Yeah I think that might be the final title. "Card-like"
All items, traps and creatures are included from Rogue. Plus some of the ones that were only in some versions. Like the Kestrel and Griffin and Medusa.
Wand of Polymorph: Discard target monster and replace it with the next monster from the deck. Cross fingers.
Game play is simple. Start with 5 random item cards. Draw 3 cards from the deck (simulating a ROOM). Deal with traps first, then kill monsters (if you can), then pick up any items/treasure. You may flee before combat but must discard a card.
Kill monsters by rolling dice equal to your attack attribute (weapons and items increase this). Keep the highest die. Roll over the monster's combat value to kill it. If you miss it then it counter attacks, in which case you roll a number of dice equal to your defense attribute, keep the highest die roll. 1-4 they hit you and bad things happen (lose cards, turn to stone, etc...). Roll 5+ on your defense roll and the enemy misses you.
You can then decide to continue the fight or flee. In which case you can attack again or flee (end your turn).
Wands are kind of fun in that if you roll doubles your wand fizzles out and dies.
If you have the Amulet you cannot flee from combat. You have to get all the way through the deck and survive WITH the Amulet in order win the game. In multiplayer the person with the highest score at the end wins. Monster's killed (1) + Sacks of Gold (3) + Amulet (10) equals your final score.
I'll post a play test version here soon. I'm clarifying the rules and making the cards now.
The cards are easy because there are no graphics. :-)