Author Topic: Fame 0.9.14 Released  (Read 56110 times)

TheCreator

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Fame 0.9.14 Released
« on: October 30, 2011, 12:41:38 PM »
Hello everybody :). My roguelike called 'Fame' is under development since 2000, but is haven't been published on this board since now, so you may not know it yet:

https://sourceforge.net/projects/untitled-rpg/

RogueBasin entry:

http://roguebasin.roguelikedevelopment.org/index.php/Fame

The game is far from being completed, but nevertheless is playable. There are a few locations to visit and some quests that should take several hours of playing (or I believe so). I'd love to receive some feedback so I could know what to work on for the next release ;).

Quote
getter77:  The project has gained a new name----Fame.
« Last Edit: August 12, 2017, 04:03:05 PM by getter77 »
Fame (Untitled) - my game. Everything is a roguelike.

Skeletor

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Re: Untitled 0.7.1 Released
« Reply #1 on: October 30, 2011, 02:16:48 PM »
Nice.

When at the shopkeeper you have everytime to put his gold in the "exchange" column otherwise he gets your stuff without paying, right?
I discovered it after giving away like 20 mushrooms..

Oh, I've just received 60 gold when trying to sell the bottle of poison but the bottle kept being in the "sell" column so I took it back..

Are mushrooms stackable?

.. I entered the cave dungeon to solve the merchant quest.. oh man, I guess I'm at level 150 now.. I hope there's something like a town portal down there..
edit: I gave up, sorry but as it is, that dungeon is way boring and pointless
« Last Edit: October 30, 2011, 04:04:46 PM by Skeletor »
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

TheCreator

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Re: Untitled 0.7.1 Released
« Reply #2 on: October 30, 2011, 04:44:07 PM »
Thank you for the post!

You are right about the trading mechanism. I guess I need to implement some warning message to prevent players learn it the hard way :).

Mushrooms, as well as other food items, are not stackable. That's because they start to rot after some time and thus some 'per item' value must exist. I know it's inconvenient, but currently I have no idea how to solve this problem.

I'm going to improve the dungeon a little bit, but it exists basically to provide the player some place for training at the start. There will be a couple of more interesting dungeons in the future :).
Fame (Untitled) - my game. Everything is a roguelike.

Skeletor

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Re: Untitled 0.7.1 Released
« Reply #3 on: October 30, 2011, 05:05:05 PM »
An unlimited dungeon is a good thing but you should at least increase the difficulty curve (I'd say adding a new monster type every 2 or 3 levels instead of the actual 10).

It's a nice game to play: immediate, fast and clear (I enjoy to hack my way through dozens of slow dumb enemies leaving a lot of different corpses), but still too much incomplete to be interesting. Items should be added, problems fixed and the system should be made more understandable. I hope you keep working on it because it has potentials.
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

TheCreator

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Re: Untitled 0.7.1 Released
« Reply #4 on: November 02, 2011, 01:32:00 PM »
Certainly I will. Currently I'm working on improvement of the scripting language, but soon I'm going to return to adding more gameplay stuff.

What exactly do you mean by "more understandable system"?
Fame (Untitled) - my game. Everything is a roguelike.

TheCreator

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Re: Untitled 0.7.3 Released
« Reply #5 on: January 24, 2012, 08:31:21 PM »
The version 0.7.3 has been released!

Download link:

http://darkcult.nazwa.pl/download/Untitled_073.rar

RogueBasin entry:

http://roguebasin.roguelikedevelopment.org/index.php/Untitled

Change log:

