Stable 17.0 Released!
Changes:
Previous saves will not work!
! = major
* = minor
- = less than minor
Highlights
! Beginner's Guide written by one of the players
! Restart previous characters
! Injuries from receiving critical hits
! New Light Sources
! Return of the unzoomed ASCII mode
! Multi-tile world map villages
! Disease improvements
! Talent improvements
! Companion epilogues
! New Lore
! Single Dungeon Mode improvements
Bugs, mistakes and missing things
! Fixed a tricky bug that could cause autoexplore to stop working
! Fixed Lava ASCII tiles from green '.' to red '=' or '~'
! Summoned monsters from spellbooks are properly labeled as allies in the context of monsters resurrecting player's enemies
! Rottus Infernum disease properly worsens every six hours instead of every two hours
! Fixed Warlock's Corpse Explosion dealing 1d12 damage instead of 2d8
! Fixed Shaman's Evil Eye slow chance not being tied to player's Level
* Fixed Praying to cure all diseases if there are more than one
* Fixed a smallissue with talent use count related to regenerating mana fully without resting and not being able to rest to gain Talent uses
* Bard song activation messages now display the real duration if the player has Songblade
* Fixed a bug with resurrected monsters that could leave them be visually behind terrain features
* Fixed a bug with the placement of summoned monsters
* Fixed being teleported to Deity Realm when in a quest that cannot be escaped
* Dismissing party members through dialogue or them leaving due to no money will now properly scale enemies down
* Fixed a minor graphical bug in the Demon's Fall Gate
* Fixed Port Victory temple area ASCII area transition symbols
* Fixed stacking "poisoned" conditions where curing removed only one of the conditions leaving the player still poisoned
* Fixed archcleric quest's wrong question mark icon location
* Fixed archaeologist quest's wrong question mark icon location
General
! Added a beginner's guide that was written by one of the players
! Ability to restart a previous character again; every new character is saved into a template that can be used to start it again
! Added Injuries as an effect from receiving a critical hit
! Added an option to play the ASCII mode without 2x sized text so the screen won't scroll and will display everything in one screen
! Villages are multi-tiled in the world map, with the ability to enter a specific district from the world map
* Increased in-game feedback character limit to 300
* Map window can be both opened and closed with 'm'
* Biography window can be both opened and closed with 'c'
Items
! Added "All-Seeing Eye [+2 FOV]" to the ship merchant, an amulet that works as a light source that also allows rogues to stealth
! Added "Shield of Light [+15 BC, +2 FOV]" to the unique shop in Westerfall (Undershire in Single Dungeon Mode), a shield that works as a light source
! Added "Magical Lantern [+2 FOV]" to possible loot in the main dungeon, requires no oil to work
Single Dungeon Mode
! Shops refresh daily instead of weekly
* Removed lore notes from Single Dungeon mode
* Foreign Coins no longer spawn; instead it spawns gold
Diseases
! Changed Regeneris Prohib from no regeneration to 33% chance to miss regenerating HP
* Changed Rottus Infernum to reduce Max HP by 3 instead of 1, with the bug fix this is as much as it was in the earlier versions
- Added word "Disease" in the beginning of the disease contract message
Companions
! Each companion that survives the fight against the end boss (provided they don't die after it to something else) receive an ending epilogue
! Resting now takes into account if there are hurt companions also
! Melisath's Purify deals 2 damage each turn instead of 1
* Added diary entries when meeting the companions for the first time
Spells
! Decay deals 2 damage each turn instead of 1
Talents
! Reduced Talent Mana costs from 35, 40, 45, 50, 55, 60 to 20, 25, 30, 35, 40, 45 respectively
! Battle Orders increases ally Armor Class by 10 instead of 5
! Evasion increases Armor Class by 10 instead of 5
! Song of Demoralize lowers Armor Class by 10 instead of 5
! Place Trap is 1d12 damage instead of 1d6
! Rend is 2 damage each turn instead of 1
! Poison Weapon is 2 damage each turn instead of 1
! Cleansing Fire is 2 damage each turn instead of 1
* Rogue Stealth activation message now displays the duration
Quests
* Added some clarification dialogue to the quest Lover's End
Injuries
! Added Concussion, reduces To Hit Bonuses by 10 for 12 hours
! Added Winded, reduces Armor Class by 10 for 3 hours
! Added Dislocated Shoulder, reduces Block Chance by 10 for 6 hours
! Added Sprained Ankle, small chance of movement being prevented when attempting to move for 2 hours
Graphics
! Added 2 new tiles that transition from grass to water to make shores look better
! Added 24 new village tiles making each village in the world map unique in looks
Lore
! Added 3 new Lore entries