Author Topic: Dweller (Now at 1.24.9)  (Read 23497 times)

getter77

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Dweller (Now at 1.24.9)
« on: February 21, 2012, 12:27:06 PM »
Name:  Dweller
Synopsis:  Graphical fantasy roguelike for Java enabled cellphones and desktop
Version number:  1.16.7
Release Date:  Feb 20, 2012
http://www.dwellergame.com/  http://roguebasin.roguelikedevelopment.org/index.php?title=Dweller#Download_and_Installation_instructions

Quote
This is yet another bug fix and balancing release. I was hoping to be able to have some time to add new features and improve spell casting, but that will have to wait until the next release. Things that have been fixed in this release are:


#83 Fix J2ME preverification
#79 Tweak orc disarm chance
#73 Nerf troll healing
#37 Improve level text in highscore list
#84 Add an option to disable pathfinding by tapping
#92 Problem with pushable stone blocks and tap-to-move
#90 Update cursor text when target dies
#86 Prevent certain monsters from being charmed
#81 Add a batch/shell file to the Dweller for Desktops release
#88 Missing translation when buying a service from an NPC
#87 Never switch dungeon branch when falling through a trap door
#91 Double "you are standing on" messages

 8)
« Last Edit: April 04, 2013, 12:21:42 AM by getter77 »
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Re: Dweller (Now at 1.16.10)
« Reply #1 on: March 29, 2012, 11:41:35 AM »
1.16.10

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I'm happy to finally be able to announce a new release of Dweller. The release has been delayed for quite some time due to me being bogged down in framework and performance issues. I'm happy to say that Dweller is better and faster than ever. Critical/slow portions of the user interface are cached to bitmaps to improve rendering performance significantly. If you happen to come across any weird stuff such as corrupt graphics or delayed updates of UI elements please let me know!

Another major change is some improvement of the quickslots. All of the quickslots are now always visible which makes them so much more useful. You are now also able to use spell books from the quickslots without having to equip them first.

And last but not least I have also added some new spells and added different cast times to spells depending on their power and area of effect.

Download the latest version here.

Full list of changes:


#16 Quickslots always visible
#45 Run a new "Design your map piece" community effort
#70 It should not take any time to switch between spells in quickslots
#59 Large mini map
#80 Spell review
#93 Pathfinding move option in targeting mode gone missing
#97 Adjust healing
#98 Trapped chests always trigger when disarmed
#100 The rat quest description doesn't mention sewer rats
#102 Main menu pushed to upper left corner after changing settings
#103 Possible to "resurrect" dead character on game over screen by accessing inventory
#136 Change "Send Save Game" to "Send Bug Report"
#132 Separate tile and ui scale
#104 Performance review
#135 Add "Disarm" SCT and possibly also status warning of some kind
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Re: Dweller (Now at 1.16.11)
« Reply #2 on: March 30, 2012, 11:40:29 AM »
1.16.11

Quote
#121 Monsters should not interact with braziers
#126 Merchant should never sell artifacts
#89 Add an option to "use until full health"
#139 Add names to credits
#141 Don't show quickslots all the time on non touch enabled devices
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Re: Dweller (Now at 1.17.2)
« Reply #3 on: April 09, 2012, 11:48:45 AM »
1.17.0/2

Quote
#150 J2ME UI issues after 1.16.10 release
#142 Android: OutOfMemory when creating bitmap cache
#154 It's not possible to move cursor outside of visible area when looking/targeting
#153 Don't show "Move?" on cursor if pathfinding is disabled
#152 Change setting "disable tap-to-move" to "disable pathfinding"
#117 Add flag to mark certain items as unsellable
#68 Add option to sell all but one if equipped
#111 Item icons in the inventory list don't get clipped properly
#99 Revealed hidden doors do not give a "standing on" message
#127 Show in item description if the item can be used or not by the player
#123 Switching one helmet for another didn't trigger remove effects
#129 Make sure that items can't get two or more of the same effect
#125 Enchanting items gives message about no xp gain
#116 Potion of Wizardy, Might etc do not show result of use
#101 Use GetJar for J2ME distribution
#82 Internal: Save timeWhenPlayerMayAct
#155 Nerf spellcasting/wizard class
#148 Pushable stone blocks and doors and other blocking terrain
#159 Game freeze when "Using all"
#160 Too man heals from "Use until full health"
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Re: Dweller (Now at 1.17.12)
« Reply #4 on: April 25, 2012, 11:37:48 PM »
Lots of misc fixes since last time, but now this:

1.17.12

Quote
This release is actually showing some promise since it does have a bunch of new features and not only bug fixes. In this version you'll find one new spell book and slightly buffed monsters deeper into the dungeon. You will also find that axes have a slashing attack that not only hit's your target, but also adjacent targets. The damage of axes have been reduced slightly and all of them have a small speed penalty to compensate for the addition of the area of effect attack. I also plan to add similar attacks to halberds and staves.

