v 0.1.2 Released - 3/05/2011
* added multiple towns in each region, 1-3 coastal and 1-3 normal
* rewrote dungeon generation
* implemented swimming - swimming doubles the amount of hunger points lost per turn, if now flying, you will lose 1 energy per turn and once energy reaches zero you will lose 1 hp per turn
* reworked hunger system - eating now adds a number of hunger levels (ie hungry to satisfied or satisfied to very full) based on the type of food eaten. Better food (starting with cheese/pears) adds a hp/energy regen buff which lasts for 25 turns
* added in/out of combat - when a monster is seen the character is automatically changed to in combat state. combat state affects regen rates, in combat - one regen tick every 10 turns, out of combat - one regen tick every 5 turns
* moving through mountains alters the amount of hunger points lost per turn - low mountain * 3, medium mountain * 4, high mountain * 5
* survival skill subtracts a number of hunger points lost per turn by survival / 10, chance to increase survival skill points every time the character moves on an overworld map
* town, cave, dungeon and region names are now randomly generated
* fixed - cant mouse move when a monster is visible
* fixed - endless end turn loop when mouse clicking on a door
* fixed - both ring slots now light up when dragging a ring item
* fixed - display actual sell value when showing item stats
* fixed - missing belt and arm slot icons
* fixed - broken dungeon transitions
* fixed - inability to mouse move when a monster is visible
* fixed - ability to cast a spell when your skill is below the requirement
* added - minimap display of transitions - pink - to underground, yellow - to town, green - to region
* cave generation - cave size is random (64-128 tiles), larger treasure chests only found on deeper levels, names are randomly generated
* beginning of town randomization - randomize town center location, shop size and location, removed empty buildings for the time being, will continue to flesh out towns
* rewrote cave and hive generation - cave generation is now faster, produces better results and is more customizable
* added watery cave type - similar to large/small cave but with many water pools
* implemented click to move
* added - automatically pick up potions and food