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Off-topic (Locked) / Re: roguelike idea - Ancestor Quest
« on: January 22, 2010, 01:20:32 PM »If previous character was good, perhaps the spirits interaction with the ancestor is enough to release it. Leaving uncursed booty.
I'd make it extremely hard to be good in the game. For instance besides an attack command I'd have a fend off command that could be used with non intelligent, weak, animal monsters, that just shooed away the monster (only getting 1/4 of exp of killing). Killing weak animal intelligence monsters would count as a small hit to alignment. Killing dangerous animal intelligence monsters would be a neutral act.
Obviously killing a Good NPC or friendly wandering monster would be a big hit to alignment. Killing an evil monster or character would likewise do the reverse.