I've said it once and I'll always maintain it: Din's Curse (Demon War) bears much more attention warranted than most anything kicking about this slice of the"ARPG" space. Older-school Roguelkes could stand to jot some notes down in terms of living world/NPC interactions that'd likely flow a bit better in a turn-based apparatus.
For DIII, IIRC, it is set to have less elements than Diablo II---sliding further from the original. On the flip side, well, I expect to see another good release for DiabloRL somewhere in 2012!
Glad you mentioned it. It looks like a really cool game.
I honestly can't really see why Dredmor is so far ahead in the running.
When I first saw the trailer for Dredmor, I was blown away. It looked absolutely awesome. Then when it finally came out and I got it, It was awesome. For a few hours.
It's charms soon faded as it just seemed too slow, had too much junk, I rarely found useful weapons/armor and rarely managed to get enough zorkmids to buy some. Even with the new "no time for grind" setting, it still seems drawn out too much. I still think it's a good game and I like the leveling sytem. It's just not nearly as good as most the other roguelikes that have come out this year or the classics like crawl.
I think the main reason for it's high rank is partly the glamour of it being the most roguelike of all the other commercial roguelikes out. Although, I have to say I'm finding myself enjoying Cardinal Quest and Binding of Isaac more then Dredmor.
I would love to see some of the other newer ones get a bit more praise like Hydra Slayer for being pretty innovative and Infra Arcana for it's atmosphere and interesting ideas. I find myself enjoying dying far more in those games within minutes to an hour than the several hours it usually takes to explore two levels and die in Dredmor.
Just my opinion.
It would be nice if the voting page had links to each game. There are quite a few on there that I didn't know about and have missed and haven't tried yet.