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Messages - Yyrkoon

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16
Off-topic (Locked) / Hacker Prayers
« on: February 14, 2010, 04:44:35 PM »
Please god as I start this day let me recover enough treasure to cover my identifies, and restores.
Please god don't let there be a pack of Airhounds at the end of this long corridor!
As I eat my daily bread, please don't have me choke.
Please god let this LAST teleport work!!!
Please god give me protection from paralysis before level 20!

17
Classic Roguelikes / Re: Can you help me identify a RL from my childhood?
« on: February 14, 2010, 12:35:58 PM »
I vaguely remember a late 80's ANSI game that started on an alien world where instead of food you had to collect crystals of various types off the surface of the planet to survive.  Some replenished oxygen, some stamina, some strength.

This looks like Reaping the Dungeon (aka Dungeon Rogue). a video

Yes, that is the game I was first thinking of.  Havn't seen that in years.  Thanks for the little movie.  Don't know if it's the game the original author was looking for though.  Don't remember a town, temple, kobolds, or a lodestone.  But it does seem to meet some of the other requirements.

18
Off-topic (Locked) / Re: Please help identify this Roguelike
« on: February 13, 2010, 07:05:15 PM »
.
?

Ended up duplicating my message whilst editing by hitting quote instead of modify.  Couldn't figure out how to nuke a message completely.

19
Off-topic (Locked) / Re: Please help identify this Roguelike
« on: February 13, 2010, 03:12:27 PM »
Any of these screenshots look familar?











One thing that has me puzzled is the mention of the Lodestone (Loadstone).  Nethack has a cursed item called a Lodestone that over encumbers you, but the qualities of the lodestone you mention don't seem to make sense.  Why would a heavy rock make you less tired?  If it's the case then the game should be searchable just by that.

Were the ansi graphics fairly colorful and detailed like these shots, or more like the standard gray in Moria, Nethack, Rogue, Omega, etc?
Any chance you could duplicate what you remember of the playfield with an ANSI Editor?

20
Classic Roguelikes / Re: Can you help me identify a RL from my childhood?
« on: February 13, 2010, 02:34:07 PM »
He might also be talking about one of the Kingdom of Kroz series.  Again roguelike in look/feel, but wouldn't ring any bells around here since not a true roguelike.

http://en.wikipedia.org/wiki/Kroz_series

21
Classic Roguelikes / Re: Can you help me identify a RL from my childhood?
« on: February 13, 2010, 01:17:32 PM »
Yeah, like this one

I vaguely remember a late 80's ANSI game that started on an alien world where instead of food you had to collect crystals of various types off the surface of the planet to survive.  Some replenished oxygen, some stamina, some strength.  Cannot remember if one of the monsters had a web attack.  But falling into cracks/fissures on the surface seems to ring a bell.   Don't remember any town or temple though so it's probably a miss.  As I recall the game was rather lifeless, it seemed more like a highscore quest than anything else.  I believe ultimately you had to find 3 or 4 parts for you ship so you could leave the planet.  Didn't stay on my system very long.  Probably appeared around the same time that ADOM was first making an appearance, and ZZT was popular.  I mention ZZT just on the off chance that's what he was talking about since gems instead of gold was the curency.  Hard to tell with ZZT since it had so many modules and some were very roguelike in look/feel.  Caves of ZZT for example.


22
Well, that's really splitting at hairs since compilation ports don't really count.  In terms of release, Dungeon Adventure was the first 360 BASED Roguelike....though I wonder if development on the yet to be released ASCII Quest started first?

In terms of Fatal Labyrinth, somewhat before that was the SegaMasterSystem/Gamegear Dragon Crystal...which has the same mannerisms yet more primitive in execution.

What I can't tell you, is why the franchise died off after being successful enough warrant follow ups.   A fair bit later, the Fushigi Dungeon series came about via Chunsoft instead and history rolls on from there.

Forgot about Dragon Crystal, which was an earlier and even more basic version of Fatal Labyrinth.

At any rate, the price of the Sega Genesis Collection for the PS3 and 360 has now dropped to $20.00 at Walmart.  Not a bad price for 40 classic genesis titles.