* textual UI instead of graphical indicators
* wandering spellcasters
* 7 new spells
* 14 new monsters
* more sophisticated monster encounter system
* differentiated level of difficulty for locations
* differentiated appearance of random locations
* adjusted values for some of spellbooks
* NPCs are no longer required to have a script
* "common" NPCs, acting much like monsters, but player can chat with them
* player can no longer exchange items for nothing
* totally illiterate characters can no longer read road signs
* [editor] 'Generate Location'
* monsters of particular type aren't included in the final summary until player kills at least one monster of that type
* syntax changes to the U scripting language (U 2.0) - see the reference for details
* dialog scripts cannot be executed in batch mode (any script that contain items or action is considered as dialog script for this check)
* [bugfix] swimming correctly appears as a default extra skill in the Character Creation window
* world map, character information, skill and spell windows can be closed by hitting the same key again
* blood stains are no longer displayed on the automap
* [bugfix] fixed incorrect NPC names in the English version
* game continues to launch properly even if game.ini is deleted
Fame (Untitled) - my game. Everything is a roguelike.

getter77

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Re: Untitled 0.7.3 Released
« Reply #6 on: January 24, 2012, 08:49:37 PM »
Nice changelog and congrats on another release!   8)
Brian Emre Jeffears
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TheCreator

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Re: Untitled 0.7.4 Released
« Reply #7 on: February 01, 2012, 07:32:32 PM »
The version 0.7.4 has been released!

This is mainly a bugfix release, but it also includes UI improvements, an ability to maintain multiple save slots, as well as a funny ability to throw items other than throwing knives :).

Download link:

https://sourceforge.net/projects/untitled-rpg/files/latest/download

RogueBasin entry:

http://roguebasin.roguelikedevelopment.org/index.php/Untitled

Change log:

* bestiary
* more details displayed in the main UI panel and in the character window
* information in the character window and in the inventory window nicely arranged
* player is able to throw almost every item
* exploding potions
* kicked potions smash to pieces immediately
* multiple saved games
* tooltips for empty equipment slots in the inventory window
* [bugfix] syntax errors in a script for one of the NPCs in the bandits' camp
Fame (Untitled) - my game. Everything is a roguelike.

getter77

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Re: Untitled 0.7.4 Released
« Reply #8 on: February 01, 2012, 08:52:11 PM »
Very nice gains, keep up the fine work!
Brian Emre Jeffears
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TheCreator

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Re: Untitled 0.7.4 Released
« Reply #9 on: February 01, 2012, 10:22:44 PM »
Thanks, sure I will ;).
Fame (Untitled) - my game. Everything is a roguelike.

TheCreator

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Re: Untitled 0.7.7 Released
« Reply #10 on: February 21, 2012, 07:25:28 AM »
I'm happy to announce the release of the 0.7.7 version!

Download link:

https://sourceforge.net/projects/untitled-rpg/files/latest/download
(if you cannot find the Linux version, it will be there soon)

RogueBasin entry:

http://roguebasin.roguelikedevelopment.org/index.php/Untitled

Changes:

* added diseases
* added limb damages (broken / cut off)
* new dungeon
* gameplay-related data moved to an archive file
* encountered monsters defend themselves in groups
* hero's attributes can now decrease
* food is still digested when hero is sleeping
* food left on ground is affected by time (i.e. rots away)
* remains of some monsters (like golems) are not edible anymore
* eating some things may have side effects
* a progress bar is displayed when performing a time-consuming action like reading a book
* messages while eating are differentiated and make more sense
* remains of a skeleton appear simply as "bones"
* [bugfix] necromancers no longer waste their focus points attempting to unnecessarily cast Animate
* [bugfix] no more "serpent flies" encounters (they were really hydras...)
* [bugfix] batch syntax check for U files no longer says that compilation is disabled
* [bugfix] terrain list in 'location properties' in the editor does not say 'New Terrain' anymore
* [bugfix] terrain list selection in the editor is now updated properly
* [bugfix] 'Clear Location' in the editor now works properly for all terrain types
* [bugfix] editor no longer crashes when attempting to place a lode
* [bugfix] editor no longer generates a default script for NPCs with BOM
* [bugfix] cursor in the editor is displayed properly
« Last Edit: May 09, 2012, 04:54:10 PM by UglyTroll »
Fame (Untitled) - my game. Everything is a roguelike.

getter77

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Re: Untitled 0.7.5 Released
« Reply #11 on: February 21, 2012, 12:20:48 PM »
A nice mix of additions and fixes---always a good balance to see on a given release, and so soon at that!   8)
Brian Emre Jeffears
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getter77

