Author Topic: Legend of Siegfried 0.2.6 Released!  (Read 32628 times)

Xan

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Legend of Siegfried 0.2.6 Released!
« on: January 07, 2012, 04:57:14 PM »
The Legend of Siegfried 0.2.1 is now released!

Release summary:  bug fixes, AI improvements, new game settings and documentation, more content

Download 0.2.1 for Windows; requires .NET framework 4.0
Download 0.2.1 for Linux; requires Mono with support for .NET 4.0

Changelog:

 * Added color-coding for various messages
 * Added Lone wolf background
 * Added stealth skill
 * Added Perception and Charisma attributes
 * Added in-game documentation system (press '?' at any pageable information screen to get available contextual documentation;  view all documentation by pressing '?' on the main play screen)
 * Added concentration skill
 * Added literacy feat
 * Added robes
 * Added quarter staves
 * Added Neophyte of Tali background
 * Added oil lanterns
 * Added black cave spiders, black bears, and vampire bats
 * Added responses to sound to AI
 * Added throwing daggers
 * Added to initial starting equipment
 * Added Nomad background
 * Added permanent body modifications
 * Added display of feats to character sheet
 * Added ability for extracting alchemy ingredients from corpses
 * Added recipe for distillation of black spider venom
 * Added content to one of the main quests
 * Added in-game option to change font/window size
 * Added new setting for font size, 'Font'; possible values are '8x13' and '12x20'
 * Added two new settings, 'WindowWidth' and 'WindowHeight'
 * Allowed help at character generation (press '?')
 * Increased arrow speed
 * Made full text always display for attacks with non-standard weapons
 * Reworked experience and skill training
 * Autoexplore now prints a message on completion
 * Allowed wooden bridges to burn
 * Improved item weight display
 * Improved AI to seek out last sighted enemy
 * Improved AI to respond to heard noises
 * Improved AI reaction to ranged attacks
 * Improved description of large item stacks
 * Improved pageable text and made up and down arrow scroll one line at a time
 * Improved default initialization attempts
 * Changed base regeneration rate
 * Allow any key for (more) now properly defaults to false
 * Reworked color stack of ASCII renderer to work correctly over multiple lines
 * Fixed a bug that prevented ranged weapon damage from displaying correctly
 * Fixed various bugs with bridges
 * Fixed poison stacking
 * Fixed a bug in handling dialogue trees
 * Fixed a bug where attributes weren't set for some monsters
 * Fixed a bug where NPCs wouldn't shoot their last bolt
 * Fixed a bug that prevented projectiles from passing over water
 * Fixed a bug with AI attempting to reload crossbows with arrows equipped
« Last Edit: December 03, 2012, 06:54:47 AM by Xan »

getter77

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Re: Legend of Siegfried 0.2.1 Released!
« Reply #1 on: January 07, 2012, 07:11:23 PM »
Fantastic to see this return in the new year---congrats on another meaty release!   8)
Brian Emre Jeffears
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Xan

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Re: Legend of Siegfried 0.2.1 Released!
« Reply #2 on: January 07, 2012, 08:54:26 PM »
Oops... just been notified that all the .dlls required to run the game weren't in the latest zip file.  I've uploaded a corrected version now.  Sorry for the inconvenience.  I'm working on getting a linux version built, and that will probably be done tonight or within the next few days.

getter77

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Re: Legend of Siegfried 0.2.1 Released!
« Reply #3 on: January 07, 2012, 10:10:23 PM »
Good deal, keep us all posted.   ;D
Brian Emre Jeffears
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Xan

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Re: Legend of Siegfried 0.2.1 Released!
« Reply #4 on: January 09, 2012, 02:43:34 AM »
Linux version is now available for download.  I built it with the openSuse mono VMware image, and it works under there, but I know some people have had problems running it on Linux.  It would be really nice if I get some feedback from linux users about if/how it works for their systems.

Xan

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Re: Legend of Siegfried 0.2.2 Released!
« Reply #5 on: February 25, 2012, 03:17:18 AM »
The Legend of Siegfried 0.2.2 is now released!

