Could someone tell some details about how incursion actually plays? I haven't tried it since theres no freely down loadable version of it out yet(I guess im too lazy to ask to test for them..)
I, as a playtester, I can say it is a really special game.
Interface is a bit psychodelic but once you grow accostumed to it you have lots of information at a glance, there is excellent descriptions for all the monsters, spells, skills, items and even *rooms*, thing that I find is great. God interactions are the best there can be, without promoting lots of sacrifices (except a few exceptions) but instead having to use "slots" so you have to make quality sacrifices, and piety grants you some kind of advancement on a Prestige Class so you actually get visible benefits from following a god (e.g: plusses to skill, stats, spells, etc, aside from the usual gifts). Also, each god has an excellent personality, which makes them feels "real".
About combat, you really have some options for overcoming obstacles. For instance, rogues can get experience by *stealing* all the valuable equipment and sneaking out without being noticed, so there is no need as a rogue to kill anything, or you can use Diplomacy to settle down a conflict (if the enemy is sapient) and still get experience as if you killed the monster, you can Offer Terms of rendition (using Diplomacy also) when an enemy is running away from you (invaluable as a follower of certain gods who do not like back-stabbing at all), so he drops his best item and becomes neutral (and gives you full experience) or Bluff to trick a just-attacked friendly that the attack was "only an error" so he does not attack you back, etc etc etc.
And... I don't know what more to say. Since it does not run on Linux, I have not been able to play it since February, when my win computer crashed and I switched to 64-bit Kubuntu. But there should be a Linux version really soon, according to Julian, so I'll just wait a bit more, and hope it works on 64 bits.
It is truly an excellent game, in my opinion.