I have to try this one because the thing I liked the most about Metroplexity was its general combat/skill/inventory/cards system, and if I remember correctly that system was inspired by KoL's.
The card system was the first thing I noticed in Metroplexity that really distinguished it from KoL. Still, if you like Metroplexity you will probably like KoL, as it was definitely inspired by KoL.
For those of you who do play it, what parts did you like the most and why?
One of the great things about KoL is how many different ways you can enjoy the game. First of all, there's a lot of text accompanying the stick figures, and the writing is fantastic. Tons of pop culture references and great jokes. And somewhat obscure references, anywhere from Gravity's Rainbow to Gilbert and Sullivan to Nethack (not obscure to this crowd
). Second, the community is awesome. It's a diverse group of folks who are, for the most part, very friendly and smart. Third, the actual gameplay is well balanced and lends itself to many play styles. You can play as lazily as you want, or you can compete in the "speed ascension" game where you try to get through the core game in as few days & turns as possible. You can play with special hardships imposed on yourself for certain rewards. You can also play in the clan dungeons which are the closet thing thing that KoL has to a multiplayer experience (it's mostly a single player game with a chat panel and active forums, but there is some interaction in the clan dungeons). Fourth, there's a very vibrant economy. Fifth, there are world events with special content, such as the much loved Crimbo season in December. Sixth, the dev team (which is very small) is very active with the playerbase. They post frequently on the forums, they do two radio shows a week (there's actually a 24 hour KoL shoutcast with music and contests), and they even hold a yearly con. I could go on and on...