286
Programming / Re: newbie asking for help
« on: October 06, 2011, 12:27:11 PM »
Well, I suppose you'd just have different objects or terrain types show up as different things in different worlds. In the normal world, grass is green; in the other, it is dead and grey. In the normal, you might have water, but in the other, it turns into lava, or sludge, or something of that sort. I think you could very easily just tell the game to recognise the same tiles in different ways depending on which world you're in (and you certainly good, from the Python libtcod tutorial!)