Author Topic: Solstice (now at v0.0.44b Alpha)  (Read 43347 times)

Samildanach

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Re: Solstice (now at v0.0.33 Alpha)
« Reply #15 on: July 22, 2014, 10:28:13 PM »
The game took a bit of figuring out to start with but I'm enjoying it. Very ambitious. Nice visual style, too.

I had a rough time in a room full of mushrooms. The priestess saved me.

TheCreator

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Re: Solstice (now at v0.0.33 Alpha)
« Reply #16 on: July 23, 2014, 05:08:59 AM »
A couple of users have reported "Run-time error '13' Type mismatch", but no information on when it happened, and I can't replicate it. Anyone seen this bug?

Oh yes. I used to see it every day in the times when Fame was written in VB6. That was a wonderful language, light years before Java or anything like that.
Fame (Untitled) - my game. Everything is a roguelike.

Brigand

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Re: Solstice (now at v0.0.33 Alpha)
« Reply #17 on: July 23, 2014, 01:35:26 PM »
So Chrome is marking my file as malware, or at least "This program is not commonly downloaded and could be dangerous."

According to their website, their only acceptable form of remediation is to add a tag to the page's html code so their scanners can flag the page as safe...except I don't own my domain - it's a free website program, and I don't have access to the underlying html.

Obviously my program is not malware (obvious to me at least - who would spend years on a project and devote this much time to detailing the world simply to act as a trojan horse for some malware?)

Does anyone know a way to avoid this that doesn't require me to outright purchase my own domain? I just need a free service to distribute my files, or alternatively a way to package them so they don't trigger the exe warning.

Samildanach

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Re: Solstice (now at v0.0.33 Alpha)
« Reply #18 on: July 23, 2014, 05:05:05 PM »
So Chrome is marking my file as malware, or at least "This program is not commonly downloaded and could be dangerous."

According to their website, their only acceptable form of remediation is to add a tag to the page's html code so their scanners can flag the page as safe...except I don't own my domain - it's a free website program, and I don't have access to the underlying html.

Obviously my program is not malware (obvious to me at least - who would spend years on a project and devote this much time to detailing the world simply to act as a trojan horse for some malware?)

Does anyone know a way to avoid this that doesn't require me to outright purchase my own domain? I just need a free service to distribute my files, or alternatively a way to package them so they don't trigger the exe warning.
The "not commonly downloaded" thing isn't too huge an issue. I find that a lot of roguelikes trigger that, and you can just click "keep" to overrule the warning. The malware one is more of a problem because you can't just overrule it, you have to change Chrome's settings to ignore all malware (or do what I did and use a different browser just for that one download).

Brigand

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Re: Solstice (now at v0.0.33 Alpha)
« Reply #19 on: July 23, 2014, 05:37:15 PM »
The "not commonly downloaded" thing isn't too huge an issue. I find that a lot of roguelikes trigger that, and you can just click "keep" to overrule the warning. The malware one is more of a problem because you can't just overrule it, you have to change Chrome's settings to ignore all malware (or do what I did and use a different browser just for that one download).

Yeah, its just infuriating. I can understand people not wanting to risk their computer with a suspect download - I have downloaded a bad file before, myself, and it made me more cautious after having to wipe the hard-drive. I just wish Google had a more selective way of flagging a file beyond "it's an .exe - flag it".

Samildanach

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Re: Solstice (now at v0.0.33 Alpha)
« Reply #20 on: July 23, 2014, 06:13:09 PM »
Understandable. Even after reading about the game on here, and getting the impression that people had played it, when I first saw the malware warning I had to stop and ask myself "how confident am I that it's legit?" If I hadn't been reading about it on Temple of the Roguelike, I would probably have played it safe and not downloaded.

Samildanach

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Re: Solstice (now at v0.0.33 Alpha)
« Reply #21 on: July 23, 2014, 09:05:00 PM »
I'm growing to really appreciate the visual style. This screenshot is quite minimalist because it was taken at night but it has a wealth of ground textures and landscape/environmental features combined with the shifting light from the torches. Very nice.


Brigand

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Re: Solstice (now at v0.0.33 Alpha)
« Reply #22 on: July 23, 2014, 11:09:13 PM »
I'm growing to really appreciate the visual style. This screenshot is quite minimalist because it was taken at night but it has a wealth of ground textures and landscape/environmental features combined with the shifting light from the torches. Very nice.

Thank you very much :) For all it's infuriating oldness, I still like the visual control VB6 gives you. There's a more square font version in the game (ctrl + numpad minus) that gets the aspect a little closer to 1 that I have started playing in, although the lines and text are a little heavier.

getter77

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Re: Solstice (now at v0.0.34 Alpha)
« Reply #23 on: July 24, 2014, 12:31:02 PM »
v0.0.34
Quote
Bug fixes

Corrected a critical error with sailing off the edge of the world.

