Author Topic: Building a roguelike definition  (Read 22028 times)

Slash

  • Creator of Roguetemple
  • Administrator
  • Rogueliker
  • *****
  • Posts: 1203
  • Karma: +4/-1
    • View Profile
    • Slashie.net
    • Email
Building a roguelike definition
« on: November 29, 2007, 06:48:17 PM »
What is a roguelike for you?

Adral

  • Rogueliker
  • ***
  • Posts: 134
  • Karma: +0/-0
  • The Hammer of Justice
    • View Profile
Re: Building a roguelike definition
« Reply #1 on: November 29, 2007, 08:47:17 PM »
What is a roguelike for you?

Ownage.
On the wings of the storm.

Ex

  • IRC Communications Delegate
  • Rogueliker
  • ***
  • Posts: 313
  • Karma: +0/-0
    • View Profile
Re: Building a roguelike definition
« Reply #2 on: November 30, 2007, 12:04:20 PM »
Anything with random maps, though traditionally with a very ascii look.

Being turn based or represented by an at-symbol helps too. Not required though. Definitely it hinges on random maps.

Robson

  • Newcomer
  • Posts: 34
  • Karma: +0/-0
    • View Profile
Re: Building a roguelike definition
« Reply #3 on: November 30, 2007, 07:12:14 PM »
What is a roguelike for you?

Randomness
Replayability
Choice
Turn-based
Simple graphics or just characters

It's completely okay to break any of these things, as long as the game feels like rogue.

Z

  • Rogueliker
  • ***
  • Posts: 905
  • Karma: +0/-0
    • View Profile
    • Z's Roguelike Stuff
Re: Building a roguelike definition
« Reply #4 on: December 01, 2007, 03:19:28 AM »
A roguelike is a roguelike. Something like rogue. And the
more features
of rogue and roguelike it has, the more roguelike it is.

Konton

  • Newcomer
  • Posts: 3
  • Karma: +0/-0
    • View Profile
Re: Building a roguelike definition
« Reply #5 on: December 01, 2007, 08:54:34 PM »
Is a genre of computer role playing game, based on fantasy of player. If someone dont have imagination in his/her mind, the roguelike game, specially in ascii graphic, become a non-sense and illogic alphanumeric grapfic mass.

Sorry for my "engrish"

dopefish7590

  • Newcomer
  • Posts: 39
  • Karma: +0/-0
    • View Profile
Re: Building a roguelike definition
« Reply #6 on: December 06, 2007, 03:10:15 AM »
a huge rpg style game with ascii graphics that you can do mostly everything you could in an expensive game
- Swim, swim, hungry