Author Topic: Roguelike Radio podcast  (Read 122443 times)

Darren Grey

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Re: Roguelike Radio podcast
« Reply #90 on: May 11, 2012, 09:41:57 PM »
I'm not sure some of the others really got the game.  Some of the ideas suggested were just outright bad.

Episode should be edited and up tomorrow.

st33d

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Re: Roguelike Radio podcast
« Reply #91 on: May 11, 2012, 11:13:39 PM »
It is a messy game though. I don't call it the Chaos Dungeon for nothing.

ido

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Re: Roguelike Radio podcast
« Reply #92 on: May 12, 2012, 07:11:16 AM »
I don't think anyone meant to "chew you out", we were just trying to understand you and the game - it was a discussion not a critique.

Darren Grey

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Re: Roguelike Radio podcast
« Reply #93 on: May 12, 2012, 06:42:34 PM »
New episode is now out!  Red Rogue, with Aaron Steed on board:

http://roguelikeradio.blogspot.co.uk/2012/05/episode-34-red-rogue-with-creator-aaron.html

An yes, the bottom of the post does read right - next week we're covering Diablo.  Be ready to boo and hiss  :)

Kyzrati

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Re: Roguelike Radio podcast
« Reply #94 on: May 13, 2012, 04:46:36 AM »
It was pretty exhausting really. Felt like I was being chewed out for daring to make a hobby-game at times
I just listened to this ep and didn't take that away from it at all. Sounded like a discussion to me, but I can understand how you might see things differently from a creator's POV.
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

st33d

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Re: Roguelike Radio podcast
« Reply #95 on: May 13, 2012, 02:09:30 PM »
I could only hear 50% of what was said over Skype so I was on my back foot all the time. That and the unfinished state tends to make design discussions seem like requests to me.

The amount of work I instantly saw required for charging attacks (animation, UI, AI graph restructuring, physics overhaul, complementary level design) left me stunned.

Overall it was a useful discussion and I've just implemented shuffling the order that content is introduced in each zone as a result. There's a lot of content that do weird and wonderful things I've put in and the impression I was getting was that people weren't seeing these things and finding new ways to play. I originally thought I had to introduce elements one at a time, which is right, but I was wrong that the order had to be static. And I think it's much more fun to replay now.

Also put in gas traps in the shape of mushrooms in the Sewers, you know, for fun.

Jo

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Re: Roguelike Radio podcast
« Reply #96 on: May 15, 2012, 05:35:01 AM »
  It seemed a bit more critical than usual. Especially with a developer on the line. Seemed like you were on the defense quite a bit. It didn't seem super bad, but if you compare it to the 'discussions' with the creators and developers of Adom, Rogue, Crawl, Infra Arcana, Cataclysm, ToME, Binding, Dredmore, Powder, Brogue and so on, it just seemed more harsh.
Klingon RL, Gunfist 7DRL, Cardlike 7DRL, Cardlike: Quest for the Goat Horn, Sun Crusher 7DRL, The Littlest Princess 7DRL and dozens of board and card games.

ido

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Re: Roguelike Radio podcast
« Reply #97 on: May 19, 2012, 10:12:00 AM »
Diablo episode is published!

Skeletor

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Re: Roguelike Radio podcast
« Reply #98 on: May 25, 2012, 01:00:43 AM »
You're doing a very good job guys.. congratulations!

Here's my request: an interview with Wouter van den Wollenberg, developer of Triangle Wizard.

Keep going!
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

kraflab

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Re: Roguelike Radio podcast
« Reply #99 on: May 25, 2012, 10:46:19 PM »
I really like graphs...I'll just drop this here:




Darren Grey

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Re: Roguelike Radio podcast
« Reply #100 on: May 26, 2012, 01:26:06 AM »
Andrew betted before the episode that we'd end up breaking past 50 comments...

Darren Grey

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Re: Roguelike Radio podcast
« Reply #101 on: May 26, 2012, 01:29:35 AM »
Hmm, and if you like stats:


Darren Grey

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Re: Roguelike Radio podcast
« Reply #102 on: May 26, 2012, 01:33:28 AM »
As another interesting stat, only 5% of users view our page through IE.  We get more Opera users than that!  And that's in a 74% Windows audience.

Also, new episode up on coffeebreak roguelikes!  And a cool new banner by Dan Earnshaw!

http://roguelikeradio.blogspot.co.uk/2012/05/episode-36-coffeebreak-roguelikes.html

ido

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Re: Roguelike Radio podcast
« Reply #103 on: May 26, 2012, 08:24:43 AM »
Hmm, and if you like stats:

This just in: according to an independent survey by "Roguelike Radio", Cardinal Quest is more popular than Diablo!

Jo

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Re: Roguelike Radio podcast
« Reply #104 on: May 26, 2012, 08:48:40 AM »
Andrew betted before the episode that we'd end up breaking past 50 comments...

  Yeah I mentioned it somewhere in the comments, maybe in the episode before.

EDIT: Congrats Ido!!!
Klingon RL, Gunfist 7DRL, Cardlike 7DRL, Cardlike: Quest for the Goat Horn, Sun Crusher 7DRL, The Littlest Princess 7DRL and dozens of board and card games.