Recent Posts

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Programming / Re: [video] Roguelike development tutorials
« Last post by jumlo on June 14, 2024, 02:37:07 AM »
That's a great game. I love your game Tangaria
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Player's Plaza / Re: Changing cogmind interface?
« Last post by TobyAdam on June 11, 2024, 09:17:39 AM »
Welcome to the forum! It sounds like an issue with screen resolution scaling. You might want to check if Cogmind has a windowed mode or borderless window option in the settings, which can help fit the game better on your screen. Alternatively, you could try adjusting the scaling settings on your monitor or in your computer's display settings to see if that resolves the cutoff issue without distorting the visuals too much.
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https://store.steampowered.com/news/app/659540/view/4165345507264648943

New Warsim update 1.18

Bringing new throne room encounters, bug fixes, and a player voted suggested to be able to ask your allies to attack other kingdoms
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I recently bought this game, but I also noticed it really favours the Overseer (I am the worst flicker in the world, but I managed to win with ease against people who are quite a bit better) and I love games I can play solo as well.
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Hi everyone, I'm Ewa, and I'm glad, to be here ;)
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I've played it before, it's quite fun

Thanks!

We have an official discord channel to discuss and balance the game. Im still developing new items and mechanics. Feel free to join or use this thread. I will check the forum weekly to answer any question.
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I've played it before, it's quite fun
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Traditional Roguelikes (Turn Based) / Re: New roguelike: BOSS (v3.0.1)
« Last post by PlunderBunny on May 19, 2024, 07:55:35 PM »
I considered letting the user blank disks and copy them, but thought that would just result in a lot of 'busy work' that wouldn't be fun.

Blank disks is cool idea. Traders can't restock goods, so "selling then buying" procedure for identifying items is more boring procedure than copying id disks IMHO.

I'll keep thinking about the blank disks to see if I can make it fun and avoid changing the game balance too much. For what it's worth, shops do restock slowly - they add a few items each day, and change some of the existing items. This occurs at midnight, so effectively you see it when you enter the shop on a new day. Of course the shop inventory is completely restocked when you go to a new city too.
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Can i see other players in the dungeon? Why do call this cooperative?

Hi.

No! The game have asynchronous multiplayer.

All the players face the same dungeon in their own. But it's cooperative because you can help the rest of the players by giving information about the dungeon, the layour, the monsters, the traps, the items... using messages on the floor and walls.

And if you die, you can leave one of your items on the floor, helping the next player to complete the dungeon.

The moment the dungeon is beaten, a new (harder) one will generate for all the players.
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Can i see other players in the dungeon? Why do call this cooperative?
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