Hey guys. Firstly, Auro won't qualify, I think, as a roguelike by most of you. However, I sort of see it as like the "future roguelike". Here's the kickstarter page with a video and stuff:
http://www.kickstarter.com/projects/dinofarmgames/auro-the-golden-princeI designed 100 Rogues (
http://www.100rogues.com), and it definitely is a roguelike (albeit, a graphical one). For this game, here's what's radically different:
- No experience points. you simply take a new skill each dungeon level
- No health scaling or any of that. Monster encounters get harder because you fight more monsters, and more different TYPES of monsters, mostly.
- No equipment system. This is all expressed in the skills system. If you want "armor" you invest in a defensive ability, etc.
- No "items". Well, there are some, but not how you think. There are two item types: potions (which heal you immediately when you pick them up), and scrolls (which are skills, which are one-time use unlike the ones you know)
- You have 10 HP, deal 1 damage. Monsters have (usually) 1 or 2 HP, and deal 1 damage.
- The game is hex-based, rather than squares. This is for a few reasons, not the least of which is that it's a really happy medium for touch-screens.
The game is designed primarily for Android and IOS but it's also coming out on desktop computers so ALL OF YOU WILL BE ABLE TO PLAY! And it'll be cheap.
Hope you guys like it.
-Keith Burgun, Lead Designer @ Dinofarm Games.
http://www.dinofarmgames.com