Author Topic: PRIME 2.2 (27th March 2013)  (Read 69669 times)

getter77

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Re: PRIME 1.9 (9 May 2012)
« Reply #30 on: May 09, 2012, 02:26:15 AM »
You know you've done well when a changelog is bursting with functional sounding bits and plenty of character/flavor enhancement.  Keep the fine work coming!   8)
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Re: PRIME 1.9 (9 May 2012)
« Reply #31 on: May 10, 2012, 05:27:20 PM »
Our 64bit Linux machine has been upgraded and it turns out there is no ncurses there. I have asked for the library to be installed so perhaps tomorrow another binary will be made available.
Michał Bieliński, reviewer for Temple of the Roguelike

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Re: PRIME 1.9 (9 May 2012)
« Reply #32 on: May 10, 2012, 08:10:55 PM »
  I died to radiation poisoning...time to search through the lore file and fine the best way to mitigate. :-)

  I'm pretty sure it was something I was carrying. I was also randomly putting bionic implants into my brain, that was probably a bad move.  I did get pretty far though speed diving with a Space Marine. I was blowing through ammo like crazy but things were dying. Death makes me happy.

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Re: PRIME 1.9 (9 May 2012)
« Reply #33 on: May 11, 2012, 03:43:07 PM »
All right, 64bit Linux binary is there.

Jo, I suggest you switch your weapon to single fire mode. Burst is good for groups of enemies and dangerous foes like zerglings or dangerous and tough opponents like aliens. Just apply the pulse rifle.

As for radiation ... hmmm. Make sure you know what your grenades do. Same with ray guns. If you still feel tired, weary or have headache at some point drop all your unknown canisters. You can come back for them later. That should do it for now.

When you become radiated best thing is an item from Fallout which is present here too. It might pay to drink canisters in hopes of identifying it among your possessions.

Implants are a bit of a gamble. The worst thing is narcoleptor. It puts you periodically to sleep. Other bad implants are not that deadly. Still, I managed to survive quite a bit with it because my marines usually have some HP to take punishment with.
Michał Bieliński, reviewer for Temple of the Roguelike

getter77

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Re: PRIME 1.9 (9 May 2012)
« Reply #34 on: May 11, 2012, 07:40:53 PM »
Don't forget to make the update visible on Roguebasin's latest releases so as to help random newcomers discover the madness.
Brian Emre Jeffears
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Re: PRIME 1.9 (9 May 2012)
« Reply #35 on: May 11, 2012, 10:13:12 PM »
This time we remembered ourselves but thank you for the reminder. It has been decided to declare PRIME as out of alpha. This means the game will be visible in IRLDb by default.
Michał Bieliński, reviewer for Temple of the Roguelike

getter77

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Re: PRIME 1.9 (9 May 2012)
« Reply #36 on: May 12, 2012, 01:31:13 AM »
Congrats on this key milestone!   :)
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Re: PRIME 1.9 (9 May 2012)
« Reply #37 on: May 12, 2012, 10:45:18 AM »
Congrats on this key milestone!   :)


We're already gearing up for the next one, which will be pretty juicy :)
The invisible hand is a lie, the fiendish dogma of the market cultists. Lest the apostasy grows strong, their blood god will devour each and everyone, pious and infidel alike.

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Re: PRIME 1.10a (24 July 2012)
« Reply #38 on: July 24, 2012, 02:59:07 PM »
Name: Pesky Reticulans, Improvements, More Everything
Synopsis: Hacklike roguelike game with all kinds of aliens.
Version 1.10a (release #14) published 24th July 2012


DOWNLOAD: Windows --- Linux 32 bit --- Mac OS Lion binary (likely to work for Leopard) --- Source code

New stuff includes:
  • Modernized user interface. Scrolling for menus and lore.
  • Install and wear are one command. Remove and take off are one command.
  • Discoveries command will tell you what you identified.
  • Take all command just scoops everything on the floor to your backpack. Single button stash pick up action.
  • Wear command will try to swap out armor pieces if possible.
  • You can open door by bumping into it. If it is locked any keycards (or lockpick) you have are chosen for you.
  • You can lock door by closing it when it is closed. Right keycard (or lockpick) is chosen for you.
  • Unknown grenades are described in fancy ways like shiny aluminum tetrahedron. Inspired by Xenocide.
  • Doors are color-coded by their lock or lack thereof. You can tell which keycard will be useful at a glance.
  • You can "wear" a computer to designate it. Whenever you have two or more computers your designated machine will be used for executing floppy disk programs without asking which one to use every time.
  • Item prices in shop are shown. You will know what price you are offered without needing to drop said item first.
  • New items: stormtrooper boots, sturdy boots and space boots. Some professions start with sturdy boots.

