Author Topic: Roguelike Radio podcast  (Read 413581 times)

Nachtfischer

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Re: Roguelike Radio podcast
« Reply #75 on: March 04, 2012, 08:51:44 PM »
As I don't seem to be able to comment on the blog through OpenID or Wordpress (mostly it just doesn't seem to work on blogger blogs at all...), I'll just leave a comment here.

Firstly, congratulations on another great episode! I really enjoy listening everytime. It could as well have been two hours and longer without boring me, it seems. It's refreshing to hear such in-depth discussions of game mechanics. You don't really see that elsewhere, at least not that regularly. Keep the episodes coming, please. :)

Some words on topic: In general I love the idea of permadeath and failure in games in general. Actually since I discovered the "roguelike world", it has become somewhat hard to accept games without failure at all (though some of them are obviously pretty enjoyable). Some games though, especially when they're long and are based a lot on story, are just not supposed to have permadeath in my opinion. And there have to be some random elements obviously. Thinking of a game like Final Fantasy 13-2, which I actually enjoyed a lot recently. It just wouldn't make any sense to have permadeath in there.
To be honest I sometimes don't even like it in roguelikes, like ToME or ADOM (though I love them both and wouldn't play them without permadeath either). It's just that you explore the huge world for hours and hours and then reach a location you don't know yet, make just one little mistake maybe and BAM... that's probably it. And then you have to explore the (structurally same) world for hours again. That can be pretty frustrating at times or at least prevent from directly starting over. It works much better in smaller/shorter games, e.g. DoomRL or (B)rogue, I think. I pretty much aggree with John Harris here, who I think mentioned something similar before on the podcast. Like roguelikes should generally not be that long? I guess it was on the Dredmor episode if I remember correctly, when the hugeness of the Dredmor floors was discussed.

So, looking forward to the upcoming weeks and all the 7DRL stuff. ;)
Nachtfischers Subkultur (German Indie Games/Music Blog)

Darren Grey

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Re: Roguelike Radio podcast
« Reply #76 on: March 08, 2012, 09:55:51 PM »
And here be the How to Make a 7DRL episode:

http://roguelikeradio.blogspot.com/2012/03/episode-26-how-to-make-7drl.html

With special guests Jeff Lait, corremn and Joe Bradshaw (the guy that made Rogue: The Cardlike).

guest509

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Re: Roguelike Radio podcast
« Reply #77 on: March 09, 2012, 03:24:43 AM »
  Yay that's me! Cardlike for the win! I actually have the new version all designed but am bogged down in production right now. You know, building the cards, getting the graphics right and writing the text on the cards and what not. That project is on hold as I gear up for this year's 7DRL!

  So pumped about this year's competition I can hardly deal with myself.

  This was a pretty good episode Darren. And I don't just say that because I was on it. Well maybe...but still. Solid episode. It'll blow you mind.  :D

-Jo

Darren Grey

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Re: Roguelike Radio podcast
« Reply #78 on: March 13, 2012, 07:50:54 PM »
Continuing our 7DRL month, here's an episode looking back on the 7DRLs of Yesteryear:

http://roguelikeradio.blogspot.com/2012/03/episode-27-7drls-of-yesteryear.html

Hopefully should prove a light distraction to those in code hell  ;)

guest509

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Re: Roguelike Radio podcast
« Reply #79 on: March 13, 2012, 10:03:51 PM »
  I'm having a lot of fun with my project. Makes me wonder why I ever quit coding in the first place. Maybe I just needed the break?

  So no coding hell here. Coding bliss? That just sounds wrong....:-)

Snargleplax

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Re: Roguelike Radio podcast
« Reply #80 on: March 14, 2012, 12:04:10 AM »
  I'm having a lot of fun with my project. Makes me wonder why I ever quit coding in the first place. Maybe I just needed the break?

  So no coding hell here. Coding bliss? That just sounds wrong....:-)

You, my friend, are in the Coding Zone.  Relish it.

corremn

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Re: Roguelike Radio podcast
« Reply #81 on: March 14, 2012, 12:42:23 AM »
  I'm having a lot of fun with my project. Makes me wonder why I ever quit coding in the first place. Maybe I just needed the break?

  So no coding hell here. Coding bliss? That just sounds wrong....:-)

You, my friend, are in the Coding Zone.  Relish it.

Likewise, it feels good to program a game rather than engine stuff.  7DRL always brings the coding bug back. 
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Darren Grey

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Re: Roguelike Radio podcast
« Reply #82 on: March 22, 2012, 12:28:31 AM »

Darren Grey

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Re: Roguelike Radio podcast
« Reply #83 on: March 31, 2012, 12:53:20 AM »
And part 2 at last:

http://roguelikeradio.blogspot.co.uk/2012/03/episode-29-7drls-2012-part-2.html

Which finishes our coverage of 7DRLs for this year.

Darren Grey

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Re: Roguelike Radio podcast
« Reply #84 on: April 20, 2012, 11:40:58 PM »
Couple more episodes, including a biggie:

http://roguelikeradio.blogspot.co.uk/2012/04/episode-30-identification-systems.html

http://roguelikeradio.blogspot.co.uk/2012/04/episode-31-rogue-with-co-creator-glenn.html

The most recent is an episode about the original Rogue, and we had one of the game's co-creators, Glenn Wichman, on the show answering a lot of questions in depth.  Definitely one to check out for anyone in the genre.

guest509

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Re: Roguelike Radio podcast
« Reply #85 on: April 22, 2012, 06:30:44 AM »
  It was awesome. This guy seriously created an entire game genre, or several depending on your point of view. He did it with his buddy in college. A buddy he still talks to. It's awesome. He's never beaten Rogue either. So I don't feel so bad that I've never gotten past level 12 (in a speed dive...).

EDIT: In case you guys didn't understand the game idea he was pitching, it's awesome. I'd play it. It's a social RL where you dungeon dive to retrieve ingredients and materials for things. Come back to a central location where you can craft, buy and sell gear. Rinse and repeat. I play the hell out of a game like that. You could make a ton of money at it by charging for extra characters beyond the first couple and also allowed people to buy ingame currency/gold and or you took a cut of any real world money for gear exchanges.

-Jo

Darren Grey

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Re: Roguelike Radio podcast
« Reply #86 on: April 25, 2012, 01:44:51 AM »
And here's another episode, this time a general discussion of Combat Mechanics:

http://roguelikeradio.blogspot.co.uk/2012/04/episode-32-combat-mechanics.html

Darren Grey

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Re: Roguelike Radio podcast
« Reply #87 on: May 08, 2012, 11:37:03 PM »
And finally (I've been wanting this for a while) we've interviewed Thomas Biskup, creator of ADOM:

http://roguelikeradio.blogspot.co.uk/2012/05/episode-33-interview-with-thomas-biskup.html

jasonpickering

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Re: Roguelike Radio podcast
« Reply #88 on: May 09, 2012, 08:49:37 PM »
I am pretty excited for this weeks and next weeks with Red Rogue.

st33d

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Re: Roguelike Radio podcast
« Reply #89 on: May 11, 2012, 09:05:58 PM »
It was pretty exhausting really. Felt like I was being chewed out for daring to make a hobby-game at times and I think my skype connection was really bad (I don't have great internet).

Be interesting to see if being requested to turn the game into Sonic the Hedgehog makes it in.