The Legend of Siegfried 0.2.1 is now released!
Release summary: bug fixes, AI improvements, new game settings and documentation, more content
Download 0.2.1 for Windows; requires .NET framework 4.0
Download 0.2.1 for Linux; requires Mono with support for .NET 4.0
Changelog:
* Added color-coding for various messages
* Added Lone wolf background
* Added stealth skill
* Added Perception and Charisma attributes
* Added in-game documentation system (press '?' at any pageable information screen to get available contextual documentation; view all documentation by pressing '?' on the main play screen)
* Added concentration skill
* Added literacy feat
* Added robes
* Added quarter staves
* Added Neophyte of Tali background
* Added oil lanterns
* Added black cave spiders, black bears, and vampire bats
* Added responses to sound to AI
* Added throwing daggers
* Added to initial starting equipment
* Added Nomad background
* Added permanent body modifications
* Added display of feats to character sheet
* Added ability for extracting alchemy ingredients from corpses
* Added recipe for distillation of black spider venom
* Added content to one of the main quests
* Added in-game option to change font/window size
* Added new setting for font size, 'Font'; possible values are '8x13' and '12x20'
* Added two new settings, 'WindowWidth' and 'WindowHeight'
* Allowed help at character generation (press '?')
* Increased arrow speed
* Made full text always display for attacks with non-standard weapons
* Reworked experience and skill training
* Autoexplore now prints a message on completion
* Allowed wooden bridges to burn
* Improved item weight display
* Improved AI to seek out last sighted enemy
* Improved AI to respond to heard noises
* Improved AI reaction to ranged attacks
* Improved description of large item stacks
* Improved pageable text and made up and down arrow scroll one line at a time
* Improved default initialization attempts
* Changed base regeneration rate
* Allow any key for (more) now properly defaults to false
* Reworked color stack of ASCII renderer to work correctly over multiple lines
* Fixed a bug that prevented ranged weapon damage from displaying correctly
* Fixed various bugs with bridges
* Fixed poison stacking
* Fixed a bug in handling dialogue trees
* Fixed a bug where attributes weren't set for some monsters
* Fixed a bug where NPCs wouldn't shoot their last bolt
* Fixed a bug that prevented projectiles from passing over water
* Fixed a bug with AI attempting to reload crossbows with arrows equipped