Author Topic: NorseWorld: Ragnarok (now at Mysterious Russian April 2015 update)  (Read 15393 times)

getter77

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This....exists!

Spotted here:

http://pixelascii.tistory.com/52

Quote
The development of this game was begun at november 2002, as remake of Ragnarok game, created in 1992-1995 by Thomas Boyd and Robert Vawter.

In this roguelike-game, created on base of scandinavian mythology, you are brave viking, who must help the aces (the gods) to win in Ragnarok - the final battle against evil. This battle will determine the fate of nine worlds.

You begin in your village and can choose between the ways of viking warrior, woodsman, blacksmith, alchemist, conjurer or sage. Each way is different from others and has its own advantages and disadvantages, each new game is totally unique: worlds and their levels, lands, creatures, items and even merchants are randomly generated.

Playing the game you will pass through Midgard - the world of mortals, visit Jotenheim - the land of giants-jotuns, and Nidavellir - the labyrinth of caves, populated strange creatures, come down in dwarven great caves; you have a chance to visit lands, created by gods and greatest of ancient wizards, get through terrible Niflheim - the world of deads and search the mighty artifacts of the gods. Then you'll go to Asgard - the world of gods, to take part in final battle against powers of evil.

Common features

    -6 player classes: viking, woodsman, blacksmith, sage, conjurer and alchemist.
    -More than 150 creature races.
    -More than 200 item types.
    -More than 230 different magic effects.
    -More than 15 dynamically generated different worlds and 110 levels.
    -Possibility to add new story branches, levels, creatures, items and artifacts.
    -Complex game database editor (all game space objects and their attributes are available).
    -Built-in script language, allowing write additional handlers on any game events.
    -Support operating systems MS Windows and Linux.
    -Flat tiles and ASCII views of design.
    -Support for Russian and English (the correctness of the English localization ~90%).
    -Possibility to change side for evil.


In the future

    Network play possibility.
    Not finished player literary legend (the saga about player adventures) generation engine.


http://ragnarok.rlgclub.ru/index.php

Latest (last?  I hope not!) Windows version release back on Jan 20 2009 0.99.3 which added "much corrections and innovations"   The gallery page also has some really nice looking screens.


So yes....this looks AWESOME folks.   Jolly Roger and friends, please don't leave us in a state of ignorance to your community's treasures.   ;) :D  I even think I'd ranted at some point in the past that is seems baffling that there hasn't been any active Raganrok/Valhalla development in all these years considering how big the original game(s) were for their time...
« Last Edit: November 16, 2015, 01:09:19 PM by getter77 »
Brian Emre Jeffears
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Shin Majin

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Re: NorseWorld: Ragnarok
« Reply #1 on: August 14, 2011, 02:34:43 PM »
This is wonderful.  I've always loved the original DOS game, and am highly pleased to see this.

getter77

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Re: NorseWorld: Ragnarok
« Reply #2 on: August 15, 2011, 11:29:19 AM »
Great!  Please do get us some trip reports, impressions...maybe even additional screenshots/videos Shin Majin.  On the surface, it almost seems like it was made so that the people from the DOS days could have a good time going forward coupled with new ideas.
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jim

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Re: NorseWorld: Ragnarok
« Reply #3 on: August 15, 2011, 03:25:15 PM »
ох боже! Is there a translator in the house?? I loved this game back in the day - it looks like it's about 10% away from a complete translation. Wowzers! Getter, you struck gold again!

getter77

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Re: NorseWorld: Ragnarok
« Reply #4 on: August 15, 2011, 05:22:42 PM »
Heh, if you follow the links on their main site to the forum, you will notice our now familiar face of one Jolly Roger---hence why I specifically called him out on treasure hoarding in the OP!   ;) :P

I also think it'd be a good idea to get ahold of the main developer somehow, as he has had another birthday or so since then and it would be pretty great to see development on this liven up once more!
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Re: NorseWorld: Ragnarok
« Reply #5 on: August 15, 2011, 05:29:56 PM »
Great!  Please do get us some trip reports, impressions...maybe even additional screenshots/videos Shin Majin.  On the surface, it almost seems like it was made so that the people from the DOS days could have a good time going forward coupled with new ideas.
Er...well, yes.  I gave it a try, and was...a bit disappointed.  The game seems to have little more than the original, save for a completely reworked interface.  Aside from that, the game actually feels pretty broken.  Most of the enemies don't even act intelligently, or even attack you, allowing you to slay most of them with absolutely no threat to yourself.  You the starting village actually looks and feels like a village this time, however, which is a nice touch.