#210 Hide XP bar text when using a small screen (320x480 or less)
#211 Fix incorrect rendering of spell and melee graphics on J2ME devices
#212 Minimap button and quickslots are incorrectly hidden on touch enabled J2ME devices
#195 Knockback effect doesn't wake sleeping monsters
#213 Remove the Missile, Wand and Book on-screen buttons. Use quickslots instead!
#162 Improve the way you cancel spellcasting
#214 Added a new spellbook
#215 Axes should have a slashing attack that hit's multiple targets
#216 Buff a few monster types
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Re: Dweller (Now at 1.18.0)
« Reply #5 on: May 05, 2012, 01:56:02 AM »
v1.18.0

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I have released a new version of Dweller with a lot of fixes and new features. One of the main changes in 1.18 is the return of the mana stat. The wizard will from now on use mana to cast spells. Mana is regained each turn and fully replenished on level up. Chose your spells carefully and don't spend mana on costly spells if a more efficient spell does the job equally well. Players who prefer to play Wizards will either love me or hate me due to this change. The game will be harder as a wizard, but then again, the wizard was the easiest class in previous versions.

Other notable changes is a lot of tweaks to item probabilities. In general it has become easier to find some of the rarer items. The game does from now on also offer a full screen mode that can be enabled from the settings menu.

#221 Add mana/energy as a stat used by the wizard when casting spells
#222 Add Mana Potions
#223 Add melee thrust attack to Halberd
#218 Add a length parameter to the Line area of effect
#149 Remember position in lists when selling
#109 Getting multiple books from bookshelves overwrites previous book
#224 Add a thrusting attack to Halberds that hit two targets in a straight line
#60 Add a fullscreen option
#229 Increase probability to find enchanted items
#230 Increased probability to find some rare items
#227 Adjust chance to find enchanted bows
#228 Evaluate chance to find Dwarven Mining Helmets
#226 Book of Sleep graphics wrong
#231 Fix freeze when leveling up while handing in a quest and getting a reward of an item type that is not yet equipped
#232 Fix performance degradation when message box gets flooded
#203 Rats do not move on the forest level when starting a new game
#128 Make sure that artifacts are only generated once per game
#130 Adjust out-of-depth monster generation
#233 Adjust random artifact names

Yay full screen!   8)
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Re: Dweller (Now at 1.19.0)
« Reply #6 on: May 29, 2012, 10:59:51 PM »
v1.19.0

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Dweller 1.19.0 is here! I'm taking a bit of a chance releasing now since I have a feeling that new version will need a bit of balancing before it's stable. I do hope that as many of you as possible will send me feedback on the new version. I will probably release a few minor updates in fast succession once feedback starts to pour in.

The new version features a lot of changes to data formats, especially how levels are defined. This unfortunately means that save game compatibility is broken (1.x.0 to 1.y.0 denotes incompatible save game versions).

Here's a full list of changes. Enjoy!


#245 Summoning traps are undetectable
#241 Do not show the value of items that cannot be sold
#237 Unique items should never be enchanted from the start
#243 Monster spell casting was broken when mana was introduced
#236 Nerf stun on weapons
#248 Remove cast speed and have all spells take equally long to cast
#249 Add a new creature to the maze
#247 Dragon's Breath spell still show targets too far away as valid
#225 Axe hitting multiple targets not working properly
#250 Wands are not depleting their charges properly
#242 Double "It can damage enemies" in some descriptions
#217 Add a hunter pet
#251 Show mana/energy cost of spells in quickslots
#252 Improve the way the name of items in quickslots are shown
#63A dd a one-way portal back to the main dungeon from a dungeon branch
#157 Add a tutorial dungeon with tutorial quests
#254 Nerf levitate
#255 No exp gained when killing a monster using poison
#244 Pushing stone into brazier toggles it
#256 Remove minor healing from Antidote potions
#220 Do not show "Use until full health" on consumables that doesn't heal you
#219 Add the new side-branch The Crypt
#261 Cancel auto-travel on user input
#258 Crash when moving cursor outside the map
#235 Increase difference in spell costs
#260 Trying to enchant a normal quiver forces you to re-equip it
#259 Moving cursor over a non-discovered chest trap shows "Disable?"
#263 If you run out of special arrows you need to drop and requip your normal quiver to use it
#19A dd bitmasking to walls
#266 Add promo and feature graphics to Google Play
#257 Pets should increase in power over time
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Re: Dweller (Now at 1.19.1)
« Reply #7 on: May 31, 2012, 02:22:51 PM »
v1.19.1

