News: Read the
RULES
before posting.
1 Hour
1 Day
1 Week
1 Month
Forever
November 22, 2024, 02:25:42 AM
Temple of The Roguelike Forums
»
Announcements
»
Other Announcements
»
Building a roguelike definition
Home
Help
Search
Login
Register
« previous
next »
Print
Pages: [
1
]
Author
Topic: Building a roguelike definition (Read 23446 times)
Slash
Creator of Roguetemple
Administrator
Rogueliker
Posts: 1203
Karma: +4/-1
Building a roguelike definition
«
on:
November 29, 2007, 06:48:17 PM »
What is a roguelike for you?
Logged
Slashie
Slashie.net
Adral
Rogueliker
Posts: 134
Karma: +0/-0
The Hammer of Justice
Re: Building a roguelike definition
«
Reply #1 on:
November 29, 2007, 08:47:17 PM »
Quote from: Slash on November 29, 2007, 06:48:17 PM
What is a roguelike for you?
Ownage.
Logged
On the wings of the storm.
Ex
IRC Communications Delegate
Rogueliker
Posts: 313
Karma: +0/-0
Re: Building a roguelike definition
«
Reply #2 on:
November 30, 2007, 12:04:20 PM »
Anything with random maps, though traditionally with a very ascii look.
Being turn based or represented by an at-symbol helps too. Not required though. Definitely it hinges on random maps.
Logged
Robson
Newcomer
Posts: 34
Karma: +0/-0
Re: Building a roguelike definition
«
Reply #3 on:
November 30, 2007, 07:12:14 PM »
Quote from: Slash on November 29, 2007, 06:48:17 PM
What is a roguelike for you?
Randomness
Replayability
Choice
Turn-based
Simple graphics or just characters
It's completely okay to break any of these things, as long as the game feels
like rogue
.
Logged
Z
Rogueliker
Posts: 905
Karma: +0/-0
Re: Building a roguelike definition
«
Reply #4 on:
December 01, 2007, 03:19:28 AM »
A roguelike is a roguelike. Something like rogue. And the
more features
of rogue and roguelike it has, the more roguelike it is.
Logged
International Roguelike Database | Hydra Slayer | Hyperbolic Rogue | Necklace of the Eye | etc
*
HyperRogue on Steam
*
my Rogue profile
Konton
Newcomer
Posts: 3
Karma: +0/-0
Re: Building a roguelike definition
«
Reply #5 on:
December 01, 2007, 08:54:34 PM »
Is a genre of computer role playing game, based on fantasy of player. If someone dont have imagination in his/her mind, the roguelike game, specially in ascii graphic, become a non-sense and illogic alphanumeric grapfic mass.
Sorry for my "engrish"
Logged
dopefish7590
Newcomer
Posts: 39
Karma: +0/-0
Re: Building a roguelike definition
«
Reply #6 on:
December 06, 2007, 03:10:15 AM »
a huge rpg style game with ascii graphics that you can do mostly everything you could in an expensive game
Logged
- Swim, swim, hungry
Print
Pages: [
1
]
« previous
next »
Temple of The Roguelike Forums
»
Announcements
»
Other Announcements
»
Building a roguelike definition