Balance changes

Charm monster rebalanced to be harder to execute, but lasts longer once charmed.
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Zireael

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Re: Solstice (now at v0.0.33 Alpha)
« Reply #24 on: July 24, 2014, 06:50:11 PM »
Understandable. Even after reading about the game on here, and getting the impression that people had played it, when I first saw the malware warning I had to stop and ask myself "how confident am I that it's legit?" If I hadn't been reading about it on Temple of the Roguelike, I would probably have played it safe and not downloaded.

Me too.
Brigand, if you're concerned about Chrome users, you could upload a zip file instead of an .exe? My Veins of the Earth are uploaded as zip and I've never gotten any complains about them being flagged as suspicious/malware even though the standalone version does contain an exe, obviously.

Brigand

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Re: Solstice (now at v0.0.34 Alpha)
« Reply #25 on: July 24, 2014, 08:22:00 PM »
Me too.
Brigand, if you're concerned about Chrome users, you could upload a zip file instead of an .exe? My Veins of the Earth are uploaded as zip and I've never gotten any complains about them being flagged as suspicious/malware even though the standalone version does contain an exe, obviously.

Unfortunately, it is a zip file - Chrome looks into compressed files to see what's in them. But I think I am gonna try 7-zip, assuming people use it pretty often. Or at least offer different versions.

Or, switch to a "Google approved" free website provider.


« Last Edit: July 24, 2014, 08:23:42 PM by Brigand »

Samildanach

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Re: Solstice (now at v0.0.34 Alpha)
« Reply #26 on: July 24, 2014, 09:04:13 PM »
Small suggestion for a future update: maybe display money in the main HUD. I just found someone who offered to train me for 80 GP. I had no idea how much money I was carrying. It's not a big deal - I just said no and then looked in my inventory - but it would be nice to make that a bit smoother.

Brigand

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Re: Solstice (now at v0.0.34 Alpha)
« Reply #27 on: July 25, 2014, 04:27:19 AM »
Small suggestion for a future update: maybe display money in the main HUD. I just found someone who offered to train me for 80 GP. I had no idea how much money I was carrying. It's not a big deal - I just said no and then looked in my inventory - but it would be nice to make that a bit smoother.

Suggestions are good, ty :) Gold is now displayed on the main panel. I will put up a new version sometime today with several other changes.

getter77

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Re: Solstice (now at v0.0.35 Alpha)
« Reply #28 on: July 25, 2014, 08:11:48 PM »
v0.0.35

Quote
Bug fixes

Can no longer close doors blocked by  creatures.
Creatures should no longer stack on the same space.
Throwing/shooting over deep water/lava results in the loss of the amm
Adjusted some of the display spacing changes for different screen sizes. (for example, at smaller screen sizes, the amount of text displayed increased.

New features

Autotargeting - ON:  Autoselects a target and executes the command, OFF: Allows manual targeting.
Manual targeting for skills (you can aim a flash bomb at the floor in the middle of a group of enemies, for example.)
Shift + e will display equippable offhand items without entering the inventory screen (as e does with other items).
Skill reporting improved.
Main interface added a few new stats (gold on hand, elevation, new status effects, etc.)

Balance changes

With the manual targeting change, some skills are altered to not require an actual creature target. Other (such as charm monster) obviously retain a target requirement.
Some of the special  attack creatures have been slowed down.
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getter77

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Re: Solstice (now at v0.0.37 Alpha)
« Reply #29 on: July 31, 2014, 01:35:24 AM »
v0.0.37

Quote
New features

New Monk Skill - Leap Attack - Leap through the air spinning in a blur, striking enemies as you pass overhead. If end your leap attack on an enemy, they can be knocked back and possible staggered, or worse. Can be used to cross gaps. Higher skill levels let you leap farther, and do more damage.
Hotkey automatically assigned if free slots available; can now be cleared with SHIFT+HOTKEY.
Can now throw any item in your inventory freely without a target. (Firing a weapon is not the same thing as throwing the ammo.)
High scores list can be filtered by game type.
New armor and weapon types. new material types.
Abbreviated ally status display on main screen when no enemy target selected.
Added a pickaxe for digging through rock and walls.

Bug fixes

Stairs could be unconnected in the infinite dungeon.
Melee and ranged combat speed values were being calculated incorrectly.
Certain creature types were affected by attack types they shouldn't have been (eg, you shouldn't be able to freeze an Ice Viper.)

Balance changes

Creature perceptions ranges changed with respect to the change in stealth rating calculation. When you are able to enter stealth has been altered slightly.
Creature damage slightly increased.
Heal and mana potions increased in effectiveness.
Heavy Armor  Proficiency altered to become general Armor Proficiency; level determines what types of armor you can equip; in addition, each level purchased reduces the evade penalty associated with each piece. (Armor type is mainly dictated by what material it is made out of.)
Increased carrying capacity when mounted.
Brian Emre Jeffears
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