Quote
#267 Standing on stairs to training grounds incorrectly shows "Standing on stairs to the dungeon"
#265 Add tutorial message about perma-death
#268 Add tutorial message about risk of triggering traps when disarming them
#269 Minor graphics glitch on kill animation
#270 Never show +0xp messages or animations
#271 Reduced chance of finding enchanted items
#272 Unsellable items should not show a value when selling items to a merchant
#273 Do not add items to portals
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Re: Dweller (Now at 1.19.2)
« Reply #8 on: June 08, 2012, 12:54:23 AM »
v1.19.2

Quote
#285 Buff Elven Water
#286 Fix impassable room
#282 Shambling corpse has the wrong description
#280 Automatically discover secret doors when you stand on them
#279 Treat unknown cells as empty when calculating the bitmask
#276 Bookshelves can generate books that should not be available to the player
#275 Automatically switch to 'Disarm?' when moving cursor to a trap
#283 Ranger's dog gets targeted first
#281 Shooting by tapping on a target also incorrectly moves you
#277 Empty bookshelves should be a lot more frequent than ones with books in them
#274 Auto-close targeting mode when all targets are dead
#289 On low-res screens to the top of the tutorial text isn't visisble
#290 Blurry monster graphics on some screen resolutions
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Re: Dweller (Now at 1.20.0)
« Reply #9 on: July 08, 2012, 02:41:47 AM »
v1.20.0

Quote
A new version of Dweller was released today. The new version contains quite a few new rooms for you to discover, a lot of them with nice hidden parts. The community has been really great and they've contributed a lot of new rooms. Thank you guys! If you want to contribute new rooms yourself then check this http://www.dwellergame.com/2012/06/goblin-king-is-looking-for-interior.html

The new version also has an increased difficulty. Previous versions have been way too easy, and hopefully this new version is a step in the right direction. Please provide me with feedback on the difficulty level of the new version.

#315 Add simple character dump to e-mail
#295 Center player character better
#293 Problem with scaled graphics not being "crisp" on some resolutions
#297 Added lightsource to Exolon's White Helmet
#298 Amulet of Thot is still subject to item name prefixes
#299 Summoned monsters can sometimes incorrectly start as sleeping
#301 Add Kenneth's Five Stringed Bow (donor created artifact)
#305 Elven Water let you temporarily increase mana beyond your max mana
#311 Levitate was not removed properly when items were removed
#306 Fix issue with frozen equip dialog
#307 Problem with weapons with a slow effect
#262 Add a "buy max" option if the player cannot afford to "buy all"
#312 Incorrect message when completing the Goblin King quest
#310 Mapping doesn't reveal the bottom-most row of tiles nor right-most column
#314 Fix stairs generated in wall bug
#302 New room and corridor designs
#240 Increase monster difficulty
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Re: Dweller (Now at 1.20.2)
« Reply #10 on: July 18, 2012, 11:55:14 PM »
v1.20.2

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I haven't had much time lately to work on Dweller which means that this release is mostly a bugfix release. Something worth mentioning with this and the previous release is the huge amount of new rooms added by Mateusz! Two thumbs up and a big thank you Mateusz!


#316 It is possible to exceed carrying capacity if picking up a stack of items
#317 Character screen now show if you are Slowed
#318 Rewarded questitems should always be added to the inventory, even if they weigh too much
#300 Allies killing monsters don't reward XP
#319 Make allies follow the players target better, even at range
#322 Flying creatures are no longer damaged by lava
#323 Amount of hitpoints gained if chosen at level up should be higher (+3)
#324 Adjust bonus/penalty given by Potion of Change
#326 Using a stack of wands with identical amount of charges incorrectly reduce charges on all wands
#327 Killing through use of a wand of poison without doing any other damage should reward xp
#288 Tutorial quests not always available
#328 Some spells show the wrong range
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Re: Dweller (Now at 1.20.3)
« Reply #11 on: July 24, 2012, 10:12:55 PM »
v1.20.3

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A minor release but with one important fix: The Speed stats impact on how long it takes to perform an action was broken and did in no way work as intended. This is how it should work:


    First of all, there is no real concept of turns in Dweller. If it takes x units of time for creature A to move one cell it could take 1.3 times longer (ie 30% longer) for creature B to move.
    All monsters and the player are put in a priority queue where they are ordered based on when they are allowed to take a turn next.
    All actions (move, open, attack, cast spell etc) in Dweller have a defined base time it takes to perform that action. For all actions except spell casting the base time is 100, while spell casting is 250 (this may need to be adjusted in accordance with what is discussed in another thread)
    The time it takes for a creature to perform all actions except melee and missile attacks use the following formula: ACTIONTIME * 10 / SPEED
    The time it takes to perform a melee or missile attack is: (ACTIONTIME + WEAPONSPEEDMODIFIER) * 10 / SPEED where WEAPONSPEEDMODIFIER is (ITEMWEIGHT - 5) * 10.

