It turned out that the Angband base that I had been using, 2.9.3, is just too old. Since updating to a recent Angband version meant to re-integrate the iso view freshly with the new Angband code, I also was looking for alternatives among the Angband variants.
Unangband seemed suitable. It's been around quite a while, I had loosely following the development, and I like a lot of the details put into Unangband.
So have started to integrate my code with Unangbad 0.6.4a.
I've published some work in progress releases so far, WIP 4 being the latest. There really is a whole lot of stuff missing, but you can walk around and get an impression.
Download=>
http://www.funkelwerk.de/data/iso-angband/releases/unangband-064-iso-wip4.zip (5.1 MB)
Images and sources are included. A windows executable is supplied, and two start scripts "start_large.bat" and "start_small.bat", as known from the former Iso-Angband releases.
Changes since WIP 3- Roughly-hewn granite wall.
- Web-covered granite wall.
- Mossy granite wall.
- Vine-covered granite wall.
- Slime covered granite wall.
- pebbles in the shade.
- Rubble pile image and config.
- Cave lizard config.
- Ooze config.
- Temporarily added a hardcoded solution for spell effects, since I could not find out how to configure those through pref files in Unangband. The supplied example from dvg pref did not parse.
- Also added a hardcoded solution for town shop display. Some day I hope to display real houses there.
Info about the former WIP releases:
http://www.funkelwerk.de/forum/index.php?topic=386.0