Author Topic: Descension Alpha  (Read 17322 times)

QJaxun

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Descension Alpha
« on: January 01, 2011, 08:00:52 PM »
Hi there, just want to announce the release of my pet project Descension. It is a graphical fantasy roguelike in the very early stages of development. Theres not much to it yet, just an overlworld map spilt into 9 regions, with the region the player starts in having 6 underground maps. There is very basic monster pathfinding and combat and buggy item generation.

Check out the website at http://descensionthegame.com for more info, screenshots and downloads.

getter77

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Re: Descension Alpha
« Reply #1 on: January 02, 2011, 11:08:22 PM »
Keep at it and welcome to the Temple!   8)
Brian Emre Jeffears
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QJaxun

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Re: Descension Alpha
« Reply #2 on: January 04, 2011, 12:17:33 AM »
Thanks!

v 0.0.3 - Released 1/2/2010
* added the ability to spend stat and skill points during character creation
* new items - gold, small healing and energy potion, necklaces, rings, shirts, pants, wizard hats and robe tops and bottoms
* cleaned up item, enchant and race editors
* first pass on item, enchant and race data
* improved pathfinding performance
« Last Edit: January 06, 2011, 03:38:01 AM by QJaxun »

QJaxun

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Re: Descension Alpha
« Reply #3 on: January 06, 2011, 03:38:29 AM »
v 0.0.4 - Released 1/6/2011

* improved melee combat - add to hit, defense and dodge rolls, critical hits and fumbles
* added a few more monsters - ant, worm and lizard
* added item type specific enchantments
* started to implement skills - currently only add equipped weapon skill to attack value
* made improvements to item generation - item_list.txt contains 10,000 items generated with the new system
* created monster and material editors and combined all editors into a single form/exe
* implemented basic error logging - information from some loading crashes added to error_log.txt
* improved keyboard handling for player movement, should be more responsive

getter77

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Re: Descension Alpha
« Reply #4 on: January 06, 2011, 12:56:49 PM »
Commendable release pace so far---keep at it!
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

AgingMinotaur

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Re: Descension Alpha
« Reply #5 on: January 06, 2011, 03:12:46 PM »
Windows only? Yawn.

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

jim

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Re: Descension Alpha
« Reply #6 on: January 06, 2011, 03:40:17 PM »
Yes, I only play video games designed to run on my enormous, custom-built, waterfall-powered computing machine. An elaborate system of feathers, pulleys, and tinted mirrors functions as my monitor. I got the idea when I was playing Dwarf Fortress on my brother's windows machine. Port the game to H2OS!

AgingMinotaur

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Re: Descension Alpha
« Reply #7 on: January 06, 2011, 05:53:29 PM »
Amen!

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Bear

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Re: Descension Alpha
« Reply #8 on: January 07, 2011, 01:14:19 AM »
I used to have a water-powered computer.  The floating points were carved out of wood, and tended to fall on the floor and get lost whenever there was an overflow error.


QJaxun

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Re: Descension Alpha
« Reply #9 on: January 12, 2011, 06:18:43 PM »
v 0.0.5 - Released 1/9/2011

* mouse cursor changes from sword to arrow based on the type of weapon equipped
* added ranged combat - thrown weapons not yet fully functional
* added mouse click to attack - selection cursor will change from red to green if a valid target is at the cursor location
* melee/ranged/unarmed skill added to attack value depending on type of weapon equipped
* inventory - added drag to gameplay screen to drop item
* inventory - added check if armor is allowed by race when equipping
* new items - fire, lightning, ice, acid, poison, unholy, holy and arcane wands
* new monsters - wolf and kobold
* character creator - starting equipment now added based on the skills selected
* character creator - added text box to name the player, click on the box starts input, pressing enter ends input

5v3nd0ttg

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Re: Descension Alpha
« Reply #10 on: January 13, 2011, 12:00:01 AM »
Might want to check for XNA framework before loading game and sending a message informing player that they need the XNA framework if it's not found. It may have been plainly stated on your website but I didn't realize it until i turned on my JIT lol..
Check out my artwork, photography, and video game projects at www.theoestudio.com.

QJaxun

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Re: Descension Alpha
« Reply #11 on: January 13, 2011, 12:21:11 AM »
Good idea, don't know why i didn't think of that, will definitely add it for the ext version.

jocke the beast

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Re: Descension Alpha
« Reply #12 on: January 14, 2011, 07:21:18 PM »
Can't run it (Vista)...  ???

QJaxun

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Re: Descension Alpha
« Reply #13 on: January 15, 2011, 07:45:57 PM »
Try this http://www.mediafire.com/?zzk2r0zduvw99m5. The newest build uses a installer that will check if you have all the prerequisites to run it.

QJaxun

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Re: Descension Alpha
« Reply #14 on: January 22, 2011, 04:04:02 AM »
Getting closer to a kinda playable, somewhat fun release. Just need to clean up some things and implement a few more features then i can get started on making it fun!

v 0.0.7 - Released 1/21/2011

* finished implementing thrown weapons
* finished spell targetting and improved ranged weapon targetting
* added tile editor tab to data editor
* implemented skill increase system for weapon and magic skills
* implemented more effect types - knockback, teleport, fly and summon item
* added light enchantment effect to the following weapon enchants - flaming, icy, shock, poisonous, acidic, holy and unholy and added the ability to add light effects to other pre-enchants
* rewrote level up bonuses - added a tab to the race editor for level up bonuses
* added the ability to throw potions
* added new items - vial of poison and vial of acid
* added buttons to switch between inventory and spellbook
* added buttons to switch stat/skill display modes
* implemented basic hunger system
* removed the ability to move through water
« Last Edit: January 22, 2011, 04:05:37 AM by QJaxun »