Author Topic: Power Grounds (7DRL 2014 success)  (Read 13023 times)

diego_cath

  • Newcomer
  • Posts: 11
  • Karma: +0/-0
    • View Profile
    • Email
Power Grounds (7DRL 2014 success)
« on: March 23, 2014, 10:26:42 PM »
Hi, I made a game for the 7drl challenge and I just realized that I had to post it here.

So here you are: Power Grounds.

Also here is the rogue temple review form.

The game is about developing a strategy as you progress through the levels. You have to fight monster by using abilities fixed on tiles in the ground. There are many viable strategies.

Changelog for the updated version:

- Balance: Freeze lasts for 4 turns instead of 5
- Bugfix: The game now runs on windowed mode for mac users
- Small feature: You can now use enter or spacebar to start the game
- A couple more small bugfixes

Thanks for playing!
« Last Edit: March 27, 2014, 10:53:03 PM by diego_cath »

Eponick

  • Newcomer
  • Posts: 8
  • Karma: +0/-0
    • View Profile
Re: Power Grounds (7DRL 2014 success)
« Reply #1 on: March 24, 2014, 12:00:00 AM »
This is actually a pretty fun game. I found myself losing track of the time while I was playing it. Kudos :)

I played the updated version by the way. No bugs found.

diego_cath

  • Newcomer
  • Posts: 11
  • Karma: +0/-0
    • View Profile
    • Email
Re: Power Grounds (7DRL 2014 success)
« Reply #2 on: March 24, 2014, 01:58:19 AM »
This is actually a pretty fun game. I found myself losing track of the time while I was playing it. Kudos :)

I played the updated version by the way. No bugs found.

Glad you like it! I'm working on an iOS version right now :-)

Eponick

  • Newcomer
  • Posts: 8
  • Karma: +0/-0
    • View Profile
Re: Power Grounds (7DRL 2014 success)
« Reply #3 on: March 24, 2014, 03:38:33 AM »
Any chance of an android version down the pipeline? Maybe with more levels? :P

slothwerks

  • Newcomer
  • Posts: 24
  • Karma: +0/-0
    • View Profile
Re: Power Grounds (7DRL 2014 success)
« Reply #4 on: March 24, 2014, 03:56:25 AM »
For what it's worth, add my vote for a future Android release as well!  This game is brilliant, and I'd love to play it on my Nexus 5!  (Worth a look at Unity to handle multi-platform, if you haven't)

diego_cath

  • Newcomer
  • Posts: 11
  • Karma: +0/-0
    • View Profile
    • Email
Re: Power Grounds (7DRL 2014 success)
« Reply #5 on: March 24, 2014, 11:03:45 AM »
After the iOS version I will consider porting it to Android, but I am developing only for iOS at the moment.

diego_cath

  • Newcomer
  • Posts: 11
  • Karma: +0/-0
    • View Profile
    • Email
Re: Power Grounds (7DRL 2014 success)
« Reply #6 on: March 27, 2014, 10:55:43 PM »
I just updated the game with the option to use spacebar instead of enter to start the game, as suggested by "Yeti" in his official review... by the way: thanks!

Also, I added a small changelog to the first post, so that people see what are the differences between the original and the updated versions.

jonbro

  • Newcomer
  • Posts: 14
  • Karma: +0/-0
    • View Profile
Re: Power Grounds (7DRL 2014 success)
« Reply #7 on: March 28, 2014, 01:58:49 PM »
hey, thanks for that update, I was having difficulties playing before, but now I am not :D

My only feature request would be a leaderboard showing the powers I was using for each run. It does seem like there are some impossible power builds in there, I don't know if having a bonus for those might be nice? Maybe not though, worth keeping it simple probably.

diego_cath

  • Newcomer
  • Posts: 11
  • Karma: +0/-0
    • View Profile
    • Email
Re: Power Grounds (7DRL 2014 success)
« Reply #8 on: March 29, 2014, 01:18:12 PM »
hey, thanks for that update, I was having difficulties playing before, but now I am not :D

My only feature request would be a leaderboard showing the powers I was using for each run. It does seem like there are some impossible power builds in there, I don't know if having a bonus for those might be nice? Maybe not though, worth keeping it simple probably.

Good idea! But I don't want to update the game with "big" features at the moment.

The iOS version will have lots of balance changes.

diego_cath

  • Newcomer
  • Posts: 11
  • Karma: +0/-0
    • View Profile
    • Email
Re: Power Grounds (7DRL 2014 success)
« Reply #9 on: April 10, 2014, 10:29:33 AM »
The game is out on the App Store now!

Some spells have been re-balanced and others have been re-worked. There's also a new game mode.
« Last Edit: April 10, 2014, 12:44:57 PM by diego_cath »

slothwerks

  • Newcomer
  • Posts: 24
  • Karma: +0/-0
    • View Profile
Re: Power Grounds (7DRL 2014 success)
« Reply #10 on: April 10, 2014, 04:17:01 PM »
Love what you did with the new version, especially the new game mode! 

I could be really dense, so apologies in advance, but are there Game Center scores anywhere (yet)?  I couldn't find any highscore table.

diego_cath

  • Newcomer
  • Posts: 11
  • Karma: +0/-0
    • View Profile
    • Email
Re: Power Grounds (7DRL 2014 success)
« Reply #11 on: April 10, 2014, 05:49:31 PM »
Love what you did with the new version, especially the new game mode! 

I could be really dense, so apologies in advance, but are there Game Center scores anywhere (yet)?  I couldn't find any highscore table.

There are leaderboards, but you have to go to the game center app. I don't like to put game center button inside my games... maybe I should?

slothwerks

  • Newcomer
  • Posts: 24
  • Karma: +0/-0
    • View Profile
Re: Power Grounds (7DRL 2014 success)
« Reply #12 on: April 10, 2014, 06:34:44 PM »
I'd prefer that, personally.  I never access the Game Center app directly.  I think most games include some way to access the scores in game -- less cumbersome than having to jump out of the app.

diego_cath

  • Newcomer
  • Posts: 11
  • Karma: +0/-0
    • View Profile
    • Email
Re: Power Grounds (7DRL 2014 success)
« Reply #13 on: April 11, 2014, 02:09:52 AM »
I'd prefer that, personally.  I never access the Game Center app directly.  I think most games include some way to access the scores in game -- less cumbersome than having to jump out of the app.

I will try to add some in-game leaderboard... I just need to find some time to do it.