Just a quick word to say I have done a few releases since my last update.
The game now has stealth play, powerups, and a tutorial mode!
Go to
www.dungeonbash.com to download it.
IN THIS RELEASE (A17-I15)
- added Power Up screen between levels where XP can be spent on upgrading stats and buying extra abilities.
- Added new abilities for characters to purchase with XP
- modified map generation to create more tactically interesting levels.
- changed help menu to have tips that aren’t covered by the tutorial.
IN THIS RELEASE (A16-I14)
- Tutorial mode finished.
- Fixed save/resume game bug introduced in (A15-I13)
- Changed help menu to have tips that aren’t covered by the tutorial.
- Made earlier levels bigger.
- Make all levels have varying sized rooms and bigger maximum room size.
- Exit will always appear in a room, never in a corridor.
- Improved side-swiping tabs.
RELEASE (A15-I13)
- Random party choosing screen
- Tutorial mode! (half finished).
- Pressing pass while in leader mode passes leadership to the next character.
- going down stairs while in leader mode passes leadership to the next character
- pressing solo no longer auto-activates leader mode.
- fixed save game bug when some characters have gone downstairs
IN THIS RELEASE (A13-I11)
- STEALTH:
- light levels in the dungeon now reflect detectability of that tile for stealth purposes - the light level is an indication of:
a) torches - actual light that makes it easier to be detected.
b) monster detection skill - shows how well each monster can detect enemies in its vicinity.
c) monster attention.- characters attract monster attention, indicated by lighter tiles around noticed characters, and those closest to monsters attract more attention.
- rocks provide good stealth bonus for medium creatures and great stealth bonus for small creatures.
- hidden characters get an ambush bonus in the form of 3x attack skill for one melee attack.
- characters automatically hide when they descend to the next level, although they may be discovered instantly. Their first action still gets an ambush bonus, however.
- the ‘stealth’ button will be deactivated if the character is unable to hide. Hiding takes one turn and gives a slow bonus.
- any action other than normal movement reveals a hidden character - the character must ‘unhide’ to charge, but the charge still gets the ambush bonus.
- melee damage is a little more dependent on skill and less dependent on hit-points.
- creatures without hands can only carry one amulet.
- inventory tab shows capacity when selected.