Full changelog as always is available here: changelog.txt

Website now contains link to first spoiler file - on aliens.
« Last Edit: August 08, 2012, 05:33:27 PM by Ancient »
Michał Bieliński, reviewer for Temple of the Roguelike

getter77

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Re: PRIME 1.10a (24 July 2012)
« Reply #39 on: July 24, 2012, 03:45:12 PM »
Congrats on the excellent progress---keep at that fine work and being yet another fine example of the Roguelike Incubator initiative having some potency.   8)
Brian Emre Jeffears
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Re: PRIME 1.10a (24 July 2012)
« Reply #40 on: July 26, 2012, 08:26:43 AM »
Thank you. Benefits are very clear now. I wonder how it turns out by the ARRP.
Michał Bieliński, reviewer for Temple of the Roguelike

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Re: PRIME 1.10a (24 July 2012)
« Reply #41 on: August 08, 2012, 05:39:33 PM »
Thanks to El Barto we now have Mac OS binary available for download!

So far in 1.10a two highly harmful bugs were found:
 - Entering inventory and selecting item may show incorrect keys or lead to crash.
 - Angband keymaps have some keys broken by double assignment.

These are fixed for next release but you may wish to watch out for them. If you like Angband keymap fixing it yourself by editing band_orig.cfg and band_rogue.cfg is also an option. Several minor bugs were also removed but if you find something suspicious please do not hesitate to write us.
Michał Bieliński, reviewer for Temple of the Roguelike

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PRIME 1.11
« Reply #42 on: August 21, 2012, 05:36:21 AM »
Name: Pesky Reticulans, Improvements, More Everything
Synopsis: Hacklike roguelike game with all kinds of aliens.
Version 1.11 (release #15) published 20th August 2012

DOWNLOAD: Windows --- Linux 32 bit --- Source code
Website: http://arcywidmo.republika.pl/prime/

New in this version:
  • Predator profession available to choose.
  • Elusive Yautja technology at your disposal: Sat-com, medicomp bio-mask, cloaking belt and plate armor.
  • Deadly weapons of the hunt: speargun, net launcher, Smart-Disc, plasma caster, combi-stick, razor whip and wristblade.
  • You can charge plasma caser to fire more powerful blasts.
  • Thrown Smart-Disc bounces off walls. If you do it right it will return to your hand.
  • The combi-stick can be fired to have it extend and hit enemies approaching you. Can hit up to three targets at once. Make sure not to pound walls with it though. That may damage it.
  • Your belt is buggy? Are you very strong? Use your muscles to force it off! The belt might break though.
  • Floppy disk of Smart-Disc recall for retrieving your lost disc.
  • Kill list viewable on death.
  • Heat-seeking smart missiles can be fooled by flares.
  • Pulse Rifle now features grenade launcher. About time.
  • Chameleon suit gives real camouflage instead of some laughable AC bonus. You are difficult to notice when adjacent to walls or other solid obstacles. Try playing a ninja!
  • Colored help files should make reading them a bit less boring.
  • You can activate glory devices yourself. Why you would is whole another story though. Multiple devices cause greater mayhem.
  • Sawn-off shotgun. 'Cause we could.
Michał Bieliński, reviewer for Temple of the Roguelike

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Re: PRIME 1.11 (20 August 2012)
« Reply #43 on: August 21, 2012, 06:26:17 AM »
Yay!

getter77

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Re: PRIME 1.11 (20 August 2012)
« Reply #44 on: August 21, 2012, 12:22:11 PM »
The streak of fantastic changelogs continues unabated.   8)
Brian Emre Jeffears
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