Release summary:  bug fixes, AI improvements, more documentation, more content, much improved user interface

Download 0.2.2 for Windows; requires .NET framework 4.0
Download 0.2.2 for Linux; requires Mono with support for .NET 4.0

Changelog:

 * Added throwing nets
 * Added poison darts
 * Added to the main quest
 * Added kobolds
 * Added deferred dungeon generation
 * Fire and smoke
 * Added more descriptions
 * Added more materials
 * Added zombies
 * Added traps
 * Added eating, edibles, and hunger
 * Added roads to world generation
 * Added conversation/rumors to commoners
 * Added context-sensitive single key command
 * Added context-sensitive command hints
 * Added critical hits
 * Added more documentation
 * Character Sheet now shows average protection
 * Tweak radial calculations for projections
 * Added redirection for 'bump' commands when first direction is useless
 * Increased stone golem resistance to slashing and piercing and elemental damage
 * Decreased effect of perception on dodge and attack rolls
 * Reduced number of goblins in encounters
 * Magical imbalance and saturation no longer can affect spells at low values
 * Potions can now shatter from heat
 * More color-coding for messages
 * Resting now stops at full health
 * Allowed random choices at character generation
 * Improved stealth
 * Improved item generation
 * Improved targeting UI
 * Improved building generation
 * Improved item swapping
 * Improved AI (perception)
 * Improved AI (fleeing)
 * Improved AI (confidence)
 * Improved AI (item use)
 * Improved AI (throwing weapons)
 * Improved AI (movement patterns)
 * Optimization (memory)
 * Optimization (dynamic events)
 * Optimization (pathfinding)
 * Fixed a bug with autoexplore forcing you to steal from shops
 * Fixed a bug with disease
 * Fixed a bug with city inhabitants AI
 * Fixed a bug with low perception scores preventing you from seeing things you should be able to
 * Fixed a bug with AI not handling being teleported correctly
 * Fixed a bug with DynamicInvoke and exception handling
 * Fixed a major bug with armor/protection

getter77

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Re: Legend of Siegfried 0.2.2 Released!
« Reply #6 on: February 25, 2012, 04:55:32 AM »
Very, very nice changelog landing solid hits on all manner of targets, 2012 is on track to be such a year for the Sprawling, Adventure-Driven Roguelikes between the activity on this, ADOM II, and other generally like-minded projects----the more the merrier!
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Xan

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Re: Legend of Siegfried 0.2.2 Released!
« Reply #7 on: March 19, 2012, 02:17:50 PM »
The Legend of Siegfried 0.2.3 is now released!

Release summary:  bug fixes, UI improvements, new content, refactoring, integrated automatic update system

ATTENTION: the game defaults to automatically checking for updates on startup;  if this behavior is undesirable for any reason, you can disable it by adding the line "Autoupdate=false" to the file "settings.cfg".

Download 0.2.3 for Windows; requires .NET framework 4.0
Download 0.2.3 for Linux; requires Mono with support for .NET 4.0

Changelog:

 * Added game version update system
 * Added new content
 * Added more initial equipment
 * Added highlighting to visible creatures that are dangerous
 * Added experience gained display to experience gained in other ways than by killing
 * Added option to stop autoexplore when an item or feature is found (defaults to true)
 * 'l'ook now allows displaying details of other actors
 * Increased effect of agility on speed
 * Allowed unloading crossbows
 * Nomad now becomes hungry at 80% the normal rate
 * Dodging now reduces action points
 * Increased effect of strength for heaver weapons
 * Reworked opposed rolls
 * Simplified experience and level system
 * Zombies no longer have the stealth skill
 * Drinking poison now asks for confirmation
 * Improved AI (coordination)
 * Internal refactoring
 * Fixed a typo
 * Fixed skill used for throwing daggers
 * Fixed unarmed not working with critical hits
 * Fixed a bug with selling an item onto a stack
 * Fixed a bug with saving not serializing AI goals correctly
 * Fixed a bug with projectiles not working with criticals
 * Fixed a bug with thrown arrows/bolts dealing full damage
 * Fixed a bug with projectiles crashing the game
 * Fixed a bug with weapon skills not working for two-handed weapons
 * Fixed a bug with resting stopping when healed

getter77

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Re: Legend of Siegfried 0.2.3 Released!
« Reply #8 on: March 19, 2012, 10:23:36 PM »
Congrats on another well wrought release and cheers to the auto-updating mechanism---if all goes well that should make things a breeze to keep track of and everybody working from the same playing field.   8)
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AgingMinotaur

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Re: Legend of Siegfried 0.2.2 Released!
« Reply #9 on: March 29, 2012, 08:36:59 AM »
The Legend of Siegfried 0.2.3 is now released!

Congrats! In the meantime, Siegfried runs on my Linux of choice. For joy. I've just tested out a few characters so far, but what you've got is really good. The playing experience is smooth, I'm looking forward to play it some more.

Just some initial comments:

* I'd like an option to set resolution. My netbook's screen is just a bit too small (1024x600). EDIT: Ah, there's an option there, in the settings.cfg file. Kind of hidden away, though. Should one be able to set this option from the game menu as well? Seems a bit kludgy to have several different configuration systems in place.

* Automatically add ammo to your quiver when you pick up an item that corresponds to what you are currently firing? So you don't have to replenish your ammo so much.