List of changes for this release:
#329 Add donor item "Calvin's Imagination"
#332 Fix issue with speed not properly affecting the time it takes to perform an action
#330 Allies should not block line of sight
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Re: Dweller (Now at 1.20.4)
« Reply #12 on: July 30, 2012, 12:39:01 AM »
v1.20.4

Quote
New release with several game balance tweaks based on community feedback:

#333 Adjust spell casting base time from 250 to 150
#334 Prevent high speed from being too overpowered
#335 Remove "already at max health" spam from 'Calvin's Imagination'
#236 Nerf stun on weapons
#336 Fix target cycling issues
#239 Nerf Magical Dungeon Atlas of Hannes
#337 Buffed Goblin King and Lich King HP

v1.20.5

Quote
#338 Prevent scrolls which require a target from being used any number of times as long as targeting mode is active
#339 Remove Scroll of Healing
#340 On-hit effects on single target attacks will not be applied if the initial attack is missed
#335 Remove "already at max health" spam from 'Calvin's Imagination'
#342 Increase weight of Crossbow from 9 to 12
#343 Pushing a monster into a portal should teleport instead of kill the monster
#344 Fix tile scaling issue on low resolution devices
#76 Add a merging ooze variant
« Last Edit: July 30, 2012, 10:43:26 PM by getter77 »
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Re: Dweller (Now at 1.20.6)
« Reply #13 on: August 06, 2012, 10:22:50 PM »
v1.20.6

Quote
Several bugfixes and improvements were made in this release. One of the major changes is that the Charm spell and charmed allies aren't permanent. There's a small chance every turn that a charmed monster will turn against you so you better make sure to not have too many around at any given time! Another bug change is the addition of a proper character equipment screen with a full list of all equipment slots and which item is being used in each slot. Clicking on a slot in the equipment list will bring you to a filtered version of your inventory only showing items that can go into the clicked slot.

#350 Items with unlimited charges (normal quivers) does not properly show stacks in the inventory
#347 Show gold in character dump
#346 Allow character dump on win/death screen
#352 Do not show "Add to quickslot" option for items with no use
#354 Increased casting cost of Charm spell
#345 Nerf charm spell
#351 Prevent rats from spawning in traininggrounds
#353 Show which creatures are allies
#65 Add a proper character equipment screen
#356 Items that modify HP when worn should increase max HP
#357 The cursor should change when specialized arrows run out while in targeting mode
#292 Add pushable bookshelves
#360 Move "Send Character stats" option from the main menu to the bottom of the Character screen
#361 "Buy cleansing" from the Healer should not cure poisons
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Re: Dweller (Now at 1.21.0)
« Reply #14 on: August 14, 2012, 12:11:32 PM »
v1.21.0

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It's time for another Dweller release, bringing Dweller to version 1.21.0. Please note that this release has an increased minor version (ie the second number has changed) and this means that old save games are not compatible with this version. Please make sure to finish any active games before upgrading.

In a recent poll a lot of votes were made to improve the AI in Dweller. This release contains a first version of the new AI, but it will require a few more versions before I'm really happy with it. Monsters will pick their targets a little more intelligently and you should also notice that monsters will try to surround you a bit more than before. The new version also contains a first version of the Polish translation by long time Dweller fan and dungeon design contributor Mateusz. Since Mateusz finished the translation he was also entitled to design an in-game artifact, and artifact that you'll be able to come across in this version.

There was also a rather severe bug in previous versions that negatively impacted the Ranger's ability to use a bow if a powerful melee weapon was wielded at the same time.

Here's the list of changes:

#368 Ranged weapons that are better than average should have a prefix to their name
#369 Improved logging when sending a save game to help with bug tracking
#370 Damage calculations from ranged attacks is incorrectly affected by wielded melee weapon
#253 Add a base stat cap of 100 but allow items to modify it beyond the cap
#371 Gradually reduce effectiveness of merge as the attacker grows bigger
#372 Fleeing monsters that become cornered will stop fleeing and fight until dead
#373 Monsters should avoid lava
#375 Add Polish translation
#112 Cyrillic encoding wrong when changing language
#75 Tweak monster fleeing code
#377 All text should change when you switch language
#378 Mushrooms could sometimes increase your max HP
#325 Don't reveal power of Potion of Change via the price of the potion
#379 Add The Magical Catnip of Mateusz
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