Why--by the gods--why, did you decide that the player should lose a turn for canceling a command? I'm sorry; I know I should have been watching my mana, but, when I told you that I didn't want to exhaust myself casting that spell, why did you let the caveman bash Quag's brains in?
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Screenshot
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Quag St: 9 Le:21 Wi:15 Dx:19 To:12 Ch:16 Ap: 7 Ma:20 Pe:16 N=
DV/PV: 16/3 H: -3(55) P: 3(86) Exp: 11/23280 PC: 5 Sp: 97
Burdened
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Background Information
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Name: Quag Race: male Gnome Class: Elementalist
Eye color: brown Hair color: brown Complexion: tanned
Height: 3'4" Weight: 108 pounds
Age: 117 (grown-up)
Star sign: Falcon Birthday: 6/Falcon (day 216 of the year)
YOUR HISTORY:
Your parents are travelling adventurers. They are doing moderately
well but are talented enough to survive.
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
During your youth you embarked on many small journeys to nearby
towns on behalf of your parents. You learned to know lots of people and
made many friends.
Your path was always clearly lying before you. You knew about your
destiny since your earliest years and fortunately your grandfather
supported your wishes. You managed to find a competent trainer and began
your studies.
You decided to become a Elementalist.
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Inventory
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Total weight: 946 stones Carrying capacity: 960 stones
Head : -
Neck : -
Body : uncursed robe [+0, +1] [60s]
Girdle : -
Cloak : -
Right Hand : uncursed quarterstaff (+0, 1d10+2) [40s]
Left Hand : -
Right Ring : blessed ring of minor elemental mastery [+2, +2] [1s]
Left Ring : -
Bracers : -
Gauntlets : -
Boots : uncursed gnomish boots (+1, +0) [+2, +0] [10s]
Missile weapon: -
Missiles : -
Tool : uncursed torch (1088 turns of fuel remaining) [10s]
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Stuff
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Total weight: 825 stones Carrying capacity: 960 stones
Girdles ('[')
uncursed mithril girdle [+0, +2] [20s]
Necklaces (''')
uncursed amulet of perseverance {Wi+3} [3s]
uncursed brass amulet [3s]
Tools (']')
heap of 2 uncursed torches [20s]
uncursed box with flint and steel (25) [5s]
uncursed tinderbox (6) [3s]
cursed tinderbox (18) [3s]
uncursed box with flint and steel (23) [5s]
Rings ('=')
uncursed ring of fire resistance [1s]
uncursed ring of searching [1s]
uncursed ring of cold resistance [1s]
Wands ('\')
uncursed wand of door creation (0 charges) [3s]
uncursed wand of stunning (7 charges) [3s]
uncursed wand of door creation (4 charges) [3s]
uncursed wand of acid (1 charge) [4s]
Potions ('!')
heap of 2 uncursed potions of healing [8s]
heap of 4 uncursed potions of water [16s]
Scrolls ('?')
uncursed scroll of vermin control [2s]
uncursed scroll of charging [2s]
Books ('"')
uncursed spellbook of Darkness [100s]
Food ('%')
cursed iron ration [100s]
uncursed large ration [200s]
heap of 2 uncursed loaves of bread [80s]
blessed large ration [200s]
uncursed hurthling cake [30s]
Valuables ('$')
982 gold pieces [9s]
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 30
Daggers & knives 0 +0 +0 +0 unskilled 30
Clubs & hammers 0 +0 +0 +0 unskilled 30
Maces & flails 0 +0 +0 +0 unskilled 30
Swords 0 +0 +0 +0 unskilled 30
Axes 0 +0 +0 +0 unskilled 30
Whips 0 +0 +0 +0 unskilled 30
Pole arms 0 +0 +0 +0 unskilled 30
Twohanded weapons 0 +0 +0 +0 unskilled 30
Staves 0 +0 +0 +0 unskilled 2
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 0 +0 +0 +0 unskilled 14
Crossbows 0 +0 +0 +0 unskilled 11
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 30
Damage caused with your melee weapons:
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Right hand: +10 bonus to hit, 1d10+2 damage
Damage caused with your missile weapons:
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No missile weapons available.
