Author Topic: HyperSilence - an original retro adventure game  (Read 29017 times)

HyperSilence

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HyperSilence - an original retro adventure game
« on: October 10, 2010, 05:00:39 PM »
* Randomly generated 35 levels makes for maximum replay value; the levels change with every game
* HyperSilence has a classic look and feel with brand new gameplay
* HyperSilence uses graphics unique to any other
* Over 250 items to buy, sell, and discover
* Cast damaging, healing, and other magic spells
* Carry up to 20 inventory items
* Choose from 8 character colors
* 5 weapon skills to master
* Critical hits for added damage
* Dungeon trails show where you've already explored
* Malicious enemies and bosses who may or may not follow you
* Save and resume an unlimited number of characters
* A casino to play mini-games at
* Trigger, disarm, or avoid dungeon traps
* Turn based battles mean for relaxing gameplay
* User-friendly interface
* Customize your character with over 200 pieces of equipment
* Surprises on each new level
* Appropriate for all ages

Screenshots

Thank you! ;)
« Last Edit: December 19, 2010, 10:19:02 PM by HyperSilence »

getter77

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Re: Windows text-based Roguelike HyperSilence released
« Reply #1 on: October 11, 2010, 11:40:40 AM »
Congrats on making release, especially as it looks like there's some meat on this!

Do you have a roadmap in mind for further development or is it mainly coming down to feedback tweaking and bug genocide at this junction?
Brian Emre Jeffears
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HyperSilence

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Re: HyperSilence - an original retro adventure game
« Reply #2 on: October 21, 2010, 08:13:21 PM »
Thank you!
« Last Edit: December 19, 2010, 10:20:01 PM by HyperSilence »

Krice

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Re: Windows text-based Roguelike HyperSilence released
« Reply #3 on: October 22, 2010, 06:20:18 AM »
If anyone else has problems or finds any glitches, don't hesitate to let me know.

The screen update is really slow and flickering. And the fact that you know the keyboard commands doesn't mean everyone knows. We humans don't possess that kind of mental skills yet.

HyperSilence

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Re: HyperSilence - an original retro adventure game
« Reply #4 on: October 22, 2010, 03:59:26 PM »
Thank you! ;D
« Last Edit: December 19, 2010, 10:22:04 PM by HyperSilence »

linux_junkie

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Re: Windows text-based Roguelike HyperSilence released
« Reply #5 on: October 22, 2010, 04:51:29 PM »
I know five or six different buttons can be really confusing, but if you press H (as in the first letter of "help"), all those different commands will be shown right there. As long as your grasp of English is fair, you should be able to read the huge list of commands.

They're also listed under the FAQs page on my site. FAQs stands for Frequently Asked Questions. There are a whole four questions there, but you might be able to find it.

Thanks!

H is always good for help, but you should consider using ? as well.  Just a suggestion.  The more user-friendly you can make the game, the better.  And apparently such brilliant people as krice had trouble with that mysterious H, so who knows.

Also, F1 is pretty universal for help as well.  My game uses both ? and F1.  Anyways, keep up the good work!

Fenrir

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Re: Windows text-based Roguelike HyperSilence released
« Reply #6 on: October 22, 2010, 05:00:52 PM »
I think Krice can be forgiven, since '?' seems to be the standard for roguelike help information. I've never played a roguelike where the help screen was accessed by 'H'.

Krice

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Re: Windows text-based Roguelike HyperSilence released
« Reply #7 on: October 22, 2010, 08:07:18 PM »
I know five or six different buttons can be really confusing, but if you press H

How would I know what key you wanted to be the keyboard help. I'm still not a psychic. It could be any key really. There is no logic in that. In fact I fell in the same trap when selecting K (shift+k) for keyboard help. Later I was unable to remember it myself! ? and F1 are better, especially ?. It seems to be the default in roguelikes. But it's still a good idea to list keyboard commands in some kind of readme.txt. That way the player doesn't have to guess the keys by pressing them all. It's silly.

Quote
They're also listed under the FAQs page on my site.

I thought it was a FAQ about your site. Not about the game. Who would have guessed?
« Last Edit: October 22, 2010, 08:09:55 PM by Krice »

HyperSilence

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Re: HyperSilence - an original retro adventure game
« Reply #8 on: October 22, 2010, 08:42:46 PM »
Thank you! 8)
« Last Edit: December 19, 2010, 10:22:35 PM by HyperSilence »

Krice

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Re: Windows text-based Roguelike HyperSilence released
« Reply #9 on: October 23, 2010, 08:05:15 AM »
You tell in the faq that the flickering is normal. No, it isn't. It's bad programming. Other roguelikes using console don't flicker. I don't know exactly what's the problem, but it seems you first clear the screen and then re-draw it. Maybe just re-drawing should be enough to clean the previous content.

Karzack

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Re: Windows text-based Roguelike HyperSilence released
« Reply #10 on: October 23, 2010, 11:07:06 PM »
I would suggest to put a copy of the FAQ in the download.

As for the flickering.  It makes it unplayable for me.  It hurts my eyes within a few minutes of playing.  I'm just a player though so I have no clue how one would fix it.

Other than that; it looks interesting.

HyperSilence

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Re: HyperSilence - an original retro adventure game
« Reply #11 on: October 26, 2010, 12:24:58 AM »
Thank you! :D
« Last Edit: December 19, 2010, 10:23:05 PM by HyperSilence »

Fenrir

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Re: Windows text-graphic Roguelike HyperSilence released
« Reply #12 on: October 26, 2010, 02:27:28 AM »
Quote
Pressing H in-game will display a help message with the valid game commands. Here is a more descriptive list:

4 Arrows - Move your character north/south/east/west
Space - Open/use, climb staircases, attack monsters
D - Discard/drop an item from your bag
E - Equip a weapon/shield/armor from your bag
Q - Quit the game and close the console window
U - Use a potion/scroll from your bag

F1 - Toggle between character and skills
F2 - Scroll up and down bag contents
Now it's four places.

Seriously, I think making the help key '?' would be a good idea. Either way, you should probably tell the player when the game starts what the help key is. Even amicable people (AKA not Krice) can miss something that might appear obvious to someone else.

I think Krice just needs a hug.

Fenrir sits on his hindquarters, straightens his back, and spreads his forelegs. The great wolf grins at Krice.

Come 'ere, buddy.

HyperSilence

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Re: HyperSilence - an original retro adventure game
« Reply #13 on: October 26, 2010, 04:48:55 AM »
Thank you! :)
« Last Edit: December 19, 2010, 10:23:28 PM by HyperSilence »

Ari Rahikkala

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Re: Windows text-based Roguelike HyperSilence released
« Reply #14 on: October 26, 2010, 07:56:53 AM »
You tell in the faq that the flickering is normal. No, it isn't. It's bad programming. Other roguelikes using console don't flicker. I don't know exactly what's the problem, but it seems you first clear the screen and then re-draw it. Maybe just re-drawing should be enough to clean the previous content.

In curses, clearing the screen without forcing a redraw is done by calling erase() rather than clear().