Man, those reviewers sure were forgiving when it came to completeness and aesthetics. A lot of the games I've played so far were pretty close to the mark in other categories, but so very many didn't feel nearly as polished, both mechanically and as a matter of controls/UI. Frankly, these are the lowest priority on the list when it comes to 7DRLs (as what I'd both consider as a developer and expect as a gamer), so I wouldn't weigh them as much as the other categories, but that doesn't mean they wouldn't end up low anyway.
Incidentally, I wouldn't mind doing a more formal written-style review for any of the games from this year, on a per-request basis. Nothing with scores, mind you, but I'm pretty good about being detailed.