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Re: Untitled 0.7.6 Released
« Reply #12 on: April 01, 2012, 11:47:58 AM »
 :)

0.7.6

Quote
I was very lazy this time. Out of 5 weeks since the previous release, more than 2 weeks were wasted (at least for Untitled's point of view, I was working on Fuge). Many features have been just shifted to the next version when I realized I am completely out of the schedule (well, I don't have any schedule, actually). The decision was to release immediately. The change log looked long enough:

    *alarms (when hero attacks some of the NPCs in town, other NPCs may respond to the attack)
    *a message is displayed when the hero's equipment gets significantly damaged
    *explosions can damage hero's equipment
    *poison/freezing/flame effects do not damage items on the ground
    *scrolls, when thrown or kicked, are no longer damaged or destroyed
    *drinking poisonous gas or exploding potion has side effects
    *multi-plane world (underground locations are no longer present on surface)
    *the cell viewed through the Look window can be changed with arrow keys
    *unvisited locations are darkened on the world map
    *unrevealed cells can no longer be examined with the 'Look' command
    *windows with a default edit box do not require setting focus to type in that edit box
    *changed importance level for some combat messages in the log
    *U compiler feature temporarily disabled
    *bugfix throwing/kicking a poisoned corpse no longer crashes the game
    *bugfix NPCs casting spells while being outside the screen no longer crash the game
    *bugfix kicking or throwing items towards boundaries of a location no longer crashes the game
    *bugfix all special bonuses given by unique items are correctly removed from hero when they throw the item away
    *bugfix chance to succeed in smithing or founding is calculated properly
    *bugfix unrevealed areas have proper (black) color in the automap
    *bugfix all kinds of dungeon floor appear correctly on the list in the editor

As of plans for the next version... I'm hoping to add more content at last. The gameplay isn't currently very interesting. When the player gets bored with random encounters in the wilderness and with the Random Dungeon (I know that almost nobody likes non-persistent dungeons), there's not much left to do... This is going to change in the next release.

But now - enjoy 0.7.6!
Brian Emre Jeffears
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TheCreator

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Re: Untitled 0.7.7 Released
« Reply #13 on: May 09, 2012, 04:54:53 PM »
I'm happy to announce the release of the 0.7.7 version!

Download link:

https://sourceforge.net/projects/untitled-rpg/files/latest/download
(if you cannot find the Linux version, it will be there soon)

RogueBasin entry:

http://roguebasin.roguelikedevelopment.org/index.php/Untitled

Changes:

* added diseases
* added limb damages (broken / cut off)
* new dungeon
* gameplay-related data moved to an archive file
* encountered monsters defend themselves in groups
* hero's attributes can now decrease
* food is still digested when hero is sleeping
* food left on ground is affected by time (i.e. rots away)
* remains of some monsters (like golems) are not edible anymore
* eating some things may have side effects
* a progress bar is displayed when performing a time-consuming action like reading a book
* messages while eating are differentiated and make more sense
* remains of a skeleton appear simply as "bones"
* [bugfix] necromancers no longer waste their focus points attempting to unnecessarily cast Animate
* [bugfix] no more "serpent flies" encounters (they were really hydras...)
* [bugfix] batch syntax check for U files no longer says that compilation is disabled
* [bugfix] terrain list in 'location properties' in the editor does not say 'New Terrain' anymore
* [bugfix] terrain list selection in the editor is now updated properly
* [bugfix] 'Clear Location' in the editor now works properly for all terrain types
* [bugfix] editor no longer crashes when attempting to place a lode
* [bugfix] editor no longer generates a default script for NPCs with BOM
* [bugfix] cursor in the editor is displayed properly
Fame (Untitled) - my game. Everything is a roguelike.

getter77

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Re: Untitled 0.7.7 Released
« Reply #14 on: May 09, 2012, 07:31:03 PM »
Nice set of improvements and I agree with your reasoning on keeping some aspects a bit secret so you can get something more cohesive going---keep at it!   8)
Brian Emre Jeffears
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