* Allow "f" to actually choose a target, not only initiate targeting interface? Nitpicky, but easy to implement. If I want to shoot at the closest enemy, my habit from ADOM is to press the "shoot" button twice in a row.

* Are all feats used automatically in applicable situations? I'm curious to know what "spider anatomy" does, for instance. A more extensive manual/help, where the mechanisms behind things like this are explained, will be a welcome addition. That said, I'm all for discovering the nature of something like "spider anatomy" in game, so long as I know there's no hidden button I should press to activate it.

* Resting: When you are asked how long to rest, maybe set 9999 as default. That way, you could just press R and Enter to heal up.

* The generated towns look nice, but I do find them somewhat big and "empty". Exploring (even autoexploring) such a huge settlement with few or no noteworthy sights is a bit boring to me. (One-screen towns are ok, but the bigger ones leave me: "Oh no, there are more houses on the other side of the river!") It's nice with some commoners and to add flavor, but places of interest are few and far between. I know other people really enjoy just looking at the scenery, so your mileage may vary. Also, I guess this problem might solve itself as you get more content to put in the cities, apart from basic shops.

* Fighting goblin zombies in particular, I get a lot of: "You hit, but to no effect. The zombie attacks, but you dodge." This dulls the mind a bit; I prefer swift and critical battle situations.

* Error on restore save (mono version 2.10.8.1-1 in Debian):

Unhandled Exception: System.ArgumentOutOfRangeException: Cannot be negative.
Parameter name: length
  at System.String.Substring (Int32 startIndex, Int32 length) [0x00000] in <filename unknown>:0
  at IInfinity.Core.Kernel.Save.Load (System.String fileName) [0x00000] in <filename unknown>:0
  at IInfinity.Entry.Manager.Initialize (System.String[] args) [0x00000] in <filename unknown>:0
  at IInfinity.Entry.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.ArgumentOutOfRangeException: Cannot be negative.
Parameter name: length
  at System.String.Substring (Int32 startIndex, Int32 length) [0x00000] in <filename unknown>:0
  at IInfinity.Core.Kernel.Save.Load (System.String fileName) [0x00000] in <filename unknown>:0
  at IInfinity.Entry.Manager.Initialize (System.String[] args) [0x00000] in <filename unknown>:0
  at IInfinity.Entry.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0

* All in all: I'm impressed and happily surprised. Keep up the good work!

As always,
Minotauros
« Last Edit: March 29, 2012, 08:42:26 AM by AgingMinotaur »
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Xan

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Re: Legend of Siegfried 0.2.3 Released!
« Reply #10 on: March 29, 2012, 03:22:15 PM »
Hey, thanks for your persistence in trying to get TLoS working for you.  Did it just start working, or did you do something specific that made it work?

I like all of your suggestions;  some are already in, and will be in the next version (setting resolution separately from font size from the options menu, 'f' choosing a target).  The others will definitely be done at some point.  There's just so much to do, I haven't gotten to them yet.  Documentation, especially.

Yeah, cities are a little empty right now, but that will change as I add more content to them... that just takes time.  I know what you mean with the zombies thing... what I'm aiming at is for individual zombies to pose little threat, but have them difficult enough to kill that if you're not careful, you can end up surrounded by them.  I might just redo the whole concept there, though, because I really don't like the way they work right now for the most part, either.

Loading save games is fixed in SVN... just a little OS intolerance (searching for '\' in path, rather than both '\' and '/').

Thanks for playing and commenting!  I really appreciate it... it really helps motivation to have people playing and giving feedback.

AgingMinotaur

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Re: Legend of Siegfried 0.2.3 Released!
« Reply #11 on: March 29, 2012, 04:14:37 PM »
Hey, thanks for your persistence in trying to get TLoS working for you.  Did it just start working, or did you do something specific that made it work?

It just started working. No fuss needed on my part. Interestingly, perhaps, running the old version of TLoS still exits with the same error. So you must have fixed some bug that was making this happen.

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Xan

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Re: Legend of Siegfried 0.2.3 Released!
« Reply #12 on: May 16, 2012, 07:10:27 PM »
Version 0.2.4 released.   Changelog is on the wiki page.  Just tell the game to check for updates to get the new version, or download 0.2.3 and update.

getter77

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Re: Legend of Siegfried 0.2.4 Released!
« Reply #13 on: May 16, 2012, 07:32:42 PM »
Well, that's a fantastic changelog all told!   :o
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Re: Legend of Siegfried 0.2.4 Released!
« Reply #14 on: May 20, 2012, 01:52:09 AM »
Man, I keep wanting to play this game -- I think it's going to be awesome, but something always stops me. This time it was dungeons full of annoying molds.