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Skills
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Climbing ............. 61 (good) [+1d5]
Concentration ........100 (superb) [+1d5]
First aid ............ 56 (good) [+1d5]
Gemology ............. 51 (good) [+1d5]
Haggling ............. 54 (good) [+1d5]
Healing .............. 56 (good) [+1d5]
Listening ............ 61 (good) [+1d3]
Literacy ............. 83 (great) [+1d5]
Metallurgy ........... 72 (great) [+2d4]
Mining ............... 51 (good) [+3d4]
Pick pockets ......... 11 (mediocre) [+3d3]
Survival ............. 37 (fair) [+2d4]
Swimming ............. 45 (fair) [+3d5]
Ventriloquism ........ 30 (mediocre) [+2d4]
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Spells
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Burning Hands: 305, 5pp (Effectivity: +16)
Darkness : 266, 4pp (Effectivity: +0)
Earthquake : 10, 80pp (Effectivity: +0)
Fire Bolt : 206, 9pp (Effectivity: +9)
Fireball : 6, 20pp (Effectivity: +1)
Frost Bolt : 550, 11pp (Effectivity: +7)
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His achievements during his adventures:
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Quag, the gnomish elementalist, was killed by a caveman.
He scored 27671 points and advanced to level 11.
He survived for 0 years, 3 days, 5 hours, 50 minutes and 7 seconds (5803
turns).
Quag visited 8 places.
His charisma score was modified by +2 during his career.
His mana score was modified by +2 during his career.
He ended his adventuring life on level 5 of a dangerous cave at the Drakalor
Pass.
226 monsters perished under his attacks.
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was cold resistant (gained through an item).
He was shock resistant (gained through an item).
He had the following talents: Boon to the Family, Charged, Charming, Heir,
Long-Lived, Long Stride, Potent Aura.
He had a final speed score of 97 (final base speed: 102).
He was religious.
He did not ask for divine help.
He was neutrally aligned.
He was slightly tainted by Chaos.
The following monsters were vanquished:
1 berserker
1 berserker lord
5 black hurthlings
3 blink dogs
2 bugbears
1 carrion crawler
1 cave fisher
1 cave lizard
1 caveman
1 chaos brother
1 chaos rat
3 chaos sisters
1 claw bug
1 cutpurse
2 dark elven wizards
2 dark sages
1 dire wolf
1 displacer beast
3 dopplegangers
1 eye of destruction
1 fairy dragon
9 fire beetles
2 fire lizards
1 floating eye
1 gargoyle
1 ghost
1 ghost bat
7 ghuls
1 giant ant queen
7 giant ant warriors
6 giant ant workers
2 giant bats
3 giant centipedes
4 giant lizards
2 giant rats
3 gnolls
7 goblins
9 goblin rockthrowers
5 goblin slavemasters
1 gray ooze
3 green worms
1 gremlin
2 hell hounds
4 hobgoblins
1 hobgoblin chief
2 huge bats
2 imps
1 jackal
1 karmic lizard
8 kobolds
3 kobold chieftains
11 large bats
2 large gnolls
1 large jackal
8 large kobolds
2 large orcs
6 large spiders
2 lizard men
2 minotaurs
2 necromancers
1 ogre
1 ogre magus
10 orcs
1 orc chieftain
2 orc scorchers
1 outlaw leader
1 owlbear
1 pixie
2 rabid dogs
3 raiders
6 rats
1 ratling archer
1 ratling duelist
1 ratling thief
3 ratling warriors
2 shadows
2 skeletons
1 staring eye
3 swordsmen
4 tarantulas
1 white baby dragon
1 wolf
1 yellow ooze
6 zombies
Seriously, people, please make your roguelikes don't take a whole turn if the player cancels a command for lack of mana. Think of Quag's family.