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Programming / Resolution and Fonts
« on: July 09, 2010, 08:03:19 PM »
I have come across a dilemma. Earlier I asked for some opinions on scrolling vs static dungeons, but recently I realized something problematic with static dungeons. The maximum size of a dungeon floor is based on the size of the font, and the size of the game window (and thus resolution).
Allowing people to change fonts or screen size requires a scrolling dungeon. Now, if I wanted to instead make a static dungeon, the most obvious approach would be to just use a set font size (which is fine) and a set resolution.
What resolution would be "acceptable"? I am aiming for desktop machines, not handhelds, but OS should be irrelevant. I'm thinking 1024x768 is a standard monitor size now, but when I was in a computer store the other day I could not find a non-widescreen monitor. Is everything widescreen now?
So, does anyone have some ideas on an acceptable resolution?
Allowing people to change fonts or screen size requires a scrolling dungeon. Now, if I wanted to instead make a static dungeon, the most obvious approach would be to just use a set font size (which is fine) and a set resolution.
What resolution would be "acceptable"? I am aiming for desktop machines, not handhelds, but OS should be irrelevant. I'm thinking 1024x768 is a standard monitor size now, but when I was in a computer store the other day I could not find a non-widescreen monitor. Is everything widescreen now?
So, does anyone have some ideas on an acceptable resolution?