23
Dungeon Adventure is not the first or only roguelike for the Xbox360.  I was looking through the 360 game library yesterday when I came across the Sega Genesis collection.  I searched the game list, and was very happy to see Fatal Labyrinth.  One of the first home console roguelikes, and the predecessor to the Fushigi no Dungeon series.

http://www.gamefaqs.com/console/genesis/review/R108782.html

Personally I consider this game the first home console roguelike.

http://en.wikipedia.org/wiki/Gateway_to_Apshai
http://www.mobygames.com/game/colecovision/gateway-to-apshai/screenshots

I had it for the colecovision, and even though the dungeon levels were not actually created randomly.  They were created with a random number generator seed, which meant that as long as you changed the seed, you got a differen't dungeon.

Regardless, I feel relieved that Dungeon Adventure can't claim to be the first 360 roguelike.

24
Off-topic (Locked) / Re: Now I'm ready
« on: February 11, 2010, 01:47:09 PM »
What evils plans do you have with it?

I don't know. It's a pocket knife, or as they call it in US a weapon of mass destruction.

Looks to be more than a knife to me.  Hell you can practically call yourself a blacksmith.

My sugestion is to rub your body with bacon grease.  Head for the nearest sewer, and earn some levels!!!

25
Off-topic (Locked) / Re: The scariest room in Roguedom!?
« on: February 11, 2010, 01:43:38 PM »
The Wall special level in DoomRL is also fuckin scaring!

I'm going to have to try DoomRL.  To this day, the idea seems pretty much like Peanut Butter and Mayonaise.  Perfectly good items when used sepeartely, but not something you'd want to mix together.  However so many hardcore rogues are singing it's praises that there must be something extremely neat about it.

Anybody know if Cthangband ever got back on track?  I liked it early in it's development, but the last couple of times I DLd it, the game had devolved (IMO) into something that I couldn't get in to.

26
Off-topic (Locked) / Re: The scariest room in Roguedom!?
« on: February 10, 2010, 12:58:30 AM »
New Monster

Magic Death Mushroom

Combines the erradic behavior of the Magic mushroom with the deadlyness of the Death Fungus.

27
Off-topic (Locked) / The scariest room in Roguedom!?
« on: February 10, 2010, 12:54:28 AM »
Any monster house at high levels is scary but I think the scariest room, or at least the one I dread the most...

Is...

The Greenhouse!!!  Some call it a Fungus House, but I picture a room that has had so much guano/refuse/carnage left in it that all these molds and fungai start growing.  Then throw in 30 or so levels below the earth and we start to see the death fungus.  While I havn't seen one recently.  I remember them fondly for murdering some of my best characters who were unfortunate enough to be piloted by me when my eyes were tired and not capable of distinguishing a grey period from a dark grey comma.

One thing is for sure.  Moria/Angband loves them.  Greenhouse levels are always superb.

28
Off-topic (Locked) / Re: Quick question thats been buggin me for 20 years
« on: February 09, 2010, 09:25:23 PM »
Of course this has me wondering if vanilla moria/angband have any suits of armor with a positive to hit bonus.

Something like the ever comfortable Spiked Plate Mail?  Or perhaps something made out of the scales of the Green Dragon.  Scratch that.  The poison would probably kill the player first.  Hey, great cursed magic item!  Poison Armor.  Green Dragon Scale armor that hasn't been cured properly.  Cursed so that it can't be removed, and poisons at the Ancient Green level as long as it's being worn.

29
Off-topic (Locked) / Re: Quick question thats been buggin me for 20 years
« on: February 09, 2010, 08:58:50 PM »
This means there are at least four seperate encumberence values being monitored in Moria/Angband at all times.

All Item Weight (which slowly lowers movement the heavier your load becomes)
Armor Specific Weight (that gives the "You are Slowed" message and also lowers magic)
Hand Coverage (which encumbers magic)
and now another Armor Specific Weight (that modifies combat)

I love it.  I guess thats why it's been the template for so many games.  Quite impressive.

30
Off-topic (Locked) / Re: Quick question thats been buggin me for 20 years
« on: February 09, 2010, 08:50:23 PM »
From here:

In general, the heavier the armour, the more protection it offers, but the use of rare, strong materials, or better craftsmanship, can make armour which is lighter and stronger than normal equivalents. Heavier body armour can also encumber the warer, giving a small penalty to the combat ability of the wearer; this is displayed in parentheses after the armour name, e.g.

Chain Mail (-2) [14, +0]

I couldn't find specifics on how the numbers calculate though.  Maybe that's just the same as a -2 to hit malus?

Wow!  Thank you very much Vanguard.  In the end it's something I would have never guessed.  Affects (to hit) combat.  Wow!  That suit of armor must have belonged to some legendary pacifist.

Again, Thank you.  Your Kibbles & Snouts are in the mail.

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