Regardless, with enemies that don't attack you (outside of ranged combatants and enemies with special attacks,) the game feels horribly incomplete.  There also doesn't appear to be a way to use ranged weapons...sorry, woodsmen.

getter77

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Re: NorseWorld: Ragnarok
« Reply #6 on: August 15, 2011, 05:39:33 PM »
How odd...did you try the less spiffy .99.2 console version as well?   From the Credits section, it would seem the game had a fair number of active testers, so you would think something like that would get caught straight away long before the version scheme made it THAT far...

:lights the Jolly Signal:
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Jolly Roger

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Re: NorseWorld: Ragnarok
« Reply #7 on: August 15, 2011, 05:54:50 PM »
 :( Alchemist didn't  visit forum and his dev site for years, right now.
But, I'll send him message! Maybe this thread would let him to continue work?  ::)

getter77

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Re: NorseWorld: Ragnarok
« Reply #8 on: August 15, 2011, 06:02:26 PM »
We can always hope...and plot!   8)   I for one shall elect to dream big that it will revive up in time for ARRP 2011.   :)

Thanks for stopping in Jolly Roger.  How has your time with the game went, or any stories you can relate of Russian players?  Shin Majin seems to have ran into an odd situation with it above afterall...
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Jolly Roger

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Re: NorseWorld: Ragnarok
« Reply #9 on: August 15, 2011, 06:12:49 PM »
Quote
up in time for ARRP 2011.
It would be great, but ARRP is too close.  :-[

Hmm, as I know this game is heavily buged, but playable and winnable, and NPC are really eager to kill you.

I must confess, I didn't played Ragnarok for a long time, but there are lot of RLGclub folk here.
Maybe, they will participate our discussion, I had left link to this topic.

getter77

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Re: NorseWorld: Ragnarok
« Reply #10 on: August 15, 2011, 11:34:41 PM »
Thanks for the help Jolly Roger, hopefully ARRP 2011 isn't too close for a nice leap forward on FallFromHeaven the Roguelike.   8)

That said, if there are any other RLGclub projects that come to mind that you've not seen mentioned here, do let us know about the excitement.  Between here and there, I'm not particularly aware of any other Roguelike-centric forum communities---though I would like to think there must be one in Japan someplace, as nigh-impenetrable that would be for those that can't read Kanji and such.

Community unity  GO!   :D
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Shin Majin

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Re: NorseWorld: Ragnarok
« Reply #11 on: August 16, 2011, 05:30:41 PM »
How odd...did you try the less spiffy .99.2 console version as well?   From the Credits section, it would seem the game had a fair number of active testers, so you would think something like that would get caught straight away long before the version scheme made it THAT far...

:lights the Jolly Signal:
So nobody else is having this same problem?  As for .99.2, the link for that is down, isn't it?

getter77

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Re: NorseWorld: Ragnarok
« Reply #12 on: August 16, 2011, 08:33:29 PM »
Drat, sorry I somehow didn't notice that the link for that one was dead.   :'(
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Re: NorseWorld: Ragnarok
« Reply #13 on: November 16, 2015, 12:09:00 PM »
Sorry for the extreme bump, but this seems to actually have been updated just this past April.

Link to the forum on the site where I found it: (in russian though)
http://rlgclub.ru/forum/viewtopic.php?f=4&t=20&sid=6f7062f28753ec9f1cd834cef5693d23&start=180
Direct link to the latest version: (seems to lack fullscreen like the last version)
https://github.com/Serg-Norseman/NorseWorld-Ragnarok/releases/download/v0.11.0/nwr-dist-v0.11.0-win.x86.x64.zip

getter77

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Re: NorseWorld: Ragnarok
« Reply #14 on: November 16, 2015, 01:08:42 PM »
Nice!   8)  Hopefully they'll update the site and changelog in English at some point.  Seems to be at least something with SDL and whatnot...
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