Thanks! Hopefully NotEye integration will become somewhat more popular after ADOM+NotEye gets released
I suppose that important arguments for libtcod and against NotEye are currently the relative lack of documentation, and that it is hard to use for non-C++ games (apparently libtcod can be used easily with Python).
The problem with key repeating has been fixed in NotEye 6.4.
I have downloaded the Linux 64-bit binary, tried to run ./prime, and got:
bash: ./prime: No such file of directory
No idea what this means, everything looks OK.
Then I have downloaded the source, and compiled it, but I had to fix some problems (tablemaker was not compiled correctly, I had to enter its directory and "make" manually; i had do replace -llua with -llua5.1; I had to copy files from "data" to "user").
The help screen does not tell about the ESC key (which is very important), or the NotEye key. ASCII does not work in NotEye.
Regarding official spoilers... I wonder whether to start a spoily strategy wiki page about Hydra Slayer... there are many interesting strategies there. On one hand I want to share my thoughts when creating stuff / discovered strategies, but on the other hand, this should be done by players, not by the author...