at 1.22.15)
« Reply #28 on: January 04, 2013, 08:34:36 PM »
v1.22.15

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I've come to realize that I need to play around with effects such as poison and slow and make them wear off after a while. The current code is not optimal for this and I might have to refactor some stuff to get it right. With that in mind I thought it better to release the rest of the new features and get player feedback on those while I work on these other changes.

One change in 1.22.15 that I need player feedback on is the changes made to spell damage. In previous versions all fire spells did the same amount of damage regardless if it was an area of effect spell or a single target spell and regardless if it was Dragons Breath or the normal Fireball. In this new version spell damage varies depending on spell type and each spell should have a more stable and reliable damage and not show numbers all over the place. If you fancy playing a Wizard I'd love to hear your thoughts on this!

Another change is that quests can now offer a choice of rewards instead of only a single one. This is especially interesting for quests where rewards were very class specific before (not that there are many quests in Dweller yet). So if you're on the Spider quest you'll be happy to see nice rewards for all three classes now.


#609 Fix problem with poisons not ticking properly on monsters
#608 Add Ranger and Wizard rewards for Spider quest
#578 Add support for choosing between multiple quest rewards
#607 Fire spell damage should be a bit more predictable depending on spell, character level and target
#606 Increase chance of Charm breaking
#605 When a Charm spell break or is resisted it should severely aggravate the target
#604 Reduce number of potions sold by the Healer
#603 It should be possible to push and destroy tables
#602 Add Pulpit, Wooden Debris, Cauldron and Cupboard
#601 Add +Mana to Moonstone Pendant
#600 Mana/energy should be shown on character summary screen
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Re: Dweller (Now at 1.22.16)
« Reply #29 on: January 05, 2013, 01:36:28 PM »
v1.22.16

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Mainly a bugfix release, but also a blazingly hot change: Fire now adds a damage over time effect. This  makes the Wizard more deadly but you should also pay more attention to Goblin Shaman (or stand in water when fighting them).

#618 Standing in water should remove Burning effect
#617 Fire spells should add a Burning effect that does damage over time
#616 Fix problem with Heal and Recharge not working properly in 1.22.15
#615 Fix crash when handing in a quest that doesn't give a reward
#614 Change Slow from -5 Speed stat to 100% increase in time it takes to make a turn
#613 Poison and Slow should wear off after a while
#611 Monsters trading places when trying to reach the player should be based on attack stat, not weight
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