http://egoboo.sourceforge.net/This has been an insanely long time coming. This would be like a v2.0 of SoulFu popping up someday.
"Changelog
Version 2.7.4 (19.07.2009)
- New Feature: New menu section for Game Options where you can change the game difficulty.
- New Feature: New town module! Visit Sandweg city in the deserts and taste the juicy Kabobs!
- New Feature: Another new music track for Sandweg by Edward Blakely!
- New Feautre: 4 new divine spell runes.
- New Feature: Added a new secret class into the game - The Tourist Starter!
- New Feature: The first Hero class has been added - The Archmage! The Hero class system
allows characters to evolve into a new specialized class after beating a quest.
- Update: Improved model for the Katana weapon.
- Update: Spell Books are priced individually now. Rarer and better spell books are more
expensive than common and low-level books.
- Update: Finally a new updated Game Manual.
- Update: Added new Medkit item to the Archaeologist Starter.
- Update: Rust Eaters now deal extra damage to characters wearing metal armor.
- Update: A new NPC added to Bishopia.
- Update: Confusion effects no longer stack, instead now only the longer effect is applied.
- Update: Life and Mana potions can now be Enchanted into super potions.
- Update: Poison bottles can now be thrown with the Poison Use skill.
- Update: New sound effect for speed potions.
- Update: Truesight now allows characters to read scriptures and even use scrolls.
- Update: Minotores now have grab, drop and parry animations.
- Update: Various new and improved title images.
- Update: Added some more extensive debugging and graphics initialization routines.
- Update: Major updates to the lightning engine.
- Update: Rings now sparkle so that they are more visible.
- Update: Improved Linux and Macintosh compatability.
- Update: Some various rebalancing.
- Update: Improved the Hell Rover AI and added some new animations.
- Bugfix: Scrolls, books and torches now properly ignite in contact with fire.
- Bugfix: Fixed endless particle spawning bug in Catacombs 1.
- Bugfix: Fixed backstabs not being properly triggered.
- Bugfix: Fixed numerous bugs in the K'nife's Heist sidequest module.
- Bugfix: You can no longer put random items in a detection passage to keep doors open.
- Bugfix: Fixed regeneration spell giving mana when sustained instead of costing.
- Bugfix: Changed the bounding box for various objects so that is matches it's size.
- Bugfix: Fixed Bargel still using old version of Burning Hands spell
- Bugfix: Fixed some bugs in the Book of Rot spell.
- Bugfix: Added a fix to ensure that shop items are never Kursed.
- Bugfix: Particle reflections work properly again.
- Bugfix: Jungle warriors are now properly afraid of water.
- Bugfix: Invisible chests in the Shadow Palace should no longer be visible.
- Bugfix: Fixed bug that halved the mana cost for deflecting projectiles.
- Bugfix: Switches can no longer be killed.
- Bugfix: Egoboo should no longer crash in 24-bit color mode.
- Bugfix: Fixed some minor particle rendering bugs.
- Bugfix: Significant tweaks to improve the physics engine.
- Bugfix: Land Mines should work properly again.
- Bugfix: Fixed numerous bugs in the final boss fight.
- Bugfix: Ghouls should no longer return from the dead when already alive.
- Bugfix: Fixed impassable passage in Catacombs 1.
- Bugfix: Fixed a serious bug that caused the quest system to fail.
- Bugfix: Fixed bug that made the Global Object Repository to fail on Windows.
- Bugfix: Minor graphics fixes.
- Bugfix: Fixed the Unlock spell having unlimited range.
- Bugfix: Mosquitoes should now properly increase size when filled with blood.
- Bugfix: Intelligence and wisdom bonus effect to spells should now work properly again.
- Bugfix: The Giant Scorpion boss music should now play properly.
- Bugfix: Mephits stop flying when killed now.
- Bugfix: Fixed experience bonus from high intelligence and wisdom not working.
- Bugfix: Beneficial spells can now properly target allies.
- Bugfix: Enchantments that give Kurse Seeing should properly work now.
- Bugfix: Looped sounds should now work again.
- Bugfix: Fixed some buggy spawning points.
- Note: The Worldmap module was removed until it is in a more finished state. "
The "real" changlog is freaking massive in terms of the mini-devs up to this stable point....I'll just link it.
http://egoboo.sourceforge.net/forum/viewtopic.php?t=190MB file dl....what crazy times we live in.