KRAXLN is a rock climbing roguelike.
Started with the 7DRL Challenge we wanted to make a game that captures the the dangers and satisfaction of alpine climbing in an abstract way.
As rock climbing almost has all properties that roguelikes should have, for example step by step moves, changing climbing routes (random terrain) and perma-death (if you fall without safety ropes its pretty much over) we decided to use the concept of this genre to be the base of our game.
The goal is to create a highly accessible game that can be played on touchscreen devices in short bursts. Therefor we try to design the game more about small and dense decisions in a small space, than on exploration and discovery in larger areas.
Thomas Wellmann is creating the Art,
Leon Purviance is doing the Audio and myself is working on Gamedesign and implementation.
You can play the proof of concept Alpha in your Browser (Unity).
I already wrote a
big post about the climbing design on my Blog.
A first Alpha Gameplay Video can be seen here:
*** 7DRL Version ***
Hello!
Together with
Thomas Wellmann (Art) and
Leon Purviance (Audio) we made a roguelike about rock climbing.
The main idea was to replicate the almost turn based activity of rock climbing. The player has a finite amount of strength which gets lowered by the level of difficulty each tile has. If your strength drops to zero you have to rest one turn, if it falls below zero you are exhausted and have to wait until you strength recovers completely. If you step on 0-tiles you get an extra move and you can also rest manually on 0-tiles. If you collect a climbing hook, you can use it to attach you self to the wall and save yourself from crashing. Our combat is one-hit combat, just like in real life: once you fall it's over.
You can play in your Browser here (Unity-Plugin)
Heres a short design write up on my Blog.
Gameplay video